mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-08-11 18:50:03 +00:00
Add Metal support to Qt frontend and clean up renderer creation code (#795)
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* Qt: Initial support for Metal renderer * Clean up graphics context code * Nits * More nits * Qt: Move screen-related stuff to own folder * Qt: Make screen widget polymorphic * Qt: Re-add Metal * Add factory for screen widget * Qt: Support compilation without Metal * Qt: Fix build without Metal * Oops * oops
This commit is contained in:
parent
8b0b1939cf
commit
0446bcdaa1
23 changed files with 331 additions and 146 deletions
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@ -675,7 +675,7 @@ if(ENABLE_METAL AND APPLE)
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target_sources(AlberCore PRIVATE ${RENDERER_MTL_SOURCE_FILES})
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target_compile_definitions(AlberCore PUBLIC "PANDA3DS_ENABLE_METAL=1")
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target_include_directories(AlberCore PRIVATE third_party/metal-cpp)
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target_include_directories(AlberCore PUBLIC third_party/metal-cpp)
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# TODO: check if all of them are needed
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target_link_libraries(AlberCore PUBLIC "-framework Metal" "-framework Foundation" "-framework QuartzCore" resources_renderer_mtl)
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endif()
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@ -730,18 +730,25 @@ if(NOT BUILD_HYDRA_CORE AND NOT BUILD_LIBRETRO_CORE)
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option(GENERATE_QT_TRANSLATION "Generate Qt translation file" OFF)
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set(QT_LANGUAGES docs/translations)
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set(FRONTEND_SOURCE_FILES src/panda_qt/main.cpp src/panda_qt/screen.cpp src/panda_qt/main_window.cpp src/panda_qt/about_window.cpp
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set(FRONTEND_SOURCE_FILES src/panda_qt/main.cpp src/panda_qt/main_window.cpp src/panda_qt/about_window.cpp
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src/panda_qt/config_window.cpp src/panda_qt/zep.cpp src/panda_qt/text_editor.cpp src/panda_qt/cheats_window.cpp src/panda_qt/mappings.cpp
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src/panda_qt/patch_window.cpp src/panda_qt/elided_label.cpp src/panda_qt/shader_editor.cpp src/panda_qt/translations.cpp
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src/panda_qt/thread_debugger.cpp src/panda_qt/cpu_debugger.cpp src/panda_qt/dsp_debugger.cpp src/panda_qt/input_window.cpp
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src/panda_qt/screen/screen.cpp src/panda_qt/screen/screen_gl.cpp src/panda_qt/screen/screen_mtl.cpp
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)
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set(FRONTEND_HEADER_FILES include/panda_qt/screen.hpp include/panda_qt/main_window.hpp include/panda_qt/about_window.hpp
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set(FRONTEND_HEADER_FILES include/panda_qt/main_window.hpp include/panda_qt/about_window.hpp
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include/panda_qt/config_window.hpp include/panda_qt/text_editor.hpp include/panda_qt/cheats_window.hpp
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include/panda_qt/patch_window.hpp include/panda_qt/elided_label.hpp include/panda_qt/shader_editor.hpp
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include/panda_qt/thread_debugger.hpp include/panda_qt/cpu_debugger.hpp include/panda_qt/dsp_debugger.hpp
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include/panda_qt/disabled_widget_overlay.hpp include/panda_qt/input_window.hpp
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include/panda_qt/disabled_widget_overlay.hpp include/panda_qt/input_window.hpp include/panda_qt/screen/screen.hpp
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include/panda_qt/screen/screen_gl.hpp include/panda_qt/screen/screen_mtl.hpp
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)
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if (APPLE AND ENABLE_METAL)
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set(FRONTEND_SOURCE_FILES ${FRONTEND_SOURCE_FILES} src/panda_qt/screen/metal_context.mm)
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endif()
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source_group("Source Files\\Qt" FILES ${FRONTEND_SOURCE_FILES})
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source_group("Header Files\\Qt" FILES ${FRONTEND_HEADER_FILES})
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include_directories(${Qt6Gui_PRIVATE_INCLUDE_DIRS})
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@ -109,11 +109,7 @@ class GPU {
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void screenshot(const std::string& name) { renderer->screenshot(name); }
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void deinitGraphicsContext() { renderer->deinitGraphicsContext(); }
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#if defined(PANDA3DS_FRONTEND_SDL)
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void initGraphicsContext(SDL_Window* window) { renderer->initGraphicsContext(window); }
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#elif defined(PANDA3DS_FRONTEND_QT)
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void initGraphicsContext(GL::Context* context) { renderer->initGraphicsContext(context); }
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#endif
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void initGraphicsContext(void* context) { renderer->initGraphicsContext(context); }
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void fireDMA(u32 dest, u32 source, u32 size);
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void reset();
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@ -106,12 +106,8 @@ class Emulator {
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bool loadELF(const std::filesystem::path& path);
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bool loadELF(std::ifstream& file);
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#ifdef PANDA3DS_FRONTEND_QT
