ProjectLighthouse/ProjectLighthouse.Servers.GameServer/Controllers/Slots/ListController.cs
Toru the Red Fox 4737ea5d93
General improvements to hearting and queuing (#403)
* Implement favouriting developer slots

* note todo

* list developer levels in hearted

* set gameversion for hearted developer slot

* removed game exclusions

* reverse order of favouriteSlots and lolcatftw

* also order hearted users

* also reverse order in LBP3 hearted category

* add proper sorting for lolcatftw and favouriteSlots

* forgot a set of brackets lol

* cleanup and queue and hearted category fixes for LBP3

(they now show as empty when they are in fact empty)

* sort favouriteUsers properly

* ok I think I fixed it now

* ok it should be fine now?

* ok this returns wrong

* reorder query to fix it lol

* Update ProjectLighthouse/PlayerData/Profiles/HeartedProfile.cs

Co-authored-by: Jayden <jvyden@jvyden.xyz>

* tweaks

Co-authored-by: Jayden <jvyden@jvyden.xyz>
2022-08-14 16:48:32 -04:00

340 lines
14 KiB
C#

#nullable enable
using LBPUnion.ProjectLighthouse.Extensions;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Levels;
using LBPUnion.ProjectLighthouse.PlayerData;
using LBPUnion.ProjectLighthouse.PlayerData.Profiles;
using LBPUnion.ProjectLighthouse.Serialization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers.Slots;
[ApiController]
[Route("LITTLEBIGPLANETPS3_XML/")]
[Produces("text/xml")]
public class ListController : ControllerBase
{
private readonly Database database;
public ListController(Database database)
{
this.database = database;
}
#region Levels
#region Level Queue (lolcatftw)
[HttpGet("slots/lolcatftw/{username}")]
public async Task<IActionResult> GetQueuedLevels
(
string username,
[FromQuery] int pageStart,
[FromQuery] int pageSize,
[FromQuery] string? gameFilterType = null,
[FromQuery] int? players = null,
[FromQuery] bool? move = null,
[FromQuery] string? dateFilterType = null
)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
if (pageSize <= 0) return this.BadRequest();
GameVersion gameVersion = token.GameVersion;
IEnumerable<Slot> queuedLevels = this.filterListByRequest(gameFilterType, dateFilterType, token.GameVersion, username, ListFilterType.Queue)
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30))
.AsEnumerable();
string response = queuedLevels.Aggregate(string.Empty, (current, q) => current + q.Serialize(gameVersion));
return this.Ok
(
LbpSerializer.TaggedStringElement
("slots", response, "total", this.database.QueuedLevels.Include(q => q.User).Count(q => q.User.Username == username))
);
}
[HttpPost("lolcatftw/add/user/{id:int}")]
public async Task<IActionResult> AddQueuedLevel(int id)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
Slot? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
if (slot == null) return this.NotFound();
await this.database.QueueLevel(token.UserId, slot);
return this.Ok();
}
[HttpPost("lolcatftw/remove/user/{id:int}")]
public async Task<IActionResult> RemoveQueuedLevel(int id)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
Slot? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
if (slot == null) return this.NotFound();
await this.database.UnqueueLevel(token.UserId, slot);
return this.Ok();
}
[HttpPost("lolcatftw/clear")]
public async Task<IActionResult> ClearQueuedLevels()
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
this.database.QueuedLevels.RemoveRange(this.database.QueuedLevels.Where(q => q.UserId == token.UserId));
await this.database.SaveChangesAsync();
return this.Ok();
}
#endregion
#region Hearted Levels
[HttpGet("favouriteSlots/{username}")]
public async Task<IActionResult> GetFavouriteSlots
(
string username,
[FromQuery] int pageStart,
[FromQuery] int pageSize,
[FromQuery] string? gameFilterType = null,
[FromQuery] int? players = null,
[FromQuery] bool? move = null,
[FromQuery] string? dateFilterType = null
