ProjectLighthouse/ProjectLighthouse.Servers.Website/Controllers/Admin/AdminUserController.cs
sudokoko aea66b4a74
Implement in-game and website notifications (#932)
* Implement notifications logic, basic calls, and admin command

* Remove unnecessary code

* Add ability to stack notifications and return manually created XML

* Remove test that is no longer needed and is causing failures

* Apply suggestions from code review

* Merge notifications with existing announcements page

* Order notifications by descending ID instead of ascending ID

* Move notification send task to moderation options under user

Also restyles the buttons to line up next to each other like in the slot pages.

* Style/position fixes with granted slots/notification partials

* Fix incorrect form POST route

* Prevent notification text area from breaking out of container

* Actually use builder result for notification text

* Minor restructuring of the notifications page

* Add notifications for team picks, publish issues, and moderation

* Mark notifications as dismissed instead of deleting them

* Add XMLdoc to SendNotification method

* Fix incorrect URL in announcements webhook

* Remove unnecessary inline style from granted slots partial

* Apply suggestions from code review

* Apply first batch of suggestions from code review

* Apply second batch of suggestions from code review

* Change notification icon depending on if user has unread notifications

* Show unread notification icon if there is an announcement posted

* Remove "potential" wording from definitive fixes in error docs

* Remove "Error code:" from publish notifications

* Send notification if user tries to unlock a mod-locked level

* Change notification timestamp format to include date

* Add clarification to level mod-lock notification message

* Change team pick notifications to moderation notifications

Apparently the MMPick type doesn't show a visual notification.

* Apply suggestions from code review

* Add obsolete to notification types that display nothing in-game

* Remove unused imports and remove icon switch case in favor of bell icon

* Last minute fixes

* Send notification upon earth wipe and clarify moderation case notifications

* Add check for empty/too long notification text
2023-10-29 20:27:41 +00:00

115 lines
No EOL
4.3 KiB
C#

#nullable enable
using LBPUnion.ProjectLighthouse.Database;
using LBPUnion.ProjectLighthouse.Files;
using LBPUnion.ProjectLighthouse.Logging;
using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
using LBPUnion.ProjectLighthouse.Types.Logging;
using LBPUnion.ProjectLighthouse.Types.Moderation.Cases;
using LBPUnion.ProjectLighthouse.Types.Users;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace LBPUnion.ProjectLighthouse.Servers.Website.Controllers.Admin;
[ApiController]
[Route("moderation/user/{id:int}")]
public class AdminUserController : ControllerBase
{
private readonly DatabaseContext database;
public AdminUserController(DatabaseContext database)
{
this.database = database;
}
/// <summary>
/// Resets the user's earth decorations to a blank state. Useful for users who abuse audio for example.
/// </summary>
[HttpGet("wipePlanets")]
public async Task<IActionResult> WipePlanets([FromRoute] int id) {
UserEntity? user = this.database.UserFromWebRequest(this.Request);
if (user == null || !user.IsModerator) return this.NotFound();
UserEntity? targetedUser = await this.database.Users.FirstOrDefaultAsync(u => u.UserId == id);
if (targetedUser == null) return this.NotFound();
string[] hashes = {
targetedUser.PlanetHashLBP2,
targetedUser.PlanetHashLBP3,
targetedUser.PlanetHashLBPVita,
};
// This will also wipe users' earth with the same hashes.
foreach (string hash in hashes)
{
// Don't try to remove empty hashes. That's a horrible idea.
if (string.IsNullOrWhiteSpace(hash)) continue;
// Find users with a matching hash
List<UserEntity> users = await this.database.Users
.Where(u => u.PlanetHashLBP2 == hash ||
u.PlanetHashLBP3 == hash ||
u.PlanetHashLBPVita == hash)
.ToListAsync();
// We should match at least the targeted user...
System.Diagnostics.Debug.Assert(users.Count != 0);
// Reset each users' hash.
foreach (UserEntity userWithPlanet in users)
{
userWithPlanet.PlanetHashLBP2 = "";
userWithPlanet.PlanetHashLBP3 = "";
userWithPlanet.PlanetHashLBPVita = "";
Logger.Success($"Deleted planets for {userWithPlanet.Username} (id:{userWithPlanet.UserId})", LogArea.Admin);
}
// And finally, attempt to remove the resource from the filesystem. We don't want that taking up space.
try
{
FileHelper.DeleteResource(hash);
Logger.Success($"Deleted planet resource {hash}",
LogArea.Admin);
}
catch(DirectoryNotFoundException)
{
// This is certainly a strange case, but it's not worth doing anything about since we were about
// to delete the file anyways. Carry on~
}
catch(Exception e)
{
// Welp, guess I'll die then. We tried~
Logger.Error($"Failed to delete planet resource {hash}\n{e}", LogArea.Admin);
}
}
await this.database.SendNotification(targetedUser.UserId,
"Your earth decorations have been reset by a moderator.");
await this.database.SaveChangesAsync();
return this.Redirect($"/user/{targetedUser.UserId}");
}
[HttpPost("/admin/user/{id:int}/setPermissionLevel")]
public async Task<IActionResult> SetUserPermissionLevel([FromRoute] int id, [FromForm] PermissionLevel role)
{
UserEntity? user = this.database.UserFromWebRequest(this.Request);
if (user == null || !user.IsAdmin) return this.NotFound();
UserEntity? targetedUser = await this.database.Users.FirstOrDefaultAsync(u => u.UserId == id);
if (targetedUser == null) return this.NotFound();
if (role != PermissionLevel.Banned)
{
targetedUser.PermissionLevel = role;
await this.database.SaveChangesAsync();
}
else
{
return this.Redirect($"/moderation/newCase?type={(int)CaseType.UserBan}&affectedId={id}");
}
return this.Redirect("/admin/users/0");
}
}