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// For passing the GL context from Qt to the renderer
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void initGraphicsContext(GL::Context* glContext) { gpu.initGraphicsContext(nullptr); }
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#else
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void initGraphicsContext(SDL_Window* window) { gpu.initGraphicsContext(window); }
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#endif
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// For passing the SDL Window, GL context, etc from the frontend to the renderer
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void initGraphicsContext(void* context) { gpu.initGraphicsContext(context); }
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RomFS::DumpingResult dumpRomFS(const std::filesystem::path& path);
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void setOutputSize(u32 width, u32 height) { gpu.setOutputSize(width, height); }
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@ -20,7 +20,7 @@
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#include "panda_qt/cpu_debugger.hpp"
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#include "panda_qt/dsp_debugger.hpp"
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#include "panda_qt/patch_window.hpp"
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#include "panda_qt/screen.hpp"
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#include "panda_qt/screen/screen.hpp"
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#include "panda_qt/shader_editor.hpp"
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#include "panda_qt/text_editor.hpp"
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#include "panda_qt/thread_debugger.hpp"
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@ -136,7 +136,7 @@ class MainWindow : public QMainWindow {
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void loadKeybindings();
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void saveKeybindings();
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// Tracks whether we are using an OpenGL-backed renderer or a Vulkan-backed renderer
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// Tracks what graphics API is backing our renderer
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bool usingGL = false;
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bool usingVk = false;
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bool usingMtl = false;
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@ -1,25 +1,27 @@
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#pragma once
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#include <QWidget>
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#include <functional>
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#include <memory>
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#include "gl/context.h"
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#include "screen_layout.hpp"
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#include "window_info.h"
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// OpenGL widget for drawing the 3DS screen
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// Abstract screen widget for drawing the 3DS screen. We've got a child class for each graphics API (ScreenWidgetGL, ScreenWidgetMTL, ...)
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class ScreenWidget : public QWidget {
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Q_OBJECT
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public:
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using ResizeCallback = std::function<void(u32, u32)>;
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ScreenWidget(ResizeCallback resizeCallback, QWidget* parent = nullptr);
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void resizeEvent(QResizeEvent* event) override;
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// Called by the emulator thread for resizing the actual GL surface, since the emulator thread owns the GL context
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void resizeSurface(u32 width, u32 height);
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enum class API { OpenGL, Metal, Vulkan };
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GL::Context* getGLContext() { return glContext.get(); }
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ScreenWidget(API api, ResizeCallback resizeCallback, QWidget* parent = nullptr);
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virtual ~ScreenWidget() {}
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void resizeEvent(QResizeEvent* event) override;
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virtual GL::Context* getGLContext() { return nullptr; }
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virtual void* getMTKLayer() { return nullptr; }
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// Dimensions of our output surface
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u32 surfaceWidth = 0;
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@ -30,8 +32,9 @@ class ScreenWidget : public QWidget {
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u32 previousWidth = 0;
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u32 previousHeight = 0;
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// Coordinates (x/y/width/height) for the two screens in window space, used for properly handling touchscreen regardless
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// of layout or resizing
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API api = API::OpenGL;
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// Coordinates (x/y/width/height) for the two screens in window space, used for properly handling touchscreen
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ScreenLayout::WindowCoordinates screenCoordinates;
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// Screen layouts and sizes
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ScreenLayout::Layout screenLayout = ScreenLayout::Layout::Default;
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void reloadScreenLayout(ScreenLayout::Layout newLayout, float newTopScreenSize);
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private:
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std::unique_ptr<GL::Context> glContext = nullptr;
