ProjectLighthouse/ProjectLighthouse.Servers.GameServer/Controllers/Slots/ScoreController.cs

263 lines
No EOL
10 KiB
C#

#nullable enable
using System.Diagnostics.CodeAnalysis;
using System.Xml.Serialization;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Levels;
using LBPUnion.ProjectLighthouse.Logging;
using LBPUnion.ProjectLighthouse.PlayerData;
using LBPUnion.ProjectLighthouse.PlayerData.Profiles;
using LBPUnion.ProjectLighthouse.Serialization;
using LBPUnion.ProjectLighthouse.StorableLists.Stores;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers.Slots;
[ApiController]
[Route("LITTLEBIGPLANETPS3_XML/")]
[Produces("text/xml")]
public class ScoreController : ControllerBase
{
private readonly Database database;
public ScoreController(Database database)
{
this.database = database;
}
[HttpPost("scoreboard/{slotType}/{id:int}")]
public async Task<IActionResult> SubmitScore(string slotType, int id, [FromQuery] bool lbp1 = false, [FromQuery] bool lbp2 = false, [FromQuery] bool lbp3 = false)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
string username = await this.database.UsernameFromGameToken(token);
if (SlotHelper.IsTypeInvalid(slotType))
{
Logger.Warn($"Rejecting score upload, slot type is invalid (slotType={slotType}, user={username})", LogArea.Score);
return this.BadRequest();
}
this.Request.Body.Position = 0;
string bodyString = await new StreamReader(this.Request.Body).ReadToEndAsync();
XmlSerializer serializer = new(typeof(Score));
Score? score = (Score?)serializer.Deserialize(new StringReader(bodyString));
if (score == null)
{
Logger.Warn($"Rejecting score upload, score is null (slotType={slotType}, slotId={id}, user={username})", LogArea.Score);
return this.BadRequest();
}
if (score.PlayerIds.Length == 0)
{
Logger.Warn($"Rejecting score upload, there are 0 playerIds (slotType={slotType}, slotId={id}, user={username})", LogArea.Score);
return this.BadRequest();
}
if (score.Points < 0)
{
Logger.Warn($"Rejecting score upload, points value is less than 0 (points={score.Points}, user={username})", LogArea.Score);
return this.BadRequest();
}
// Score types:
// 1-4: Co-op with the number representing the number of players
// 5: leaderboard filtered by day (never uploaded with this id)
// 6: leaderboard filtered by week (never uploaded either)
// 7: Versus levels & leaderboard filtered by all time
if (score.Type is > 4 or < 1 && score.Type != 7)
{
Logger.Warn($"Rejecting score upload, score type is out of bounds (type={score.Type}, user={username})", LogArea.Score);
return this.BadRequest();
}
SanitizationHelper.SanitizeStringsInClass(score);
if (slotType == "developer") id = await SlotHelper.GetPlaceholderSlotId(this.database, id, SlotType.Developer);
score.SlotId = id;
Slot? slot = this.database.Slots.FirstOrDefault(s => s.SlotId == score.SlotId);
if (slot == null)
{
Logger.Warn($"Rejecting score upload, slot is null (slotId={score.SlotId}, slotType={slotType}, reqId={id}, user={username})", LogArea.Score);
return this.BadRequest();
}
switch (token.GameVersion)
{
case GameVersion.LittleBigPlanet1:
slot.PlaysLBP1Complete++;
break;
case GameVersion.LittleBigPlanet2:
case GameVersion.LittleBigPlanetVita:
slot.PlaysLBP2Complete++;
break;
case GameVersion.LittleBigPlanet3:
slot.PlaysLBP3Complete++;
break;
case GameVersion.LittleBigPlanetPSP: break;
case GameVersion.Unknown: break;
default: throw new ArgumentOutOfRangeException();
}
// Submit scores from all players in lobby
foreach (string player in score.PlayerIds)
{
List<string> players = new();
players.Add(player); // make sure this player is first
players.AddRange(score.PlayerIds.Where(p => p != player));
Score playerScore = new()
{
PlayerIdCollection = string.Join(',', players),
Type = score.Type,
Points = score.Points,
SlotId = score.SlotId,
};
IQueryable<Score> existingScore = this.database.Scores.Where(s => s.SlotId == playerScore.SlotId)
.Where(s => s.PlayerIdCollection == playerScore.PlayerIdCollection)
.Where(s => s.Type == playerScore.Type);
