task test 1

This commit is contained in:
Dagg 2023-03-18 22:13:32 -07:00
parent b67f63fff4
commit d9c1ff7b40
No known key found for this signature in database
GPG key ID: 35F1082DE618E967
2 changed files with 159 additions and 137 deletions

1
.gitignore vendored
View file

@ -9,6 +9,7 @@
*.user
*.userosscache
*.sln.docstates
.vscode
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs

View file

@ -5,6 +5,7 @@ using System.IO;
using System.Linq;
using System.Net;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using LBPUnion.UnionPatcher.Communication;
namespace LBPUnion.UnionPatcher;
@ -13,28 +14,33 @@ public class RemotePatch
{
private readonly PS3MAPI _ps3Mapi = new();
private static Dictionary<string, string> GetUsers(string ps3Ip, string user, string pass)
private static Dictionary<string, string> GetUsersAsync(string ps3Ip, string user, string pass)
{
Console.WriteLine("Getting users...");
Dictionary<string, string> users = new();
string[] userFolders = FTP.ListDirectory($"ftp://{ps3Ip}/dev_hdd0/home/", user, pass);
string username = "";
for (int i = 0; i < userFolders.Length; i++)
Task<Dictionary<string, string>> users = Task.Run(() =>
{
username = FTP.ReadFile($"ftp://{ps3Ip}/dev_hdd0/home/{userFolders[i]}/localusername", user,
pass);
users.Add(userFolders[i], username);
Dictionary<string, string> users = new();
Console.WriteLine("User found: " + username + $" <{userFolders[i]}>");
}
string[] userFolders = FTP.ListDirectory($"ftp://{ps3Ip}/dev_hdd0/home/", user, pass);
return users;
string username = "";
for (int i = 0; i < userFolders.Length; i++)
{
username = FTP.ReadFile($"ftp://{ps3Ip}/dev_hdd0/home/{userFolders[i]}/localusername", user,
pass);
users.Add(userFolders[i], username);
Console.WriteLine("User found: " + username + $" <{userFolders[i]}>");
}
return users;
});
return users.Result;
}
public static void LaunchSCETool(string args)
{
string platformExecutable = "";
@ -44,13 +50,15 @@ public class RemotePatch
platformExecutable = "scetool/win64/scetool.exe";
break;
case OSPlatform.Linux:
if(RuntimeInformation.ProcessArchitecture == Architecture.X64)
if (RuntimeInformation.ProcessArchitecture == Architecture.X64)
{
platformExecutable = "scetool/linux64/scetool";
} else if (RuntimeInformation.ProcessArchitecture == Architecture.Arm)
}
else if (RuntimeInformation.ProcessArchitecture == Architecture.Arm)
{
platformExecutable = "scetool/linuxarm/scetool";
} else if (RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
}
else if (RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
{
platformExecutable = "scetool/linuxarm64/scetool";
}
@ -90,151 +98,164 @@ public class RemotePatch
public void RevertEBOOT(string ps3ip, string gameID, string serverURL, string user, string pass)
{
Console.WriteLine("Restoring original EBOOT.BIN from EBOOT.BIN.BAK");
// Create a simple directory structure
Directory.CreateDirectory(@"eboot");
Directory.CreateDirectory($@"eboot/{gameID}");
Directory.CreateDirectory($@"eboot/{gameID}/original");
// Now we'll check and see if a backup exists on the server, if so download it and then upload it back as EBOOT.BIN
if (FTP.FileExists($"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN.BAK", user, pass))
Task.Run(() =>
{
FTP.DownloadFile($"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN.BAK", @$"eboot/{gameID}/original/EBOOT.BIN.BAK", user, pass);
FTP.UploadFile(@$"eboot/{gameID}/original/EBOOT.BIN.BAK", $"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN", user, pass);
}
else
{
throw new WebException("Could not find EBOOT.BIN.BAK on server.");
}
// Create a simple directory structure
Directory.CreateDirectory(@"eboot");
Directory.CreateDirectory($@"eboot/{gameID}");
Directory.CreateDirectory($@"eboot/{gameID}/original");
// Now we'll check and see if a backup exists on the server, if so download it and then upload it back as EBOOT.BIN