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// Creates a screen widget depending on the graphics API we're using
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static ScreenWidget* getWidget(API api, ResizeCallback resizeCallback, QWidget* parent = nullptr);
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// Called by the emulator thread on OpenGL for resizing the actual GL surface, since the emulator thread owns the GL context
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virtual void resizeSurface(u32 width, u32 height) {};
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protected:
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ResizeCallback resizeCallback;
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bool createGLContext();
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virtual bool createContext() = 0;
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virtual void resizeDisplay() = 0;
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std::optional<WindowInfo> getWindowInfo();
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private:
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qreal devicePixelRatioFromScreen() const;
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int scaledWindowWidth() const;
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int scaledWindowHeight() const;
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std::optional<WindowInfo> getWindowInfo();
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void reloadScreenCoordinates();
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};
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18
include/panda_qt/screen/screen_gl.hpp
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18
include/panda_qt/screen/screen_gl.hpp
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#pragma once
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#include <memory>
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#include "gl/context.h"
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#include "panda_qt/screen/screen.hpp"
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class ScreenWidgetGL : public ScreenWidget {
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std::unique_ptr<GL::Context> glContext = nullptr;
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public:
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ScreenWidgetGL(API api, ResizeCallback resizeCallback, QWidget* parent = nullptr);
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virtual GL::Context* getGLContext() override;
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virtual bool createContext() override;
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virtual void resizeDisplay() override;
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virtual void resizeSurface(u32 width, u32 height) override;
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};
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18
include/panda_qt/screen/screen_mtl.hpp
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18
include/panda_qt/screen/screen_mtl.hpp
Normal file
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#pragma once
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#include "panda_qt/screen/screen.hpp"
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class ScreenWidgetMTL : public ScreenWidget {
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void* mtkLayer = nullptr;
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// Objective-C++ functions for handling the Metal context
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bool createMetalContext();
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void resizeMetalView();
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public:
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ScreenWidgetMTL(API api, ResizeCallback resizeCallback, QWidget* parent = nullptr);
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~ScreenWidgetMTL() override;
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virtual void* getMTKLayer() override;
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virtual bool createContext() override;
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virtual void resizeDisplay() override;
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};
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@ -69,7 +69,7 @@ class Renderer {
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virtual void reset() = 0;
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virtual void display() = 0; // Display the 3DS screen contents to the window
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virtual void initGraphicsContext(SDL_Window* window) = 0; // Initialize graphics context
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virtual void initGraphicsContext(void* context) = 0; // Initialize graphics context
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virtual void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) = 0; // Clear a GPU buffer in VRAM
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virtual void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) = 0; // Perform display transfer
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virtual void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) = 0;
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// Called to notify the core to use OpenGL ES and not desktop GL
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virtual void setupGLES() {}
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// Only relevant for Metal renderer on iOS
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// Passes a SwiftUI MTKView's layer (CAMetalLayer) to the renderer
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virtual void setMTKLayer(void* layer) {};
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// Used for Metal renderer on Qt and iOS
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// Passes an NSView's backing layer (CAMetalLayer) to the renderer
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virtual void setMTKLayer(void* layer) { Helpers::panic("Renderer doesn't support MTK Layer"); };
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// This function is called on every draw call before parsing vertex data.