)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
if (pageSize <= 0) return this.BadRequest();
GameVersion gameVersion = token.GameVersion;
User? targetUser = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
if (targetUser == null) return this.StatusCode(403, "");
IEnumerable<Slot> heartedLevels = this.filterListByRequest(gameFilterType, dateFilterType, token.GameVersion, username, ListFilterType.FavouriteSlots)
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30))
.AsEnumerable();
string response = heartedLevels.Aggregate(string.Empty, (current, q) => current + q.Serialize(gameVersion));
return this.Ok
(
LbpSerializer.TaggedStringElement("favouriteSlots", response, new Dictionary<string, object>
{
{ "total", this.database.HeartedLevels.Count(q => q.UserId == targetUser.UserId) },
{ "hint_start", pageStart + Math.Min(pageSize, 30) },
})
);
}
private const int FirstLbp2DeveloperSlotId = 124806; // This is the first known level slot GUID in LBP2. Feel free to change it if a lower one is found.
[HttpPost("favourite/slot/{slotType}/{id:int}")]
public async Task<IActionResult> AddFavouriteSlot(string slotType, int id)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
if (SlotHelper.IsTypeInvalid(slotType)) return this.BadRequest();
if (slotType == "developer") id = await SlotHelper.GetPlaceholderSlotId(this.database, id, SlotType.Developer);
Slot? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
if (slot == null) return this.NotFound();
if (slotType == "developer")
{
GameVersion slotGameVersion = (slot.InternalSlotId < FirstLbp2DeveloperSlotId) ? GameVersion.LittleBigPlanet1 : token.GameVersion;
slot.GameVersion = slotGameVersion;
}
await this.database.HeartLevel(token.UserId, slot);
return this.Ok();
}
[HttpPost("unfavourite/slot/{slotType}/{id:int}")]
public async Task<IActionResult> RemoveFavouriteSlot(string slotType, int id)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
if (SlotHelper.IsTypeInvalid(slotType)) return this.BadRequest();
if (slotType == "developer") id = await SlotHelper.GetPlaceholderSlotId(this.database, id, SlotType.Developer);
Slot? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
if (slot == null) return this.NotFound();
if (slotType == "developer")
{
GameVersion slotGameVersion = (slot.InternalSlotId < FirstLbp2DeveloperSlotId) ? GameVersion.LittleBigPlanet1 : token.GameVersion;
slot.GameVersion = slotGameVersion;
}
await this.database.UnheartLevel(token.UserId, slot);
return this.Ok();
}
#endregion
#endregion Levels
#region Users
[HttpGet("favouriteUsers/{username}")]
public async Task<IActionResult> GetFavouriteUsers(string username, [FromQuery] int pageSize, [FromQuery] int pageStart)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
User? targetUser = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
if (targetUser == null) return this.StatusCode(403, "");
if (pageSize <= 0) return this.BadRequest();
IEnumerable<User> heartedProfiles = this.database.HeartedProfiles.Include
(q => q.HeartedUser)
.OrderBy(q => q.HeartedProfileId)
.Where(q => q.UserId == targetUser.UserId)
.Include(q => q.HeartedUser.Location)
.Select(q => q.HeartedUser)
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30))
.AsEnumerable();
string response = heartedProfiles.Aggregate(string.Empty, (current, u) => current + u.Serialize(token.GameVersion));
return this.Ok
(
LbpSerializer.TaggedStringElement("favouriteUsers", response, new Dictionary<string, object>
{
{ "total", this.database.HeartedProfiles.Count(q => q.UserId == targetUser.UserId) },
{ "hint_start", pageStart + Math.Min(pageSize, 30) },
})
);
}
[HttpPost("favourite/user/{username}")]
public async Task<IActionResult> AddFavouriteUser(string username)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
User? heartedUser = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