if (FTP.FileExists($"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN.BAK", user, pass))
{
FTP.DownloadFile($"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN.BAK", @$"eboot/{gameID}/original/EBOOT.BIN.BAK", user, pass);
FTP.UploadFile(@$"eboot/{gameID}/original/EBOOT.BIN.BAK", $"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN", user, pass);
}
else
{
throw new WebException("Could not find EBOOT.BIN.BAK on server.");
}
}).Wait();
}
public void PSNEBOOTRemotePatch(string ps3ip, string gameID, string serverURL, string user, string pass)
{
Console.WriteLine("Detected Digital Copy - Running in Full Mode");
string idps = "";
string contentID = "";
Dictionary<string, string> users;
this._ps3Mapi.ConnectTarget(ps3ip);
this._ps3Mapi.PS3.RingBuzzer(PS3MAPI.PS3Cmd.BuzzerMode.Double);
this._ps3Mapi.PS3.Notify("UnionRemotePatcher Connected! Patching...");
// Create simple directory structure
Directory.CreateDirectory(@"rifs");
Directory.CreateDirectory(@"eboot");
Directory.CreateDirectory($@"eboot/{gameID}");
Directory.CreateDirectory($@"eboot/{gameID}/original");
Directory.CreateDirectory($@"eboot/{gameID}/patched");
// Let's grab and backup our EBOOT
FTP.DownloadFile($"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN",
@$"eboot/{gameID}/original/EBOOT.BIN", user, pass);
// Now we'll check and see if a backup exists on the server or not, if we don't have one on the server, then upload one
if (!FTP.FileExists($"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN.BAK", user, pass))
FTP.UploadFile(@$"eboot/{gameID}/original/EBOOT.BIN",
$"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN.BAK", user, pass);
// Start getting idps and act.dat - these will help us decrypt a PSN eboot
idps = PS3MAPI.PS3MAPIClientServer.PS3_GetIDPS();
File.WriteAllBytes(@"data/idps", IDPSHelper.StringToByteArray(idps));
// Scan the users on the system
users = GetUsers(ps3ip, user, pass);
// Scan the system for a license for the game
foreach (string currentUser in users.Keys.ToArray())
// Create a new thread so we don't occupy the UI thread.
Task.Run(() =>
{
if (FTP.FileExists($"ftp://{ps3ip}/dev_hdd0/home/{currentUser}/exdata", user, pass))
string idps = "";
string contentID = "";
Dictionary<string, string> users;
this._ps3Mapi.ConnectTarget(ps3ip);
this._ps3Mapi.PS3.RingBuzzer(PS3MAPI.PS3Cmd.BuzzerMode.Double);
this._ps3Mapi.PS3.Notify("UnionRemotePatcher Connected! Patching...");
// Create simple directory structure
Directory.CreateDirectory(@"rifs");
Directory.CreateDirectory(@"eboot");
Directory.CreateDirectory($@"eboot/{gameID}");
Directory.CreateDirectory($@"eboot/{gameID}/original");
Directory.CreateDirectory($@"eboot/{gameID}/patched");
// Let's grab and backup our EBOOT
FTP.DownloadFile($"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN",
@$"eboot/{gameID}/original/EBOOT.BIN", user, pass);
// Now we'll check and see if a backup exists on the server or not, if we don't have one on the server, then upload one
if (!FTP.FileExists($"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN.BAK", user, pass))
FTP.UploadFile(@$"eboot/{gameID}/original/EBOOT.BIN",
$"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN.BAK", user, pass);
// Start getting idps and act.dat - these will help us decrypt a PSN eboot
idps = PS3MAPI.PS3MAPIClientServer.PS3_GetIDPS();
File.WriteAllBytes(@"data/idps", IDPSHelper.StringToByteArray(idps));
// Scan the users on the system
users = GetUsersAsync(ps3ip, user, pass);
// Scan the system for a license for the game
foreach (string currentUser in users.Keys.ToArray())
{
foreach (string fileName in FTP.ListDirectory(
$"ftp://{ps3ip}/dev_hdd0/home/{currentUser}/exdata/", user, pass))
if (fileName.Contains(gameID))
{
FTP.DownloadFile($"ftp://{ps3ip}/dev_hdd0/home/{currentUser}/exdata/act.dat", @"data/act.dat",
user,
pass);
FTP.DownloadFile($"ftp://{ps3ip}/dev_hdd0/home/{currentUser}/exdata/{fileName}",
