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Updated README files with new /contents path instead of /titles
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3 changed files with 3 additions and 3 deletions
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@ -10,7 +10,7 @@ By default, Atmosphère will do the following when deciding whether to attach to
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+ The ini key to configure this is `cheat_enable_key`.
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+ Check whether the process is a real application, and stop if not.
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+ This guards against applying cheat codes to the homebrew loader.
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+ Attempt to load cheats from `atmosphere/titles/<title_id>/cheats/<build_id>.txt`, where `build_id` is the hexadecimal representation of the first 8 bytes of the application's main executable's build id.
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+ Attempt to load cheats from `atmosphere/contents/<title_id>/cheats/<build_id>.txt`, where `build_id` is the hexadecimal representation of the first 8 bytes of the application's main executable's build id.
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+ If no cheats are found, then the cheat manager will stop.
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+ Open a kernel debug session for the new application process.
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+ Signal to a system event that a new cheat process has been attached to.
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@ -1,7 +1,7 @@
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# Flags
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Atmosphère supports customizing CFW behavior based on the presence of `flags` on the SD card.
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The following flags are supported on a per-title basis, by placing `<flag_name>.flag` inside `/atmosphere/titles/<title_id>/flags/`:
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The following flags are supported on a per-title basis, by placing `<flag_name>.flag` inside `/atmosphere/contents/<title_id>/flags/`:
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+ `boot2`, which indicates to PM that the title should be launched during the `boot2` process.
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+ `fsmitm`, which indicates that `fs.mitm` should override contents for the title even if it otherwise wouldn't.
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+ `fsmitm_disable`, which indicates that `fs.mitm` should not override contents for the title, even it it otherwise would.
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@ -28,7 +28,7 @@ Additionally, when a process is loaded, loader will search for a `main.npdm` fil
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Atmosphère extends this functionality by also searching for these files on the SD card. When searching for a file, loader will first check if it exists on the SD card. If it does, that file will be used instead. Otherwise, it will use the copy located in the exefs, if that is present. The following directory will be searched.
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```
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sdmc:/atmosphere/titles/<title id>/exefs/
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sdmc:/atmosphere/contents/<title id>/exefs/
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```
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This allows the replacement of applets, sysmodules, or even games with homebrew versions.
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