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// It is responsible for things like looking up which vertex/fragment shaders to use, recompiling them if they don't exist, choosing between
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// Returns whether this draw is eligible for using hardware-accelerated shaders or if shaders should run on the CPU
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virtual bool prepareForDraw(ShaderUnit& shaderUnit, PICA::DrawAcceleration* accel) { return false; }
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// Functions for initializing the graphics context for the Qt frontend, where we don't have the convenience of SDL_Window
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#ifdef PANDA3DS_FRONTEND_QT
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virtual void initGraphicsContext(GL::Context* context) { Helpers::panic("Tried to initialize incompatible renderer with GL context"); }
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#endif
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void setFBSize(u32 width, u32 height) {
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fbSize[0] = width;
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fbSize[1] = height;
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@ -191,7 +191,7 @@ class RendererGL final : public Renderer {
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void reset() override;
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void display() override; // Display the 3DS screen contents to the window
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void initGraphicsContext(SDL_Window* window) override; // Initialize graphics context
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void initGraphicsContext(void* context) override; // Initialize graphics context
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) override; // Clear a GPU buffer in VRAM
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void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) override; // Perform display transfer
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void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) override;
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void resetStateManager() { gl.reset(); }
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void initUbershader(OpenGL::Program& program);
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#ifdef PANDA3DS_FRONTEND_QT
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virtual void initGraphicsContext([[maybe_unused]] GL::Context* context) override { initGraphicsContextInternal(); }
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#endif
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// Take a screenshot of the screen and store it in a file
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void screenshot(const std::string& name) override;
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};
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#include "mtl_vertex_buffer_cache.hpp"
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#include "renderer.hpp"
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// HACK: use the OpenGL cache
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#include "../renderer_gl/surface_cache.hpp"
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void reset() override;
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void display() override;
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void initGraphicsContext(SDL_Window* window) override;
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void initGraphicsContext(void* context) override;
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) override;
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void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) override;
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void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) override;
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void screenshot(const std::string& name) override;
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void deinitGraphicsContext() override;
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#ifdef PANDA3DS_FRONTEND_QT
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virtual void initGraphicsContext([[maybe_unused]] GL::Context* context) override {}
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#endif
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virtual void setMTKLayer(void* layer) override;
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private:
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@ -9,7 +9,7 @@ class RendererNull final : public Renderer {
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void reset() override;
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void display() override;
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void initGraphicsContext(SDL_Window* window) override;
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void initGraphicsContext(void* context) override;
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) override;
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void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) override;
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void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) override;
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// Tell the GPU core that we'll handle vertex fetch & shader execution in the renderer in order to speed up execution.
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// Of course, we don't do this and geometry is never actually processed, since this is the null renderer.
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virtual bool prepareForDraw(ShaderUnit& shaderUnit, PICA::DrawAcceleration* accel) override { return true; };
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#ifdef PANDA3DS_FRONTEND_QT
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virtual void initGraphicsContext([[maybe_unused]] GL::Context* context) override {}
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#endif
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};
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@ -9,15 +9,11 @@ class RendererSw final : public Renderer {
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void reset() override;
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void display() override;
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void initGraphicsContext(SDL_Window* window) override;
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void initGraphicsContext(void* context) override;
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) override;
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void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) override;
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void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) override;
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void drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) override;
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void screenshot(const std::string& name) override;
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void deinitGraphicsContext() override;
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#ifdef PANDA3DS_FRONTEND_QT
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virtual void initGraphicsContext([[maybe_unused]] GL::Context* context) override {}
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#endif
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};
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@ -113,7 +113,7 @@ class RendererVK final : public Renderer {
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void reset() override;
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void display() override;
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void initGraphicsContext(SDL_Window* window) override;
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void initGraphicsContext(void* context) override;
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) override;
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void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) override;
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void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) override;
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@ -191,7 +191,7 @@ void RendererGL::initGraphicsContextInternal() {
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// The OpenGL renderer doesn't need to do anything with the GL context (For Qt frontend) or the SDL window (For SDL frontend)
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// So we just call initGraphicsContextInternal for both
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void RendererGL::initGraphicsContext([[maybe_unused]] SDL_Window* window) { initGraphicsContextInternal(); }
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void RendererGL::initGraphicsContext([[maybe_unused]] void* context) { initGraphicsContextInternal(); }
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// Set up the OpenGL blending context to match the emulated PICA
|
||||
void RendererGL::setupBlending() {
|
||||
|
|
|
@ -10,8 +10,8 @@
|
|||
|
||||
#include "PICA/gpu.hpp"
|
||||
#include "PICA/pica_hash.hpp"
|
||||
#include "screen_layout.hpp"
|
||||
#include "SDL_metal.h"
|
||||
#include "screen_layout.hpp"
|
||||
|
||||
using namespace PICA;
|
||||
|
||||
|
@ -57,9 +57,7 @@ void RendererMTL::reset() {
|
|||
colorRenderTargetCache.reset();
|
||||
}
|
||||
|
||||
void RendererMTL::setMTKLayer(void* layer) {
|
||||
metalLayer = (CA::MetalLayer*)layer;
|
||||
}
|
||||
void RendererMTL::setMTKLayer(void* layer) { metalLayer = (CA::MetalLayer*)layer; }
|
||||
|
||||
void RendererMTL::display() {
|
||||
CA::MetalDrawable* drawable = metalLayer->nextDrawable();
|
||||
|
@ -151,13 +149,13 @@ void RendererMTL::display() {
|
|||
drawable->release();
|
||||
}
|
||||
|
||||
void RendererMTL::initGraphicsContext(SDL_Window* window) {
|
||||
// On iOS, the SwiftUI side handles the MetalLayer
|
||||
#ifdef PANDA3DS_IOS
|
||||
void RendererMTL::initGraphicsContext(void* window) {
|
||||
// On Qt and IOS, the frontend handles the MetalLayer
|
||||
#if defined(PANDA3DS_FRONTEND_QT) || defined(PANDA3DS_IOS)
|
||||
device = MTL::CreateSystemDefaultDevice();
|
||||
#else
|
||||
// TODO: what should be the type of the view?