@$"rifs/{fileName}", user, pass);
contentID = fileName.Substring(0, fileName.Length - 4);
Console.WriteLine($"Got content ID {contentID}");
}
if (FTP.FileExists($"ftp://{ps3ip}/dev_hdd0/home/{currentUser}/exdata", user, pass))
{
foreach (string fileName in FTP.ListDirectory(
$"ftp://{ps3ip}/dev_hdd0/home/{currentUser}/exdata/", user, pass))
if (fileName.Contains(gameID))
{
FTP.DownloadFile($"ftp://{ps3ip}/dev_hdd0/home/{currentUser}/exdata/act.dat", @"data/act.dat",
user,
pass);
FTP.DownloadFile($"ftp://{ps3ip}/dev_hdd0/home/{currentUser}/exdata/{fileName}",
@$"rifs/{fileName}", user, pass);
contentID = fileName.Substring(0, fileName.Length - 4);
Console.WriteLine($"Got content ID {contentID}");
}
}
}
}
// Finally, let's decrypt the EBOOT.BIN
LaunchSCETool($" -v -d \"{Path.GetFullPath(@$"eboot/{gameID}/original/EBOOT.BIN")}\" \"{Path.GetFullPath(@$"eboot/{gameID}/original/EBOOT.ELF")}\"");
// Finally, let's decrypt the EBOOT.BIN
LaunchSCETool($" -v -d \"{Path.GetFullPath(@$"eboot/{gameID}/original/EBOOT.BIN")}\" \"{Path.GetFullPath(@$"eboot/{gameID}/original/EBOOT.ELF")}\"");
// Now, patch the EBOOT;
Patcher.PatchFile($"eboot/{gameID}/original/EBOOT.ELF", serverURL, $"eboot/{gameID}/patched/EBOOT.ELF");
// Now, patch the EBOOT;
Patcher.PatchFile($"eboot/{gameID}/original/EBOOT.ELF", serverURL, $"eboot/{gameID}/patched/EBOOT.ELF");
// Encrypt the EBOOT (PSN)
LaunchSCETool($"--verbose " +
$"--sce-type=SELF" +
$" --skip-sections=FALSE" +
$" --self-add-shdrs=TRUE" +
$" --compress-data=TRUE" +
$" --key-revision=0A" +
$" --self-app-version=0001000000000000" +
$" --self-auth-id=1010000001000003" +
$" --self-vendor-id=01000002" +
$" --self-ctrl-flags=0000000000000000000000000000000000000000000000000000000000000000" +
$" --self-cap-flags=00000000000000000000000000000000000000000000003B0000000100040000" +
$" --self-type=NPDRM" +
$" --self-fw-version=0003005500000000" +
$" --np-license-type=FREE" +
$" --np-app-type=SPRX" +
$" --np-content-id={contentID}" +
$" --np-real-fname=EBOOT.BIN" +
$" --encrypt eboot/{gameID}/patched/EBOOT.ELF eboot/{gameID}/patched/EBOOT.BIN");
// Encrypt the EBOOT (PSN)
LaunchSCETool($"--verbose " +
$"--sce-type=SELF" +
$" --skip-sections=FALSE" +
$" --self-add-shdrs=TRUE" +
$" --compress-data=TRUE" +
$" --key-revision=0A" +
$" --self-app-version=0001000000000000" +
$" --self-auth-id=1010000001000003" +
$" --self-vendor-id=01000002" +
$" --self-ctrl-flags=0000000000000000000000000000000000000000000000000000000000000000" +
$" --self-cap-flags=00000000000000000000000000000000000000000000003B0000000100040000" +
$" --self-type=NPDRM" +
$" --self-fw-version=0003005500000000" +
$" --np-license-type=FREE" +
$" --np-app-type=SPRX" +
$" --np-content-id={contentID}" +
$" --np-real-fname=EBOOT.BIN" +
$" --encrypt eboot/{gameID}/patched/EBOOT.ELF eboot/{gameID}/patched/EBOOT.BIN");
// And upload the encrypted, patched EBOOT to the system.
FTP.UploadFile(@$"eboot/{gameID}/patched/EBOOT.BIN",
$"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN", user, pass);
// And upload the encrypted, patched EBOOT to the system.
FTP.UploadFile(@$"eboot/{gameID}/patched/EBOOT.BIN",
$"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN", user, pass);
});
}
// Cut-down version that only patches disc copies
public void DiscEBOOTRemotePatch(string ps3ip, string gameID, string serverURL, string user, string pass)
{
Console.WriteLine("Detected Disc Copy - Running in Simplified Mode");
// Create a simple directory structure
Directory.CreateDirectory(@"eboot");
Directory.CreateDirectory($@"eboot/{gameID}");
Directory.CreateDirectory($@"eboot/{gameID}/original");
Directory.CreateDirectory($@"eboot/{gameID}/patched");
// Let's grab and backup our EBOOT
FTP.DownloadFile($"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN",
@$"eboot/{gameID}/original/EBOOT.BIN", user, pass);
// Create a new thread so we don't occupy the UI thread.
