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* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
50 lines
No EOL
1.8 KiB
C#
50 lines
No EOL
1.8 KiB
C#
using System.Security.Claims;
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using System.Text.Encodings.Web;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using Microsoft.AspNetCore.Authentication;
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using Microsoft.Extensions.Logging.Abstractions;
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using Microsoft.Extensions.Options;
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namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Startup;
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public class TokenAuthHandler : AuthenticationHandler<AuthenticationSchemeOptions>
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{
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private readonly DatabaseContext database;
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private const string cookie = "MM_AUTH";
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public TokenAuthHandler
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(
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IOptionsMonitor<AuthenticationSchemeOptions> options,
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UrlEncoder encoder,
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ISystemClock clock,
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DatabaseContext database
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// I said I don't want any damn vegetables (logs)
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) : base(options, new NullLoggerFactory(), encoder, clock)
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{
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this.database = database;
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}
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protected override Task HandleChallengeAsync(AuthenticationProperties properties)
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{
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this.Context.Response.StatusCode = 403;
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return Task.CompletedTask;
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}
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protected override async Task<AuthenticateResult> HandleAuthenticateAsync()
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{
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if (!this.Context.Request.Cookies.ContainsKey(cookie)) return AuthenticateResult.Fail("No auth cookie");
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GameTokenEntity? gameToken = await this.database.GameTokenFromRequest(this.Request);
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if (gameToken == null) return AuthenticateResult.Fail("No game token");
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this.Context.Items["Token"] = gameToken;
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Claim[] claims = {
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new("userId", gameToken.UserId.ToString()),
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};
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ClaimsIdentity identity = new(claims, this.Scheme.Name);
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ClaimsPrincipal principal = new(identity);
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AuthenticationTicket ticket = new(principal, this.Scheme.Name);
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return AuthenticateResult.Success(ticket);
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}
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} |