ProjectLighthouse/ProjectLighthouse.Tests.GameApiTests/Tests/AuthenticationTests.cs
jvyden e72e924c40
Remove PL.Tests dependency on all server projects
Should allow slightly faster parallelized builds.
2022-07-28 16:16:16 -04:00

64 lines
No EOL
2.2 KiB
C#

using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using LBPUnion.ProjectLighthouse.Configuration;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.PlayerData;
using LBPUnion.ProjectLighthouse.Servers.GameServer.Startup;
using LBPUnion.ProjectLighthouse.Tests;
using Xunit;
namespace ProjectLighthouse.Tests.GameApiTests.Tests;
public class AuthenticationTests : LighthouseServerTest<GameServerTestStartup>
{
[Fact]
public async Task ShouldReturnErrorOnNoPostData()
{
HttpResponseMessage response = await this.Client.PostAsync("/LITTLEBIGPLANETPS3_XML/login", null!);
Assert.False(response.IsSuccessStatusCode);
Assert.True(response.StatusCode == HttpStatusCode.BadRequest);
}
[DatabaseFact]
public async Task ShouldReturnWithValidData()
{
HttpResponseMessage response = await this.AuthenticateResponse();
Assert.True(response.IsSuccessStatusCode);
string responseContent = await response.Content.ReadAsStringAsync();
Assert.Contains("MM_AUTH=", responseContent);
Assert.Contains(VersionHelper.EnvVer, responseContent);
}
[DatabaseFact]
public async Task CanSerializeBack()
{
LoginResult loginResult = await this.Authenticate();
Assert.NotNull(loginResult);
Assert.NotNull(loginResult.AuthTicket);
Assert.NotNull(loginResult.ServerBrand);
Assert.Contains("MM_AUTH=", loginResult.AuthTicket);
Assert.Equal(VersionHelper.EnvVer, loginResult.ServerBrand);
}
[DatabaseFact]
public async Task CanUseToken()
{
LoginResult loginResult = await this.Authenticate();
HttpResponseMessage response = await this.AuthenticatedRequest("/LITTLEBIGPLANETPS3_XML/enterLevel/420", loginResult.AuthTicket);
await response.Content.ReadAsStringAsync();
Assert.False(response.StatusCode == HttpStatusCode.Forbidden);
}
[DatabaseFact]
public async Task ShouldReturnForbiddenWhenNotAuthenticated()
{
HttpResponseMessage response = await this.Client.GetAsync("/LITTLEBIGPLANETPS3_XML/announce");
Assert.False(response.IsSuccessStatusCode);
Assert.True(response.StatusCode == HttpStatusCode.Forbidden);
}
}