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* Code cleanup and update to .NET 8 * Fix macOS requiring staging directory to be selected. Also places eboots on Desktop on macos, to avoid them being inside the app bundle. * Fix keys discovery on mac * Removed debug logging, made GetExecutablePath more robust. * Created a script for building on mac, as creating a universal binary is somewhat involved * Update UnionPatcher.Gui/Forms/ModeSelectionForm.cs Co-authored-by: sudokoko <koko@sudokoko.xyz> * Apply suggestions from code review Co-authored-by: Josh <josh@slendy.pw> --------- Co-authored-by: sudokoko <koko@sudokoko.xyz> Co-authored-by: Josh <josh@slendy.pw>
21 lines
1.1 KiB
Bash
Executable file
21 lines
1.1 KiB
Bash
Executable file
# Script to build UnionPatcher for mac, builds a universal binary, and zips it up. also codesigns if $1 is specified
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dotnet clean
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dotnet publish UnionPatcher.Gui.MacOS --configuration Release /p:Platform="Any CPU" --self-contained -o macbuild
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dotnet publish UnionPatcher.Gui.MacOS --configuration Release /p:Platform="Any CPU" --arch x64 --self-contained -o macbuildx86
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rm -rf macbuilduniversal
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mkdir macbuilduniversal
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cp -r macbuild/UnionPatcher.Gui.MacOS.app macbuilduniversal/UnionPatcher.app
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cp UnionPatcher.Gui.MacOS/Info.plist macbuilduniversal/UnionPatcher.app/Contents/Info.plist
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rm -rf macbuilduniversal/UnionPatcher.app/Contents/MacOS/scetool/linux*
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rm -rf macbuilduniversal/UnionPatcher.app/Contents/MacOS/scetool/win*
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lipo -create -output macbuilduniversal/UnionPatcher.app/Contents/MacOS/LBPUnion.UnionPatcher.Gui.MacOS macbuildx86/LBPUnion.UnionPatcher.Gui.MacOS macbuild/LBPUnion.UnionPatcher.Gui.MacOS
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touch macbuilduniversal/UnionPatcher.app
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if [ -z ${1+x} ]; then
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codesign -f --deep -s "$1" macbuilduniversal/UnionPatcher.app
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fi
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cd macbuilduniversal
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zip -r UnionPatcher-macOS-universal.zip UnionPatcher.app
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