Fix macOS requiring staging directory to be selected.

Also places eboots on Desktop on macos, to avoid them being inside the app bundle.
This commit is contained in:
Henry Asbridge 2024-01-17 01:16:26 +00:00
parent d0a0c28605
commit d74bb70ae6
3 changed files with 73 additions and 32 deletions

View file

@ -1,5 +1,8 @@
using System;
using System.IO;
using System.Reflection;
using System.Text;
using Eto;
using Eto.Drawing;
using Eto.Forms;
@ -29,12 +32,18 @@ public class ModeSelectionForm : Form {
private void openRemotePatcher(object sender, EventArgs e)
{
// If we're on macOS then set the CWD to the app bundle MacOS folder, so that SCETool can be found.
if (OSUtil.GetPlatform() == OSPlatform.OSX) Directory.SetCurrentDirectory(OSUtil.GetExecutablePath());
if (!Directory.Exists("scetool"))
{
// This will always occur on macOS, so don't show this message for macOS users.
if (OSUtil.GetPlatform() != OSPlatform.OSX) Gui.CreateOkDialog("Workaround Triggered", ".NET could not locate the required files, triggering workaround.");
Gui.CreateOkDialog("Workaround", "UnionPatcher RemotePatcher requires a staging folder on macOS or in special circumstances on Windows, please set this to the directory of the UnionPatcher app or executable!");
Gui.CreateOkDialog("Workaround",
$"UnionPatcher RemotePatcher requires a staging folder on macOS or in special circumstances on Windows, please set this to the directory of the UnionPatcher app or executable! {EtoEnvironment.GetFolderPath(EtoSpecialFolder.ApplicationResources)}");
SelectFolderDialog dialog = new SelectFolderDialog();
if (dialog.ShowDialog(this) != DialogResult.Ok)
{

View file

@ -1,6 +1,9 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
namespace LBPUnion.UnionPatcher
@ -29,6 +32,14 @@ namespace LBPUnion.UnionPatcher
return EnumeratePlatforms().FirstOrDefault(p
=> RuntimeInformation.IsOSPlatform(p.Value.RuntimePlatform))?.Platform ?? default;
}
public static string GetExecutablePath()
{
var path = Path.GetDirectoryName(Assembly.GetEntryAssembly()?.Location);
if (string.IsNullOrEmpty(path))
path = Path.GetDirectoryName(Process.GetCurrentProcess().MainModule?.FileName);
return path;
}
}
}

