mirror of
https://github.com/LBPUnion/ProjectLighthouse.git
synced 2025-05-02 09:08:20 +00:00
274 lines
No EOL
9.8 KiB
C#
274 lines
No EOL
9.8 KiB
C#
#nullable enable
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using System.Xml.Serialization;
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using LBPUnion.ProjectLighthouse.Configuration;
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using LBPUnion.ProjectLighthouse.Files;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Levels;
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using LBPUnion.ProjectLighthouse.Logging;
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using LBPUnion.ProjectLighthouse.PlayerData;
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using LBPUnion.ProjectLighthouse.PlayerData.Profiles;
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using LBPUnion.ProjectLighthouse.Serialization;
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using LBPUnion.ProjectLighthouse.Types;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers.Slots;
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[ApiController]
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[Route("LITTLEBIGPLANETPS3_XML/")]
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[Produces("text/xml")]
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public class PublishController : ControllerBase
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{
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private readonly Database database;
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public PublishController(Database database)
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{
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this.database = database;
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}
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/// <summary>
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/// Endpoint the game uses to check what resources need to be uploaded and if the level can be uploaded
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/// </summary>
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[HttpPost("startPublish")]
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public async Task<IActionResult> StartPublish()
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{
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(User, GameToken)? userAndToken = await this.database.UserAndGameTokenFromRequest(this.Request);
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if (userAndToken == null) return this.StatusCode(403, "");
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// ReSharper disable once PossibleInvalidOperationException
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User user = userAndToken.Value.Item1;
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GameToken gameToken = userAndToken.Value.Item2;
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Slot? slot = await this.getSlotFromBody();
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if (slot == null) return this.BadRequest(); // if the level cant be parsed then it obviously cant be uploaded
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if (string.IsNullOrEmpty(slot.RootLevel)) return this.BadRequest();
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if (string.IsNullOrEmpty(slot.ResourceCollection)) slot.ResourceCollection = slot.RootLevel;
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// Republish logic
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if (slot.SlotId != 0)
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{
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Slot? oldSlot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == slot.SlotId);
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if (oldSlot == null) return this.NotFound();
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if (oldSlot.CreatorId != user.UserId) return this.BadRequest();
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}
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else if (user.GetUsedSlotsForGame(gameToken.GameVersion) > ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots)
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{
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return this.StatusCode(403, "");
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}
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slot.ResourceCollection += "," + slot.IconHash; // tells LBP to upload icon after we process resources here
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string resources = slot.Resources.Where
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(hash => !FileHelper.ResourceExists(hash))
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.Aggregate("", (current, hash) => current + LbpSerializer.StringElement("resource", hash));
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return this.Ok(LbpSerializer.TaggedStringElement("slot", resources, "type", "user"));
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}
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/// <summary>
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/// Endpoint actually used to publish a level
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/// </summary>
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[HttpPost("publish")]
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public async Task<IActionResult> Publish()
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{
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(User, GameToken)? userAndToken = await this.database.UserAndGameTokenFromRequest(this.Request);
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if (userAndToken == null) return this.StatusCode(403, "");
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// ReSharper disable once PossibleInvalidOperationException
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User user = userAndToken.Value.Item1;
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GameToken gameToken = userAndToken.Value.Item2;
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Slot? slot = await this.getSlotFromBody();
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if (slot == null)
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{
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Logger.Warn("Rejecting level upload, slot is null", LogArea.Publish);
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return this.BadRequest();
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}
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if (slot.Location == null)
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{
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Logger.Warn("Rejecting level upload, slot location is null", LogArea.Publish);
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return this.BadRequest();
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}
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if (slot.Description.Length > 512)
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{
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Logger.Warn($"Rejecting level upload, description too long ({slot.Description.Length} characters)", LogArea.Publish);
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return this.BadRequest();
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}
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if (slot.Name.Length > 64)
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{
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Logger.Warn($"Rejecting level upload, title too long ({slot.Name.Length} characters)", LogArea.Publish);
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return this.BadRequest();
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}
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if (slot.Resources.Any(resource => !FileHelper.ResourceExists(resource)))
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{
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Logger.Warn("Rejecting level upload, missing resource(s)", LogArea.Publish);
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return this.BadRequest();
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}
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LbpFile? rootLevel = LbpFile.FromHash(slot.RootLevel);
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if (rootLevel == null)
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{
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Logger.Warn("Rejecting level upload, unable to find rootLevel", LogArea.Publish);
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return this.BadRequest();
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}
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if (rootLevel.FileType != LbpFileType.Level)
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{
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Logger.Warn("Rejecting level upload, rootLevel is not a level", LogArea.Publish);
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return this.BadRequest();
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}
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// Republish logic
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if (slot.SlotId != 0)
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{
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Slot? oldSlot = await this.database.Slots.Include(s => s.Location).FirstOrDefaultAsync(s => s.SlotId == slot.SlotId);
