mirror of
https://github.com/LBPUnion/ProjectLighthouse.git
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* Implement notifications logic, basic calls, and admin command * Remove unnecessary code * Add ability to stack notifications and return manually created XML * Remove test that is no longer needed and is causing failures * Apply suggestions from code review * Merge notifications with existing announcements page * Order notifications by descending ID instead of ascending ID * Move notification send task to moderation options under user Also restyles the buttons to line up next to each other like in the slot pages. * Style/position fixes with granted slots/notification partials * Fix incorrect form POST route * Prevent notification text area from breaking out of container * Actually use builder result for notification text * Minor restructuring of the notifications page * Add notifications for team picks, publish issues, and moderation * Mark notifications as dismissed instead of deleting them * Add XMLdoc to SendNotification method * Fix incorrect URL in announcements webhook * Remove unnecessary inline style from granted slots partial * Apply suggestions from code review * Apply first batch of suggestions from code review * Apply second batch of suggestions from code review * Change notification icon depending on if user has unread notifications * Show unread notification icon if there is an announcement posted * Remove "potential" wording from definitive fixes in error docs * Remove "Error code:" from publish notifications * Send notification if user tries to unlock a mod-locked level * Change notification timestamp format to include date * Add clarification to level mod-lock notification message * Change team pick notifications to moderation notifications Apparently the MMPick type doesn't show a visual notification. * Apply suggestions from code review * Add obsolete to notification types that display nothing in-game * Remove unused imports and remove icon switch case in favor of bell icon * Last minute fixes * Send notification upon earth wipe and clarify moderation case notifications * Add check for empty/too long notification text
115 lines
No EOL
4.3 KiB
C#
115 lines
No EOL
4.3 KiB
C#
#nullable enable
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Files;
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using LBPUnion.ProjectLighthouse.Logging;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Logging;
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using LBPUnion.ProjectLighthouse.Types.Moderation.Cases;
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using LBPUnion.ProjectLighthouse.Types.Users;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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namespace LBPUnion.ProjectLighthouse.Servers.Website.Controllers.Admin;
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[ApiController]
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[Route("moderation/user/{id:int}")]
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public class AdminUserController : ControllerBase
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{
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private readonly DatabaseContext database;
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public AdminUserController(DatabaseContext database)
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{
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this.database = database;
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}
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/// <summary>
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/// Resets the user's earth decorations to a blank state. Useful for users who abuse audio for example.
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/// </summary>
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[HttpGet("wipePlanets")]
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public async Task<IActionResult> WipePlanets([FromRoute] int id) {
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UserEntity? user = this.database.UserFromWebRequest(this.Request);
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if (user == null || !user.IsModerator) return this.NotFound();
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UserEntity? targetedUser = await this.database.Users.FirstOrDefaultAsync(u => u.UserId == id);
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if (targetedUser == null) return this.NotFound();
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string[] hashes = {
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targetedUser.PlanetHashLBP2,
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targetedUser.PlanetHashLBP3,
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targetedUser.PlanetHashLBPVita,
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};
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// This will also wipe users' earth with the same hashes.
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foreach (string hash in hashes)
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{
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// Don't try to remove empty hashes. That's a horrible idea.
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if (string.IsNullOrWhiteSpace(hash)) continue;
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// Find users with a matching hash
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List<UserEntity> users = await this.database.Users
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.Where(u => u.PlanetHashLBP2 == hash ||
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u.PlanetHashLBP3 == hash ||
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u.PlanetHashLBPVita == hash)
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.ToListAsync();
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// We should match at least the targeted user...
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System.Diagnostics.Debug.Assert(users.Count != 0);
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// Reset each users' hash.
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foreach (UserEntity userWithPlanet in users)
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{
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userWithPlanet.PlanetHashLBP2 = "";
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userWithPlanet.PlanetHashLBP3 = "";
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userWithPlanet.PlanetHashLBPVita = "";
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Logger.Success($"Deleted planets for {userWithPlanet.Username} (id:{userWithPlanet.UserId})", LogArea.Admin);
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}
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// And finally, attempt to remove the resource from the filesystem. We don't want that taking up space.
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try
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{
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FileHelper.DeleteResource(hash);
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Logger.Success($"Deleted planet resource {hash}",
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LogArea.Admin);
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}
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catch(DirectoryNotFoundException)
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{
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// This is certainly a strange case, but it's not worth doing anything about since we were about
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// to delete the file anyways. Carry on~
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}
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catch(Exception e)
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{
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// Welp, guess I'll die then. We tried~
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Logger.Error($"Failed to delete planet resource {hash}\n{e}", LogArea.Admin);
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}
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}
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await this.database.SendNotification(targetedUser.UserId,
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"Your earth decorations have been reset by a moderator.");
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await this.database.SaveChangesAsync();
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return this.Redirect($"/user/{targetedUser.UserId}");
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}
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[HttpPost("/admin/user/{id:int}/setPermissionLevel")]
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public async Task<IActionResult> SetUserPermissionLevel([FromRoute] int id, [FromForm] PermissionLevel role)
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{
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UserEntity? user = this.database.UserFromWebRequest(this.Request);
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if (user == null || !user.IsAdmin) return this.NotFound();
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UserEntity? targetedUser = await this.database.Users.FirstOrDefaultAsync(u => u.UserId == id);
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if (targetedUser == null) return this.NotFound();
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if (role != PermissionLevel.Banned)
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{
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targetedUser.PermissionLevel = role;
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await this.database.SaveChangesAsync();
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}
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else
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{
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return this.Redirect($"/moderation/newCase?type={(int)CaseType.UserBan}&affectedId={id}");
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}
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return this.Redirect("/admin/users/0");
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}
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} |