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* Fix missing filtering, filter inconsistencies, and filter logging * Remove unused import and replace removed logger * Make filter log arguments optional * Update ProjectLighthouse.Servers.GameServer/Controllers/MessageController.cs Co-authored-by: sudokoko <sudo@koko.rip> * Update ProjectLighthouse.Servers.Website/Pages/Debug/FilterTestPage.cshtml.cs Co-authored-by: sudokoko <sudo@koko.rip> * Replace filter location strings with enum * Rename enum to FilterLocation for readability --------- Co-authored-by: sudokoko <sudo@koko.rip>
153 lines
No EOL
5.6 KiB
C#
153 lines
No EOL
5.6 KiB
C#
using System.Text;
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using LBPUnion.ProjectLighthouse.Configuration;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Extensions;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Localization;
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using LBPUnion.ProjectLighthouse.Localization.StringLists;
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using LBPUnion.ProjectLighthouse.Logging;
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using LBPUnion.ProjectLighthouse.Serialization;
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using LBPUnion.ProjectLighthouse.Types.Entities.Notifications;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using LBPUnion.ProjectLighthouse.Types.Filter;
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using LBPUnion.ProjectLighthouse.Types.Logging;
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using LBPUnion.ProjectLighthouse.Types.Mail;
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using LBPUnion.ProjectLighthouse.Types.Serialization;
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers;
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[ApiController]
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[Authorize]
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[Route("LITTLEBIGPLANETPS3_XML/")]
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[Produces("text/plain")]
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public class MessageController : ControllerBase
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{
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private readonly DatabaseContext database;
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private const string license = @"
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.";
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public MessageController(DatabaseContext database)
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{
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this.database = database;
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}
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[HttpGet("eula")]
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public IActionResult Eula() => this.Ok($"{license}\n{ServerConfiguration.Instance.EulaText}");
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[HttpGet("announce")]
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public async Task<IActionResult> Announce()
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{
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GameTokenEntity token = this.GetToken();
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string username = await this.database.UsernameFromGameToken(token);
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StringBuilder announceText = new(ServerConfiguration.Instance.AnnounceText);
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announceText.Replace("%user", username);
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announceText.Replace("%id", token.UserId.ToString());
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if (ServerConfiguration.Instance.UserGeneratedContentLimits.ReadOnlyMode)
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{
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announceText.Insert(0, BaseLayoutStrings.ReadOnlyWarn.Translate(LocalizationManager.DefaultLang) + "\n\n");
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}
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#if DEBUG
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announceText.Append("\n\n---DEBUG INFO---\n" +
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$"user.UserId: {token.UserId}\n" +
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$"token.GameVersion: {token.GameVersion}\n" +
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$"token.TicketHash: {token.TicketHash}\n" +
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$"token.ExpiresAt: {token.ExpiresAt.ToString()}\n" +
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"---DEBUG INFO---");
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#endif
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return this.Ok(announceText.ToString());
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}
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[HttpGet("notification")]
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[Produces("text/xml")]
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public async Task<IActionResult> Notification()
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{
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GameTokenEntity token = this.GetToken();
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List<NotificationEntity> notifications = await this.database.Notifications
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.Where(n => n.UserId == token.UserId)
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.Where(n => !n.IsDismissed)
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.OrderByDescending(n => n.Id)
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.ToListAsync();
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// We don't need to do any more work if there are no unconverted notifications to begin with.
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if (notifications.Count == 0) return this.Ok();
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StringBuilder builder = new();
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foreach (NotificationEntity notification in notifications)
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{
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builder.AppendLine(LighthouseSerializer.Serialize(this.HttpContext.RequestServices,
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GameNotification.CreateFromEntity(notification)));
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notification.IsDismissed = true;
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}
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await this.database.SaveChangesAsync();
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return this.Ok(new LbpCustomXml
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{
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Content = builder.ToString(),
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});
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}
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/// <summary>
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/// Filters chat messages sent by a user.
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/// The response sent is the text that will appear in-game.
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/// </summary>
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[HttpPost("filter")]
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public async Task<IActionResult> Filter(IMailService mailService)
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{
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GameTokenEntity token = this.GetToken();
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string message = await this.ReadBodyAsync();
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const int lbpCharLimit = 512;
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if (message.Length > lbpCharLimit) return this.BadRequest();
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if (message.StartsWith("/setemail ") && ServerConfiguration.Instance.Mail.MailEnabled)
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{
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string email = message[(message.IndexOf(" ", StringComparison.Ordinal)+1)..];
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if (!SanitizationHelper.IsValidEmail(email)) return this.Ok();
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if (await this.database.Users.AnyAsync(u => u.EmailAddress == email)) return this.Ok();
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UserEntity? user = await this.database.UserFromGameToken(token);
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if (user == null || user.EmailAddressVerified) return this.Ok();
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user.EmailAddress = email;
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await SMTPHelper.SendVerificationEmail(this.database, mailService, user);
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return this.Ok();
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}
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string username = await this.database.UsernameFromGameToken(token);
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if (ServerConfiguration.Instance.LogChatMessages) Logger.Info($"{username}: \"{message}\"", LogArea.Filter);
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message = CensorHelper.FilterMessage(message, FilterLocation.ChatMessage, username);
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return this.Ok(message);
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}
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} |