if (heartedUser == null) return this.NotFound();
await this.database.HeartUser(token.UserId, heartedUser);
return this.Ok();
}
[HttpPost("unfavourite/user/{username}")]
public async Task<IActionResult> RemoveFavouriteUser(string username)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
User? heartedUser = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
if (heartedUser == null) return this.NotFound();
await this.database.UnheartUser(token.UserId, heartedUser);
return this.Ok();
}
#endregion
#region Filtering
enum ListFilterType // used to collapse code that would otherwise be two separate functions
{
Queue,
FavouriteSlots,
}
private GameVersion getGameFilter(string? gameFilterType, GameVersion version)
{
if (version == GameVersion.LittleBigPlanetVita) return GameVersion.LittleBigPlanetVita;
if (version == GameVersion.LittleBigPlanetPSP) return GameVersion.LittleBigPlanetPSP;
return gameFilterType switch
{
"lbp1" => GameVersion.LittleBigPlanet1,
"lbp2" => GameVersion.LittleBigPlanet2,
"lbp3" => GameVersion.LittleBigPlanet3,
"both" => GameVersion.LittleBigPlanet2, // LBP2 default option
null => GameVersion.LittleBigPlanet1,
_ => GameVersion.Unknown,
};
}
private IQueryable<Slot> filterListByRequest(string? gameFilterType, string? dateFilterType, GameVersion version, string username, ListFilterType filterType)
{
if (version == GameVersion.LittleBigPlanetVita || version == GameVersion.LittleBigPlanetPSP || version == GameVersion.Unknown)
{
return this.database.Slots.ByGameVersion(version, false, true);
}
string _dateFilterType = dateFilterType ?? "";
long oldestTime = _dateFilterType switch
{
"thisWeek" => DateTimeOffset.Now.AddDays(-7).ToUnixTimeMilliseconds(),
"thisMonth" => DateTimeOffset.Now.AddDays(-31).ToUnixTimeMilliseconds(),
_ => 0,
};
GameVersion gameVersion = this.getGameFilter(gameFilterType, version);
if (filterType == ListFilterType.Queue)
{
IQueryable<QueuedLevel> whereQueuedLevels;
// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
if (gameFilterType == "both")
// Get game versions less than the current version
// Needs support for LBP3 ("both" = LBP1+2)
whereQueuedLevels = this.database.QueuedLevels.Where(q => q.User.Username == username)
.Where(q => q.Slot.Type == SlotType.User && !q.Slot.Hidden && q.Slot.GameVersion <= gameVersion && q.Slot.FirstUploaded >= oldestTime);
else
// Get game versions exactly equal to gamefiltertype
whereQueuedLevels = this.database.QueuedLevels.Where(q => q.User.Username == username)
.Where(q => q.Slot.Type == SlotType.User && !q.Slot.Hidden && q.Slot.GameVersion == gameVersion && q.Slot.FirstUploaded >= oldestTime);
return whereQueuedLevels.OrderByDescending(q => q.QueuedLevelId).Include(q => q.Slot.Creator).Include(q => q.Slot.Location).Select(q => q.Slot).ByGameVersion(gameVersion, false, false, true);
} else
{
IQueryable<HeartedLevel> whereHeartedLevels;
// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
if (gameFilterType == "both")
// Get game versions less than the current version
// Needs support for LBP3 ("both" = LBP1+2)
whereHeartedLevels = this.database.HeartedLevels.Where(h => h.User.Username == username)
.Where(h => (h.Slot.Type == SlotType.User || h.Slot.Type == SlotType.Developer) && !h.Slot.Hidden && h.Slot.GameVersion <= gameVersion && h.Slot.FirstUploaded >= oldestTime);
else
// Get game versions exactly equal to gamefiltertype
whereHeartedLevels = this.database.HeartedLevels.Where(h => h.User.Username == username)
.Where(h => (h.Slot.Type == SlotType.User || h.Slot.Type == SlotType.Developer) && !h.Slot.Hidden && h.Slot.GameVersion == gameVersion && h.Slot.FirstUploaded >= oldestTime);
return whereHeartedLevels.OrderByDescending(h => h.HeartedLevelId).Include(h => h.Slot.Creator).Include(h => h.Slot.Location).Select(h => h.Slot).ByGameVersion(gameVersion, false, false, true);
}
}
#endregion Filtering
}