View file

@ -91,16 +91,23 @@ public class RemotePatch
{
Console.WriteLine("Restoring original EBOOT.BIN from EBOOT.BIN.BAK");
string workingDir = ".";
if (OSUtil.GetPlatform() == OSPlatform.OSX)
{
workingDir = "~/Documents/UnionPatcher";
Directory.CreateDirectory(workingDir);
}
// Create a simple directory structure
Directory.CreateDirectory(@"eboot");
Directory.CreateDirectory($@"eboot/{gameID}");
Directory.CreateDirectory($@"eboot/{gameID}/original");
Directory.CreateDirectory($@"{workingDir}/eboot");
Directory.CreateDirectory($@"{workingDir}/eboot/{gameID}");
Directory.CreateDirectory($@"{workingDir}/eboot/{gameID}/original");
// Now we'll check and see if a backup exists on the server, if so download it and then upload it back as EBOOT.BIN
if (FTP.FileExists($"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN.BAK", user, pass))
{
FTP.DownloadFile($"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN.BAK", @$"eboot/{gameID}/original/EBOOT.BIN.BAK", user, pass);
FTP.UploadFile(@$"eboot/{gameID}/original/EBOOT.BIN.BAK", $"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN", user, pass);
FTP.DownloadFile($"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN.BAK", @$"{workingDir}/eboot/{gameID}/original/EBOOT.BIN.BAK", user, pass);
FTP.UploadFile(@$"{workingDir}/eboot/{gameID}/original/EBOOT.BIN.BAK", $"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN", user, pass);
}
else
{
@ -112,6 +119,13 @@ public class RemotePatch
{
Console.WriteLine("Detected Digital Copy - Running in Full Mode");
string workingDir = ".";
if (OSUtil.GetPlatform() == OSPlatform.OSX)
{
workingDir = "~/Documents/UnionPatcher";
Directory.CreateDirectory(workingDir);
}
string idps = "";
string contentID = "";
Dictionary<string, string> users;
@ -121,25 +135,25 @@ public class RemotePatch
this._ps3Mapi.PS3.Notify("UnionRemotePatcher Connected! Patching...");
// Create simple directory structure
Directory.CreateDirectory(@"rifs");
Directory.CreateDirectory(@"eboot");
Directory.CreateDirectory($@"eboot/{gameID}");
Directory.CreateDirectory($@"eboot/{gameID}/original");
Directory.CreateDirectory($@"eboot/{gameID}/patched");
Directory.CreateDirectory($@"{workingDir}/rifs");
Directory.CreateDirectory($@"{workingDir}/eboot");
Directory.CreateDirectory($@"{workingDir}/eboot/{gameID}");
Directory.CreateDirectory($@"{workingDir}/eboot/{gameID}/original");
Directory.CreateDirectory($@"{workingDir}/eboot/{gameID}/patched");
// Let's grab and backup our EBOOT
FTP.DownloadFile($"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN",
@$"eboot/{gameID}/original/EBOOT.BIN", user, pass);
@$"{workingDir}/eboot/{gameID}/original/EBOOT.BIN", user, pass);
// Now we'll check and see if a backup exists on the server or not, if we don't have one on the server, then upload one
if (!FTP.FileExists($"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN.BAK", user, pass))
FTP.UploadFile(@$"eboot/{gameID}/original/EBOOT.BIN",
FTP.UploadFile(@$"{workingDir}/eboot/{gameID}/original/EBOOT.BIN",
$"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN.BAK", user, pass);
// Start getting idps and act.dat - these will help us decrypt a PSN eboot
idps = PS3MAPI.PS3MAPIClientServer.PS3_GetIDPS();
File.WriteAllBytes(@"data/idps", IDPSHelper.StringToByteArray(idps));
File.WriteAllBytes($@"{workingDir}/data/idps", IDPSHelper.StringToByteArray(idps));
// Scan the users on the system
users = GetUsers(ps3ip, user, pass);
@ -153,12 +167,12 @@ public class RemotePatch
$"ftp://{ps3ip}/dev_hdd0/home/{currentUser}/exdata/", user, pass))
if (fileName.Contains(gameID))
{
FTP.DownloadFile($"ftp://{ps3ip}/dev_hdd0/home/{currentUser}/exdata/act.dat", @"data/act.dat",
FTP.DownloadFile($"ftp://{ps3ip}/dev_hdd0/home/{currentUser}/exdata/act.dat", $@"{workingDir}/data/act.dat",
user,
pass);
FTP.DownloadFile($"ftp://{ps3ip}/dev_hdd0/home/{currentUser}/exdata/{fileName}",
@$"rifs/{fileName}", user, pass);
@$"{workingDir}/rifs/{fileName}", user, pass);
contentID = fileName.Substring(0, fileName.Length - 4);
@ -168,10 +182,10 @@ public class RemotePatch
}
// Finally, let's decrypt the EBOOT.BIN
LaunchSCETool($" -v -d \"{Path.GetFullPath(@$"eboot/{gameID}/original/EBOOT.BIN")}\" \"{Path.GetFullPath(@$"eboot/{gameID}/original/EBOOT.ELF")}\"");
LaunchSCETool($" -v -d \"{Path.GetFullPath(@$"{workingDir}/eboot/{gameID}/original/EBOOT.BIN")}\" \"{Path.GetFullPath(@$"{workingDir}/eboot/{gameID}/original/EBOOT.ELF")}\"");
// Now, patch the EBOOT;
Patcher.PatchFile($"eboot/{gameID}/original/EBOOT.ELF", serverURL, $"eboot/{gameID}/patched/EBOOT.ELF");
