UnionPatcher/build-all.sh
Zaprit c45b9ec37e
Remove macOS staging directory requirement, and update to .NET 8.0 (#41)
* Code cleanup and update to .NET 8

* Fix macOS requiring staging directory to be selected.
Also places eboots on Desktop on macos, to avoid them being inside the app bundle.

* Fix keys discovery on mac

* Removed debug logging, made GetExecutablePath more robust.

* Created a script for building on mac, as creating a universal binary is somewhat involved

* Update UnionPatcher.Gui/Forms/ModeSelectionForm.cs

Co-authored-by: sudokoko <koko@sudokoko.xyz>

* Apply suggestions from code review

Co-authored-by: Josh <josh@slendy.pw>

---------

Co-authored-by: sudokoko <koko@sudokoko.xyz>
Co-authored-by: Josh <josh@slendy.pw>
2024-01-19 00:05:42 +00:00

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mkdir -p builds
#dotnet clean;
dotnet publish -c Windows -r win-x64 --self-contained
dotnet publish -c Linux -r linux-x64 --self-contained
dotnet publish -c Linux -r linux-arm --self-contained
dotnet publish -c Linux -r linux-arm64 --self-contained
dotnet publish -c MacOS -r osx-x64 --self-contained
dotnet publish -c MacOS -r osx-arm64 --self-contained
# $1: Name.zip
# $2: Path to zip
function createBuild() {
currentDirectory=$(pwd)
cd $2 || return 1
zip -r "$1" *
cd $currentDirectory || return 1
mv "$2/$1" builds/
}
createBuild "UnionPatcher-Windows-x64.zip" "UnionPatcher.Gui.Windows/bin/Release/net8.0-windows/win-x64/publish/"
createBuild "UnionPatcher-Linux-x64.zip" "UnionPatcher.Gui.Linux/bin/Release/net8.0/linux-x64/publish/"
createBuild "UnionPatcher-Linux-arm.zip" "UnionPatcher.Gui.Linux/bin/Release/net8.0/linux-arm/publish/"
createBuild "UnionPatcher-Linux-arm64.zip" "UnionPatcher.Gui.Linux/bin/Release/net8.0/linux-arm64/publish/"
# CODESIGN_IDENTITY is the certificate that you want to use for codesigning for mac, if not present then will not be signed
./build-mac.sh $CODESIGN_IDENTITY