ProjectLighthouse/ProjectLighthouse.Servers.GameServer/Controllers/Slots/PublishController.cs

274 lines
No EOL
9.8 KiB
C#

#nullable enable
using System.Xml.Serialization;
using LBPUnion.ProjectLighthouse.Configuration;
using LBPUnion.ProjectLighthouse.Files;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Levels;
using LBPUnion.ProjectLighthouse.Logging;
using LBPUnion.ProjectLighthouse.PlayerData;
using LBPUnion.ProjectLighthouse.PlayerData.Profiles;
using LBPUnion.ProjectLighthouse.Serialization;
using LBPUnion.ProjectLighthouse.Types;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers.Slots;
[ApiController]
[Route("LITTLEBIGPLANETPS3_XML/")]
[Produces("text/xml")]
public class PublishController : ControllerBase
{
private readonly Database database;
public PublishController(Database database)
{
this.database = database;
}
/// <summary>
/// Endpoint the game uses to check what resources need to be uploaded and if the level can be uploaded
/// </summary>
[HttpPost("startPublish")]
public async Task<IActionResult> StartPublish()
{
(User, GameToken)? userAndToken = await this.database.UserAndGameTokenFromRequest(this.Request);
if (userAndToken == null) return this.StatusCode(403, "");
// ReSharper disable once PossibleInvalidOperationException
User user = userAndToken.Value.Item1;
GameToken gameToken = userAndToken.Value.Item2;
Slot? slot = await this.getSlotFromBody();
if (slot == null) return this.BadRequest(); // if the level cant be parsed then it obviously cant be uploaded
if (string.IsNullOrEmpty(slot.RootLevel)) return this.BadRequest();
if (string.IsNullOrEmpty(slot.ResourceCollection)) slot.ResourceCollection = slot.RootLevel;
// Republish logic
if (slot.SlotId != 0)
{
Slot? oldSlot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == slot.SlotId);
if (oldSlot == null) return this.NotFound();
if (oldSlot.CreatorId != user.UserId) return this.BadRequest();
}
else if (user.GetUsedSlotsForGame(gameToken.GameVersion) > ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots)
{
return this.StatusCode(403, "");
}
slot.ResourceCollection += "," + slot.IconHash; // tells LBP to upload icon after we process resources here
string resources = slot.Resources.Where
(hash => !FileHelper.ResourceExists(hash))
.Aggregate("", (current, hash) => current + LbpSerializer.StringElement("resource", hash));
return this.Ok(LbpSerializer.TaggedStringElement("slot", resources, "type", "user"));
}
/// <summary>
/// Endpoint actually used to publish a level
/// </summary>
[HttpPost("publish")]
public async Task<IActionResult> Publish()
{
(User, GameToken)? userAndToken = await this.database.UserAndGameTokenFromRequest(this.Request);
if (userAndToken == null) return this.StatusCode(403, "");
// ReSharper disable once PossibleInvalidOperationException
User user = userAndToken.Value.Item1;
GameToken gameToken = userAndToken.Value.Item2;
Slot? slot = await this.getSlotFromBody();
if (slot == null)
{
Logger.Warn("Rejecting level upload, slot is null", LogArea.Publish);
return this.BadRequest();
}
if (slot.Location == null)
{
Logger.Warn("Rejecting level upload, slot location is null", LogArea.Publish);
return this.BadRequest();
}
if (slot.Description.Length > 512)
{
Logger.Warn($"Rejecting level upload, description too long ({slot.Description.Length} characters)", LogArea.Publish);
return this.BadRequest();
}
if (slot.Name.Length > 64)
{
Logger.Warn($"Rejecting level upload, title too long ({slot.Name.Length} characters)", LogArea.Publish);
return this.BadRequest();
}
if (slot.Resources.Any(resource => !FileHelper.ResourceExists(resource)))
{
Logger.Warn("Rejecting level upload, missing resource(s)", LogArea.Publish);
return this.BadRequest();
}
LbpFile? rootLevel = LbpFile.FromHash(slot.RootLevel);
if (rootLevel == null)
{
Logger.Warn("Rejecting level upload, unable to find rootLevel", LogArea.Publish);
return this.BadRequest();
}
if (rootLevel.FileType != LbpFileType.Level)
{
Logger.Warn("Rejecting level upload, rootLevel is not a level", LogArea.Publish);
return this.BadRequest();
}