Patcher.PatchFile($"{workingDir}/eboot/{gameID}/original/EBOOT.ELF", serverURL, $"{workingDir}/eboot/{gameID}/patched/EBOOT.ELF");
// Encrypt the EBOOT (PSN)
LaunchSCETool($"--verbose " +
@ -191,10 +205,10 @@ public class RemotePatch
$" --np-app-type=SPRX" +
$" --np-content-id={contentID}" +
$" --np-real-fname=EBOOT.BIN" +
$" --encrypt eboot/{gameID}/patched/EBOOT.ELF eboot/{gameID}/patched/EBOOT.BIN");
$" --encrypt {workingDir}/eboot/{gameID}/patched/EBOOT.ELF {workingDir}/eboot/{gameID}/patched/EBOOT.BIN");
// And upload the encrypted, patched EBOOT to the system.
FTP.UploadFile(@$"eboot/{gameID}/patched/EBOOT.BIN",
FTP.UploadFile(@$"{workingDir}/eboot/{gameID}/patched/EBOOT.BIN",
$"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN", user, pass);
}
@ -203,38 +217,45 @@ public class RemotePatch
{
Console.WriteLine("Detected Disc Copy - Running in Simplified Mode");
string workingDir = ".";
if (OSUtil.GetPlatform() == OSPlatform.OSX)
{
workingDir = "~/Documents/UnionPatcher";
Directory.CreateDirectory(workingDir);
}
// Create a simple directory structure
Directory.CreateDirectory(@"eboot");
Directory.CreateDirectory($@"eboot/{gameID}");
Directory.CreateDirectory($@"eboot/{gameID}/original");
Directory.CreateDirectory($@"eboot/{gameID}/patched");
Directory.CreateDirectory($@"{workingDir}/eboot");
Directory.CreateDirectory($@"{workingDir}/eboot/{gameID}");
Directory.CreateDirectory($@"{workingDir}/eboot/{gameID}/original");
Directory.CreateDirectory($@"{workingDir}/eboot/{gameID}/patched");
// Let's grab and backup our EBOOT
FTP.DownloadFile($"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN",
@$"eboot/{gameID}/original/EBOOT.BIN", user, pass);
@$"{workingDir}/eboot/{gameID}/original/EBOOT.BIN", user, pass);
// Now we'll check and see if a backup exists on the server or not, if we don't have one on the server, then upload one
if (!FTP.FileExists($"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN.BAK", user, pass))
FTP.UploadFile(@$"eboot/{gameID}/original/EBOOT.BIN",
FTP.UploadFile(@$"{workingDir}/eboot/{gameID}/original/EBOOT.BIN",
$"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN.BAK", user, pass);
// Check for keys in the data directory
if (!File.Exists("data/keys"))
if (!File.Exists($"{workingDir}/data/keys"))
throw new FileNotFoundException(
"UnionRemotePatcher cannot find the keys, ldr_curves, or vsh_curves files required to continue. Please make sure you have copies of these files placed in the data directory where you found the executable to run UnionRemotePatcher. Without them, we can't patch your game.");
// Decrypt the EBOOT
LaunchSCETool($"-v -d eboot/{gameID}/original/EBOOT.BIN eboot/{gameID}/original/EBOOT.ELF");
LaunchSCETool($"-v -d {workingDir}/eboot/{gameID}/original/EBOOT.BIN {workingDir}/eboot/{gameID}/original/EBOOT.ELF");
// Now, patch the EBOOT;
Patcher.PatchFile($"eboot/{gameID}/original/EBOOT.ELF", serverURL, $"eboot/{gameID}/patched/EBOOT.ELF");
Patcher.PatchFile($"{workingDir}/eboot/{gameID}/original/EBOOT.ELF", serverURL, $"{workingDir}/eboot/{gameID}/patched/EBOOT.ELF");
// Encrypt the EBOOT (Disc)
LaunchSCETool(
$" -v --sce-type=SELF --skip-sections=FALSE --key-revision=0A --self-app-version=0001000000000000 --self-auth-id=1010000001000003 --self-vendor-id=01000002 --self-ctrl-flags=0000000000000000000000000000000000000000000000000000000000000000 --self-cap-flags=00000000000000000000000000000000000000000000003B0000000100040000 --self-type=APP --self-fw-version=0003005500000000 --compress-data true --encrypt \"{Path.GetFullPath(@$"eboot/{gameID}/patched/EBOOT.ELF")}\" \"{Path.GetFullPath(@$"eboot/{gameID}/patched/EBOOT.BIN")}\"");
$" -v --sce-type=SELF --skip-sections=FALSE --key-revision=0A --self-app-version=0001000000000000 --self-auth-id=1010000001000003 --self-vendor-id=01000002 --self-ctrl-flags=0000000000000000000000000000000000000000000000000000000000000000 --self-cap-flags=00000000000000000000000000000000000000000000003B0000000100040000 --self-type=APP --self-fw-version=0003005500000000 --compress-data true --encrypt \"{Path.GetFullPath(@$"{workingDir}/eboot/{gameID}/patched/EBOOT.ELF")}\" \"{Path.GetFullPath(@$"{workingDir}/eboot/{gameID}/patched/EBOOT.BIN")}\"");
// And upload the encrypted, patched EBOOT to the system.
FTP.UploadFile(@$"eboot/{gameID}/patched/EBOOT.BIN",
FTP.UploadFile(@$"{workingDir}/eboot/{gameID}/patched/EBOOT.BIN",
$"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN", user, pass);
}
}