Task.Run(() =>
{
// Create a simple directory structure
Directory.CreateDirectory(@"eboot");
Directory.CreateDirectory($@"eboot/{gameID}");
Directory.CreateDirectory($@"eboot/{gameID}/original");
Directory.CreateDirectory($@"eboot/{gameID}/patched");
// Now we'll check and see if a backup exists on the server or not, if we don't have one on the server, then upload one
if (!FTP.FileExists($"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN.BAK", user, pass))
FTP.UploadFile(@$"eboot/{gameID}/original/EBOOT.BIN",
$"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN.BAK", user, pass);
// Let's grab and backup our EBOOT
FTP.DownloadFile($"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN",
@$"eboot/{gameID}/original/EBOOT.BIN", user, pass);
// Check for keys in the data directory
if (!File.Exists("data/keys"))
throw new FileNotFoundException(
"UnionRemotePatcher cannot find the keys, ldr_curves, or vsh_curves files required to continue. Please make sure you have copies of these files placed in the data directory where you found the executable to run UnionRemotePatcher. Without them, we can't patch your game.");
// Now we'll check and see if a backup exists on the server or not, if we don't have one on the server, then upload one
if (!FTP.FileExists($"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN.BAK", user, pass))
FTP.UploadFile(@$"eboot/{gameID}/original/EBOOT.BIN",
$"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN.BAK", user, pass);
// Decrypt the EBOOT
LaunchSCETool($"-v -d eboot/{gameID}/original/EBOOT.BIN eboot/{gameID}/original/EBOOT.ELF");
// Check for keys in the data directory
if (!File.Exists("data/keys"))
throw new FileNotFoundException(
"UnionRemotePatcher cannot find the keys, ldr_curves, or vsh_curves files required to continue. Please make sure you have copies of these files placed in the data directory where you found the executable to run UnionRemotePatcher. Without them, we can't patch your game.");
// Now, patch the EBOOT;
Patcher.PatchFile($"eboot/{gameID}/original/EBOOT.ELF", serverURL, $"eboot/{gameID}/patched/EBOOT.ELF");
// Decrypt the EBOOT
LaunchSCETool($"-v -d eboot/{gameID}/original/EBOOT.BIN eboot/{gameID}/original/EBOOT.ELF");
// Encrypt the EBOOT (Disc)
LaunchSCETool(
$" -v --sce-type=SELF --skip-sections=FALSE --key-revision=0A --self-app-version=0001000000000000 --self-auth-id=1010000001000003 --self-vendor-id=01000002 --self-ctrl-flags=0000000000000000000000000000000000000000000000000000000000000000 --self-cap-flags=00000000000000000000000000000000000000000000003B0000000100040000 --self-type=APP --self-fw-version=0003005500000000 --compress-data true --encrypt \"{Path.GetFullPath(@$"eboot/{gameID}/patched/EBOOT.ELF")}\" \"{Path.GetFullPath(@$"eboot/{gameID}/patched/EBOOT.BIN")}\"");
// Now, patch the EBOOT;
Patcher.PatchFile($"eboot/{gameID}/original/EBOOT.ELF", serverURL, $"eboot/{gameID}/patched/EBOOT.ELF");
// And upload the encrypted, patched EBOOT to the system.
FTP.UploadFile(@$"eboot/{gameID}/patched/EBOOT.BIN",
$"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN", user, pass);
// Encrypt the EBOOT (Disc)
LaunchSCETool(
$" -v --sce-type=SELF --skip-sections=FALSE --key-revision=0A --self-app-version=0001000000000000 --self-auth-id=1010000001000003 --self-vendor-id=01000002 --self-ctrl-flags=0000000000000000000000000000000000000000000000000000000000000000 --self-cap-flags=00000000000000000000000000000000000000000000003B0000000100040000 --self-type=APP --self-fw-version=0003005500000000 --compress-data true --encrypt \"{Path.GetFullPath(@$"eboot/{gameID}/patched/EBOOT.ELF")}\" \"{Path.GetFullPath(@$"eboot/{gameID}/patched/EBOOT.BIN")}\"");
// And upload the encrypted, patched EBOOT to the system.
FTP.UploadFile(@$"eboot/{gameID}/patched/EBOOT.BIN",
$"ftp://{ps3ip}/dev_hdd0/game/{gameID}/USRDIR/EBOOT.BIN", user, pass);
});
}
}