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if (oldSlot == null)
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{
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Logger.Warn("Rejecting level republish, wasn't able to find old slot", LogArea.Publish);
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return this.NotFound();
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}
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if (oldSlot.Location == null) throw new ArgumentNullException();
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if (oldSlot.CreatorId != user.UserId)
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{
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Logger.Warn("Rejecting level republish, old level not owned by current user", LogArea.Publish);
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return this.BadRequest();
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}
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oldSlot.Location.X = slot.Location.X;
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oldSlot.Location.Y = slot.Location.Y;
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slot.CreatorId = oldSlot.CreatorId;
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slot.LocationId = oldSlot.LocationId;
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slot.SlotId = oldSlot.SlotId;
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#region Set plays
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slot.PlaysLBP1 = oldSlot.PlaysLBP1;
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slot.PlaysLBP1Complete = oldSlot.PlaysLBP1Complete;
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slot.PlaysLBP1Unique = oldSlot.PlaysLBP1Unique;
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slot.PlaysLBP2 = oldSlot.PlaysLBP2;
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slot.PlaysLBP2Complete = oldSlot.PlaysLBP2Complete;
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slot.PlaysLBP2Unique = oldSlot.PlaysLBP2Unique;
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slot.PlaysLBP3 = oldSlot.PlaysLBP3;
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slot.PlaysLBP3Complete = oldSlot.PlaysLBP3Complete;
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slot.PlaysLBP3Unique = oldSlot.PlaysLBP3Unique;
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slot.PlaysLBPVita = oldSlot.PlaysLBPVita;
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slot.PlaysLBPVitaComplete = oldSlot.PlaysLBPVitaComplete;
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slot.PlaysLBPVitaUnique = oldSlot.PlaysLBPVitaUnique;
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#endregion
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slot.FirstUploaded = oldSlot.FirstUploaded;
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slot.LastUpdated = TimeHelper.UnixTimeMilliseconds();
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slot.TeamPick = oldSlot.TeamPick;
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// Only update a slot's gameVersion if the level was actually change
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if (oldSlot.RootLevel != slot.RootLevel)
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{
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slot.GameVersion = gameToken.GameVersion;
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}
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else
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{
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slot.GameVersion = oldSlot.GameVersion;
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}
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if (slot.MinimumPlayers == 0 || slot.MaximumPlayers == 0)
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{
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slot.MinimumPlayers = 1;
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slot.MaximumPlayers = 4;
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}
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this.database.Entry(oldSlot).CurrentValues.SetValues(slot);
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await this.database.SaveChangesAsync();
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return this.Ok(oldSlot.Serialize(gameToken.GameVersion));
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}
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if (user.GetUsedSlotsForGame(gameToken.GameVersion) > ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots)
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{
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Logger.Warn("Rejecting level upload, too many published slots", LogArea.Publish);
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return this.BadRequest();
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}
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//TODO: parse location in body
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Location l = new()
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{
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X = slot.Location.X,
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Y = slot.Location.Y,
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};
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this.database.Locations.Add(l);
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await this.database.SaveChangesAsync();
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slot.LocationId = l.Id;
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slot.CreatorId = user.UserId;
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slot.FirstUploaded = TimeHelper.UnixTimeMilliseconds();
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slot.LastUpdated = TimeHelper.UnixTimeMilliseconds();
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slot.GameVersion = gameToken.GameVersion;
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if (slot.MinimumPlayers == 0 || slot.MaximumPlayers == 0)
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{
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slot.MinimumPlayers = 1;
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slot.MaximumPlayers = 4;
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}
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this.database.Slots.Add(slot);
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await this.database.SaveChangesAsync();
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await WebhookHelper.SendWebhook
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(
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"New level published!",
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$"**{user.Username}** just published a new level: [**{slot.Name}**]({ServerConfiguration.Instance.ExternalUrl}/slot/{slot.SlotId})\n{slot.Description}"
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);
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Logger.Success($"Successfully published level {slot.Name} (id: {slot.SlotId}) by {user.Username} (id: {user.UserId})", LogArea.Publish);
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return this.Ok(slot.Serialize(gameToken.GameVersion));
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}
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[HttpPost("unpublish/{id:int}")]
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public async Task<IActionResult> Unpublish(int id)
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{
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User? user = await this.database.UserFromGameRequest(this.Request);
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if (user == null) return this.StatusCode(403, "");
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Slot? slot = await this.database.Slots.Include(s => s.Location).FirstOrDefaultAsync(s => s.SlotId == id);
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if (slot == null) return this.NotFound();
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if (slot.Location == null) throw new ArgumentNullException();
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if (slot.CreatorId != user.UserId) return this.StatusCode(403, "");
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this.database.Locations.Remove(slot.Location);
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this.database.Slots.Remove(slot);
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await this.database.SaveChangesAsync();
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return this.Ok();
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}
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private async Task<Slot?> getSlotFromBody()
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{
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this.Request.Body.Position = 0;
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string bodyString = await new StreamReader(this.Request.Body).ReadToEndAsync();
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XmlSerializer serializer = new(typeof(Slot));
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Slot? slot = (Slot?)serializer.Deserialize(new StringReader(bodyString));
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SanitizationHelper.SanitizeStringsInClass(slot);
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return slot;
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}
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} |