|
||||
void* view = SDL_Metal_CreateView(window);
|
||||
void* view = SDL_Metal_CreateView((SDL_Window*)window);
|
||||
metalLayer = (CA::MetalLayer*)SDL_Metal_GetLayer(view);
|
||||
device = MTL::CreateSystemDefaultDevice();
|
||||
metalLayer->setDevice(device);
|
||||
|
|
|
@ -6,7 +6,7 @@ RendererNull::~RendererNull() {}
|
|||
|
||||
void RendererNull::reset() {}
|
||||
void RendererNull::display() {}
|
||||
void RendererNull::initGraphicsContext(SDL_Window* window) {}
|
||||
void RendererNull::initGraphicsContext(void* context) {}
|
||||
void RendererNull::clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) {}
|
||||
void RendererNull::displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) {}
|
||||
void RendererNull::textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) {}
|
||||
|
|
|
@ -7,7 +7,7 @@ RendererSw::~RendererSw() {}
|
|||
void RendererSw::reset() { printf("RendererSW: Unimplemented reset call\n"); }
|
||||
void RendererSw::display() { printf("RendererSW: Unimplemented display call\n"); }
|
||||
|
||||
void RendererSw::initGraphicsContext(SDL_Window* window) { printf("RendererSW: Unimplemented initGraphicsContext call\n"); }
|
||||
void RendererSw::initGraphicsContext(void* context) { printf("RendererSW: Unimplemented initGraphicsContext call\n"); }
|
||||
void RendererSw::clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) { printf("RendererSW: Unimplemented clearBuffer call\n"); }
|
||||
|
||||
void RendererSw::displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) {
|
||||
|
|
|
@ -173,7 +173,8 @@ std::tuple<vk::UniquePipeline, vk::UniquePipelineLayout> createGraphicsPipeline(
|
|||
vk::PipelineDynamicStateCreateInfo dynamicState = {};
|
||||
static vk::DynamicState dynamicStates[] = {// The viewport and scissor of the framebuffer will be dynamic at
|
||||
// run-time
|
||||
vk::DynamicState::eViewport, vk::DynamicState::eScissor};
|
||||
vk::DynamicState::eViewport, vk::DynamicState::eScissor
|
||||
};
|
||||
dynamicState.dynamicStateCount = std::size(dynamicStates);
|
||||
dynamicState.pDynamicStates = dynamicStates;
|
||||
|
||||
|
@ -469,7 +470,8 @@ vk::RenderPass RendererVK::getRenderPass(vk::Format colorFormat, std::optional<v
|
|||
vk::SubpassDependency(
|
||||
0, VK_SUBPASS_EXTERNAL, vk::PipelineStageFlagBits::eAllGraphics, vk::PipelineStageFlagBits::eAllGraphics,
|
||||
vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eColorAttachmentWrite, vk::DependencyFlagBits::eByRegion
|
||||
)};
|
||||
)
|
||||
};
|
||||
|
||||
renderPassInfo.setDependencies(subpassDependencies);
|
||||
|
||||
|
@ -892,8 +894,8 @@ using VulkanDynamicLoader = vk::detail::DynamicLoader;
|
|||
using VulkanDynamicLoader = vk::DynamicLoader;
|
||||
#endif
|
||||
|
||||
void RendererVK::initGraphicsContext(SDL_Window* window) {
|
||||
targetWindow = window;
|
||||
void RendererVK::initGraphicsContext(void* windowPointer) {
|
||||
targetWindow = (SDL_Window*)windowPointer;
|
||||
// Resolve all instance function pointers
|
||||
static VulkanDynamicLoader dl;
|
||||
