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https://github.com/LBPUnion/ProjectLighthouse.git
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* Fix missing filtering, filter inconsistencies, and filter logging * Remove unused import and replace removed logger * Make filter log arguments optional * Update ProjectLighthouse.Servers.GameServer/Controllers/MessageController.cs Co-authored-by: sudokoko <sudo@koko.rip> * Update ProjectLighthouse.Servers.Website/Pages/Debug/FilterTestPage.cshtml.cs Co-authored-by: sudokoko <sudo@koko.rip> * Replace filter location strings with enum * Rename enum to FilterLocation for readability --------- Co-authored-by: sudokoko <sudo@koko.rip>
196 lines
No EOL
7.3 KiB
C#
196 lines
No EOL
7.3 KiB
C#
using System.Text.Json;
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using LBPUnion.ProjectLighthouse.Configuration;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Extensions;
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using LBPUnion.ProjectLighthouse.Files;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Logging;
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using LBPUnion.ProjectLighthouse.Servers.GameServer.Helpers;
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using LBPUnion.ProjectLighthouse.Servers.GameServer.Types.Users;
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using LBPUnion.ProjectLighthouse.Types.Entities.Level;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using LBPUnion.ProjectLighthouse.Types.Levels;
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using LBPUnion.ProjectLighthouse.Types.Logging;
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using LBPUnion.ProjectLighthouse.Types.Filter;
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using LBPUnion.ProjectLighthouse.Types.Serialization;
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using LBPUnion.ProjectLighthouse.Types.Users;
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers;
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[ApiController]
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[Authorize]
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[Route("LITTLEBIGPLANETPS3_XML/")]
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[Produces("text/xml")]
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public class UserController : ControllerBase
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{
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private readonly DatabaseContext database;
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public UserController(DatabaseContext database)
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{
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this.database = database;
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}
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[HttpGet("user/{username}")]
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public async Task<IActionResult> GetUser(string username)
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{
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UserEntity? user = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
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if (user == null) return this.NotFound();
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return this.Ok(GameUser.CreateFromEntity(user, this.GetToken().GameVersion));
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}
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[HttpGet("users")]
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public async Task<IActionResult> GetUserAlt([FromQuery(Name = "u")] string[] userList)
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{
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List<MinimalUserProfile> minimalUserList = new();
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foreach (string username in userList)
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{
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MinimalUserProfile? profile = await this.database.Users.Where(u => u.Username == username)
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.Select(u => new MinimalUserProfile
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{
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UserHandle = new NpHandle(u.Username, u.IconHash),
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})
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.FirstOrDefaultAsync();
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if (profile == null) continue;
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minimalUserList.Add(profile);
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}
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return this.Ok(new MinimalUserListResponse(minimalUserList));
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}
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[HttpPost("updateUser")]
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public async Task<IActionResult> UpdateUser()
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{
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GameTokenEntity token = this.GetToken();
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UserEntity? user = await this.database.UserFromGameToken(token);
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if (user == null) return this.Forbid();
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UserUpdate? update = await this.DeserializeBody<UserUpdate>("updateUser", "user");
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if (update == null) return this.BadRequest();
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if (update.Biography != null)
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{
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// Deny request if in read-only mode
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if (ServerConfiguration.Instance.UserGeneratedContentLimits.ReadOnlyMode) return this.BadRequest();
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if (update.Biography.Length > 512) return this.BadRequest();
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string filteredBio = CensorHelper.FilterMessage(update.Biography, FilterLocation.UserBiography, user.Username);
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user.Biography = filteredBio;
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}
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if (update.Location != null) user.Location = update.Location;
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// ReSharper disable once LoopCanBeConvertedToQuery
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foreach (string? resource in new[]{update.IconHash, update.YayHash, update.MehHash, update.BooHash,})
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{
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if (string.IsNullOrWhiteSpace(resource)) continue;
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// Deny request if in read-only mode
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if (ServerConfiguration.Instance.UserGeneratedContentLimits.ReadOnlyMode) return this.BadRequest();
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if (!FileHelper.ResourceExists(resource) && !resource.StartsWith('g')) return this.BadRequest();
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if (!GameResourceHelper.IsValidTexture(resource)) return this.BadRequest();
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}
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if (!string.IsNullOrWhiteSpace(update.PlanetHash) && !GameResourceHelper.IsValidLevel(update.PlanetHash))
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return this.BadRequest();
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if (update.IconHash != null) user.IconHash = update.IconHash;
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if (update.YayHash != null) user.YayHash = update.YayHash;
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if (update.MehHash != null) user.MehHash = update.MehHash;
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if (update.BooHash != null) user.BooHash = update.BooHash;
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if (update.Slots != null)
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{
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update.Slots = update.Slots.Where(s => s.Type == SlotType.User)
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.Where(s => s.Location != null)
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.Where(s => s.SlotId != 0).ToList();
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foreach (UserUpdateSlot? updateSlot in update.Slots)
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{
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SlotEntity? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == updateSlot.SlotId);
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if (slot == null) continue;
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if (slot.CreatorId != token.UserId) continue;
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slot.Location = updateSlot.Location!;
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}
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}
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if (update.PlanetHashLBP2CC != null) user.PlanetHashLBP2CC = update.PlanetHashLBP2CC;
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if (update.PlanetHash != null)
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{
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switch (token.GameVersion)
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{
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case GameVersion.LittleBigPlanet2: // LBP2 planets will apply to LBP3
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{
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user.PlanetHashLBP2 = update.PlanetHash;
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user.PlanetHashLBP3 = update.PlanetHash;
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break;
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}
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case GameVersion.LittleBigPlanet3: // LBP3 and vita can only apply to their own games, only set 1 here
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{
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user.PlanetHashLBP3 = update.PlanetHash;
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break;
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}
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case GameVersion.LittleBigPlanetVita:
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{
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user.PlanetHashLBPVita = update.PlanetHash;
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break;
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}
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case GameVersion.LittleBigPlanet1:
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case GameVersion.LittleBigPlanetPSP:
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case GameVersion.Unknown:
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default: // The rest do not support custom earths.
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{
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string bodyString = await this.ReadBodyAsync();
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Logger.Warn($"User with invalid gameVersion '{token.GameVersion}' tried to set earth hash: \n" +
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$"body: '{bodyString}'",
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LogArea.Resources);
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break;
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}
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}
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}
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await this.database.SaveChangesAsync();
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return this.Ok();
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}
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[HttpPost("update_my_pins")]
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[Produces("text/json")]
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public async Task<IActionResult> UpdateMyPins()
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{
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UserEntity? user = await this.database.UserFromGameToken(this.GetToken());
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if (user == null) return this.Forbid();
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string bodyString = await this.ReadBodyAsync();
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Pins? pinJson = JsonSerializer.Deserialize<Pins>(bodyString);
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if (pinJson?.ProfilePins == null) return this.BadRequest();
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// Sometimes the update gets called periodically as pin progress updates via playing,
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// may not affect equipped profile pins however, so check before setting it.
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string currentPins = user.Pins;
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string newPins = string.Join(",", pinJson.ProfilePins.Distinct());
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if (string.Equals(currentPins, newPins)) return this.Ok("[{\"StatusCode\":200}]");
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user.Pins = newPins;
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await this.database.SaveChangesAsync();
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return this.Ok("[{\"StatusCode\":200}]");
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}
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} |