// Republish logic
if (slot.SlotId != 0)
{
Slot? oldSlot = await this.database.Slots.Include(s => s.Location).FirstOrDefaultAsync(s => s.SlotId == slot.SlotId);
if (oldSlot == null)
{
Logger.Warn("Rejecting level republish, wasn't able to find old slot", LogArea.Publish);
return this.NotFound();
}
if (oldSlot.Location == null) throw new ArgumentNullException();
if (oldSlot.CreatorId != user.UserId)
{
Logger.Warn("Rejecting level republish, old level not owned by current user", LogArea.Publish);
return this.BadRequest();
}
oldSlot.Location.X = slot.Location.X;
oldSlot.Location.Y = slot.Location.Y;
slot.CreatorId = oldSlot.CreatorId;
slot.LocationId = oldSlot.LocationId;
slot.SlotId = oldSlot.SlotId;
#region Set plays
slot.PlaysLBP1 = oldSlot.PlaysLBP1;
slot.PlaysLBP1Complete = oldSlot.PlaysLBP1Complete;
slot.PlaysLBP1Unique = oldSlot.PlaysLBP1Unique;
slot.PlaysLBP2 = oldSlot.PlaysLBP2;
slot.PlaysLBP2Complete = oldSlot.PlaysLBP2Complete;
slot.PlaysLBP2Unique = oldSlot.PlaysLBP2Unique;
slot.PlaysLBP3 = oldSlot.PlaysLBP3;
slot.PlaysLBP3Complete = oldSlot.PlaysLBP3Complete;
slot.PlaysLBP3Unique = oldSlot.PlaysLBP3Unique;
slot.PlaysLBPVita = oldSlot.PlaysLBPVita;
slot.PlaysLBPVitaComplete = oldSlot.PlaysLBPVitaComplete;
slot.PlaysLBPVitaUnique = oldSlot.PlaysLBPVitaUnique;
#endregion
slot.FirstUploaded = oldSlot.FirstUploaded;
slot.LastUpdated = TimeHelper.UnixTimeMilliseconds();
slot.TeamPick = oldSlot.TeamPick;
// Only update a slot's gameVersion if the level was actually change
if (oldSlot.RootLevel != slot.RootLevel)
{
slot.GameVersion = gameToken.GameVersion;
}
else
{
slot.GameVersion = oldSlot.GameVersion;
}
if (slot.MinimumPlayers == 0 || slot.MaximumPlayers == 0)
{
slot.MinimumPlayers = 1;
slot.MaximumPlayers = 4;
}
this.database.Entry(oldSlot).CurrentValues.SetValues(slot);
await this.database.SaveChangesAsync();
return this.Ok(oldSlot.Serialize(gameToken.GameVersion));
}
if (user.GetUsedSlotsForGame(gameToken.GameVersion) > ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots)
{
Logger.Warn("Rejecting level upload, too many published slots", LogArea.Publish);
return this.BadRequest();
}
//TODO: parse location in body
Location l = new()
{
X = slot.Location.X,
Y = slot.Location.Y,
};
this.database.Locations.Add(l);
await this.database.SaveChangesAsync();
slot.LocationId = l.Id;
slot.CreatorId = user.UserId;
slot.FirstUploaded = TimeHelper.UnixTimeMilliseconds();
slot.LastUpdated = TimeHelper.UnixTimeMilliseconds();
slot.GameVersion = gameToken.GameVersion;
if (slot.MinimumPlayers == 0 || slot.MaximumPlayers == 0)
{
slot.MinimumPlayers = 1;
slot.MaximumPlayers = 4;
}
this.database.Slots.Add(slot);
await this.database.SaveChangesAsync();
await WebhookHelper.SendWebhook
(
"New level published!",
$"**{user.Username}** just published a new level: [**{slot.Name}**]({ServerConfiguration.Instance.ExternalUrl}/slot/{slot.SlotId})\n{slot.Description}"
);
Logger.Success($"Successfully published level {slot.Name} (id: {slot.SlotId}) by {user.Username} (id: {user.UserId})", LogArea.Publish);
return this.Ok(slot.Serialize(gameToken.GameVersion));
}
[HttpPost("unpublish/{id:int}")]
public async Task<IActionResult> Unpublish(int id)
{
User? user = await this.database.UserFromGameRequest(this.Request);
if (user == null) return this.StatusCode(403, "");
Slot? slot = await this.database.Slots.Include(s => s.Location).FirstOrDefaultAsync(s => s.SlotId == id);
if (slot == null) return this.NotFound();
if (slot.Location == null) throw new ArgumentNullException();
if (slot.CreatorId != user.UserId) return this.StatusCode(403, "");
this.database.Locations.Remove(slot.Location);
this.database.Slots.Remove(slot);
await this.database.SaveChangesAsync();
return this.Ok();
}
private async Task<Slot?> getSlotFromBody()
{
this.Request.Body.Position = 0;
string bodyString = await new StreamReader(this.Request.Body).ReadToEndAsync();
XmlSerializer serializer = new(typeof(Slot));
Slot? slot = (Slot?)serializer.Deserialize(new StringReader(bodyString));
SanitizationHelper.SanitizeStringsInClass(slot);
return slot;
}
}