ProjectLighthouse/ProjectLighthouse.Servers.GameServer/Controllers/MessageController.cs
koko e5cfeb1e39
Censor filter logging improvements (#804)
* Move censor/msg logging to MessageController & separate LogAreas/config

* Correct LBP character limit to 95

* Log filtered comments as well

* Remove two unnecessary variables from CensorHelper

* Add censor logging to SlotPage/UserPage controllers and improve logging slightly

* Remove accidental dollar sign in log

* Grammatical nitpick in CommentController.cs

* Contextual nitpick in MessageController.cs

* Add escaped quotes in CommentController log to match the rest

* Increase limit to account for descriptions, magic mouth, etc.

* Consolidate LogChatMessages logging into Filter log area to prevent confusion

* Apply code review suggestions
2023-06-18 23:39:39 +00:00

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4.4 KiB
C#

#nullable enable
using LBPUnion.ProjectLighthouse.Configuration;
using LBPUnion.ProjectLighthouse.Database;
using LBPUnion.ProjectLighthouse.Extensions;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Logging;
using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
using LBPUnion.ProjectLighthouse.Types.Entities.Token;
using LBPUnion.ProjectLighthouse.Types.Logging;
using LBPUnion.ProjectLighthouse.Types.Mail;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers;
[ApiController]
[Authorize]
[Route("LITTLEBIGPLANETPS3_XML/")]
[Produces("text/plain")]
public class MessageController : ControllerBase
{
private readonly DatabaseContext database;
private const string license = @"
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.";
public MessageController(DatabaseContext database)
{
this.database = database;
}
[HttpGet("eula")]
public IActionResult Eula() => this.Ok($"{license}\n{ServerConfiguration.Instance.EulaText}");
[HttpGet("announce")]
public async Task<IActionResult> Announce()
{
GameTokenEntity token = this.GetToken();
string username = await this.database.UsernameFromGameToken(token);
string announceText = ServerConfiguration.Instance.AnnounceText;
announceText = announceText.Replace("%user", username);
announceText = announceText.Replace("%id", token.UserId.ToString());
return this.Ok
(
announceText +
#if DEBUG
"\n\n---DEBUG INFO---\n" +
$"user.UserId: {token.UserId}\n" +
$"token.UserLocation: {token.UserLocation}\n" +
$"token.GameVersion: {token.GameVersion}\n" +
$"token.TicketHash: {token.TicketHash}\n" +
$"token.ExpiresAt: {token.ExpiresAt.ToString()}\n" +
"---DEBUG INFO---" +
#endif
(string.IsNullOrWhiteSpace(announceText) ? "" : "\n")
);
}
[HttpGet("notification")]
public IActionResult Notification() => this.Ok();
/// <summary>
/// Filters chat messages sent by a user.
/// The response sent is the text that will appear in-game.
/// </summary>
[HttpPost("filter")]
public async Task<IActionResult> Filter(IMailService mailService)
{
GameTokenEntity token = this.GetToken();
string message = await this.ReadBodyAsync();
const int lbpCharLimit = 512;
if (message.Length > lbpCharLimit) return this.BadRequest();
if (message.StartsWith("/setemail ") && ServerConfiguration.Instance.Mail.MailEnabled)
{
string email = message[(message.IndexOf(" ", StringComparison.Ordinal)+1)..];
if (!SanitizationHelper.IsValidEmail(email)) return this.Ok();
if (await this.database.Users.AnyAsync(u => u.EmailAddress == email)) return this.Ok();
UserEntity? user = await this.database.UserFromGameToken(token);
if (user == null || user.EmailAddressVerified) return this.Ok();
user.EmailAddress = email;
await SMTPHelper.SendVerificationEmail(this.database, mailService, user);
return this.Ok();
}
string username = await this.database.UsernameFromGameToken(token);
string filteredText = CensorHelper.FilterMessage(message);
if (ServerConfiguration.Instance.LogChatMessages) Logger.Info($"{username}: \"{message}\"", LogArea.Filter);
if (ServerConfiguration.Instance.LogChatFiltering && filteredText != message)
Logger.Info(
$"Censored profane word(s) from in-game text sent by {username}: \"{message}\" => \"{filteredText}\"",
LogArea.Filter);
return this.Ok(filteredText);
}
}