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* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
66 lines
No EOL
2.4 KiB
C#
66 lines
No EOL
2.4 KiB
C#
#nullable enable
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using System.Text.Json;
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using LBPUnion.ProjectLighthouse.Configuration;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Servers.Website.Pages.Layouts;
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using LBPUnion.ProjectLighthouse.Types.Entities.Moderation;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Moderation.Reports;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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namespace LBPUnion.ProjectLighthouse.Servers.Website.Pages.Moderation;
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public class ReportsPage : BaseLayout
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{
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public int PageAmount;
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public int PageNumber;
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public int ReportCount;
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public List<GriefReportEntity> Reports = new();
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public string SearchValue = "";
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public ReportsPage(DatabaseContext database) : base(database)
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{}
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public async Task<IActionResult> OnGet([FromRoute] int pageNumber, [FromQuery] string? name)
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{
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UserEntity? user = this.Database.UserFromWebRequest(this.Request);
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if (user == null) return this.Redirect("~/login");
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if (!user.IsModerator) return this.NotFound();
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if (string.IsNullOrWhiteSpace(name)) name = "";
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this.SearchValue = name.Replace(" ", string.Empty);
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this.ReportCount = await this.Database.Reports.Include(r => r.ReportingPlayer).CountAsync(r => r.ReportingPlayer.Username.Contains(this.SearchValue));
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this.PageNumber = pageNumber;
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this.PageAmount = Math.Max(1, (int)Math.Ceiling((double)this.ReportCount / ServerStatics.PageSize));
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if (this.PageNumber < 0 || this.PageNumber >= this.PageAmount)
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return this.Redirect($"/moderation/reports/{Math.Clamp(this.PageNumber, 0, this.PageAmount - 1)}");
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this.Reports = await this.Database.Reports.Include(r => r.ReportingPlayer)
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.Where(r => r.ReportingPlayer.Username.Contains(this.SearchValue))
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.OrderByDescending(r => r.Timestamp)
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.Skip(pageNumber * ServerStatics.PageSize)
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.Take(ServerStatics.PageSize)
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.ToListAsync();
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foreach (GriefReportEntity r in this.Reports)
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{
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r.XmlPlayers = (ReportPlayer[]?)JsonSerializer.Deserialize(r.Players, typeof(ReportPlayer[])) ?? Array.Empty<ReportPlayer>();
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r.XmlBounds = new Marqee
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{
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Rect = (Rectangle?)JsonSerializer.Deserialize(r.Bounds, typeof(Rectangle)) ?? new Rectangle(),
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};
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}
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return this.Page();
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}
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} |