if (existingScore.Any())
{
Score first = existingScore.First(s => s.SlotId == playerScore.SlotId);
playerScore.ScoreId = first.ScoreId;
playerScore.Points = Math.Max(first.Points, playerScore.Points);
this.database.Entry(first).CurrentValues.SetValues(playerScore);
}
else
{
this.database.Scores.Add(playerScore);
}
}
await this.database.SaveChangesAsync();
string myRanking = this.getScores(score.SlotId, score.Type, username, -1, 5, "scoreboardSegment");
return this.Ok(myRanking);
}
[HttpGet("friendscores/{slotType}/{slotId:int}/{type:int}")]
public async Task<IActionResult> FriendScores(string slotType, int slotId, int type, [FromQuery] int pageStart = -1, [FromQuery] int pageSize = 5)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
if (pageSize <= 0) return this.BadRequest();
string username = await this.database.UsernameFromGameToken(token);
if (SlotHelper.IsTypeInvalid(slotType)) return this.BadRequest();
if (slotType == "developer") slotId = await SlotHelper.GetPlaceholderSlotId(this.database, slotId, SlotType.Developer);
UserFriendData? store = UserFriendStore.GetUserFriendData(token.UserId);
if (store == null) return this.Ok();
List<string> friendNames = new();
foreach (int friendId in store.FriendIds)
{
string? friendUsername = await this.database.Users.Where(u => u.UserId == friendId)
.Select(u => u.Username)
.FirstOrDefaultAsync();
if (friendUsername != null) friendNames.Add(friendUsername);
}
return this.Ok(this.getScores(slotId, type, username, pageStart, pageSize, "scores", friendNames.ToArray()));
}
[HttpGet("topscores/{slotType}/{slotId:int}/{type:int}")]
[SuppressMessage("ReSharper", "PossibleMultipleEnumeration")]
public async Task<IActionResult> TopScores(string slotType, int slotId, int type, [FromQuery] int pageStart = -1, [FromQuery] int pageSize = 5)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
if (pageSize <= 0) return this.BadRequest();
string username = await this.database.UsernameFromGameToken(token);
if (SlotHelper.IsTypeInvalid(slotType)) return this.BadRequest();
if (slotType == "developer") slotId = await SlotHelper.GetPlaceholderSlotId(this.database, slotId, SlotType.Developer);
return this.Ok(this.getScores(slotId, type, username, pageStart, pageSize));
}
[SuppressMessage("ReSharper", "PossibleMultipleEnumeration")]
private string getScores
(
int slotId,
int type,
string username,
int pageStart = -1,
int pageSize = 5,
string rootName = "scores",
string[]? playerIds = null
)
{
// This is hella ugly but it technically assigns the proper rank to a score
// var needed for Anonymous type returned from SELECT
var rankedScores = this.database.Scores
.Where(s => s.SlotId == slotId && s.Type == type)
.AsEnumerable()
.Where(s => playerIds == null || playerIds.Any(id => s.PlayerIdCollection.Contains(id)))
.OrderByDescending(s => s.Points)
.ThenBy(s => s.ScoreId)
.ToList()
.Select
(
(s, rank) => new
{
Score = s,
Rank = rank + 1,
}
);
// Find your score, since even if you aren't in the top list your score is pinned
var myScore = rankedScores.Where(rs => rs.Score.PlayerIdCollection.Contains(username)).MaxBy(rs => rs.Score.Points);
// Paginated viewing: if not requesting pageStart, get results around user
var pagedScores = rankedScores.Skip(pageStart != -1 || myScore == null ? pageStart - 1 : myScore.Rank - 3).Take(Math.Min(pageSize, 30));
string serializedScores = pagedScores.Aggregate
(
string.Empty,
(current, rs) =>
{
rs.Score.Rank = rs.Rank;
return current + rs.Score.Serialize();
}
);
string res;
if (myScore == null) res = LbpSerializer.StringElement(rootName, serializedScores);
else
res = LbpSerializer.TaggedStringElement
(
rootName,
serializedScores,
new Dictionary<string, object>
{
{
"yourScore", myScore.Score.Points
},
{
"yourRank", myScore.Rank
}, //This is the numerator of your position globally in the side menu.
{
"totalNumScores", rankedScores.Count()
}, // This is the denominator of your position globally in the side menu.
}
);
return res;
}
}