VULKAN_HPP_DEFAULT_DISPATCHER.init(dl.getProcAddress<PFN_vkGetInstanceProcAddr>("vkGetInstanceProcAddr"));
|
||||
|
@ -978,8 +980,8 @@ void RendererVK::initGraphicsContext(SDL_Window* window) {
|
|||
}
|
||||
|
||||
// Create surface
|
||||
if (window) {
|
||||
if (VkSurfaceKHR newSurface; SDL_Vulkan_CreateSurface(window, instance.get(), &newSurface)) {
|
||||
if (targetWindow) {
|
||||
if (VkSurfaceKHR newSurface; SDL_Vulkan_CreateSurface(targetWindow, instance.get(), &newSurface)) {
|
||||
swapchainSurface = newSurface;
|
||||
} else {
|
||||
Helpers::warn("Error creating Vulkan surface");
|
||||
|
@ -1127,7 +1129,7 @@ void RendererVK::initGraphicsContext(SDL_Window* window) {
|
|||
vk::Extent2D swapchainExtent;
|
||||
{
|
||||
int windowWidth, windowHeight;
|
||||
SDL_Vulkan_GetDrawableSize(window, &windowWidth, &windowHeight);
|
||||
SDL_Vulkan_GetDrawableSize(targetWindow, &windowWidth, &windowHeight);
|
||||
swapchainExtent.width = windowWidth;
|
||||
swapchainExtent.height = windowHeight;
|
||||
}
|
||||
|
@ -1275,7 +1277,8 @@ void RendererVK::initGraphicsContext(SDL_Window* window) {
|
|||
|
||||
static vk::DescriptorSetLayoutBinding displayShaderLayout[] = {
|
||||
{// Just a singular texture slot
|
||||
0, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment},
|
||||
0, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment
|
||||
},
|
||||
};
|
||||
|
||||
if (auto createResult = Vulkan::DescriptorUpdateBatch::create(device.get()); createResult.has_value()) {
|
||||
|
@ -1407,7 +1410,8 @@ void RendererVK::clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 co
|
|||
|
||||
static vk::ImageSubresourceRange depthStencilRanges[2] = {
|
||||
vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1),
|
||||
vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eStencil, 0, 1, 0, 1)};
|
||||
vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eStencil, 0, 1, 0, 1)
|
||||
};
|
||||
|
||||
// Clear RenderTarget
|
||||
getCurrentCommandBuffer().clearDepthStencilImage(
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "cheats.hpp"
|
||||
#include "input_mappings.hpp"
|
||||
#include "panda_qt/dsp_debugger.hpp"
|
||||
#include "panda_qt/screen/screen.hpp"
|
||||
#include "sdl_sensors.hpp"
|
||||
#include "services/dsp.hpp"
|
||||
#include "version.hpp"
|
||||
|
@ -25,8 +26,19 @@ MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent)
|
|||
resize(800, 240 * 4);
|
||||
show();
|
||||
|
||||
const RendererType rendererType = emu->getConfig().rendererType;
|
||||
usingGL = (rendererType == RendererType::OpenGL || rendererType == RendererType::Software || rendererType == RendererType::Null);
|
||||
usingVk = (rendererType == RendererType::Vulkan);
|
||||
usingMtl = (rendererType == RendererType::Metal);
|
||||
|
||||
ScreenWidget::API api = ScreenWidget::API::OpenGL;
|
||||
if (usingVk)
|
||||
api = ScreenWidget::API::Vulkan;
|
||||
else if (usingMtl)
|
||||
api = ScreenWidget::API::Metal;
|
||||
|
||||
// We pass a callback to the screen widget that will be triggered every time we resize the screen
|
||||
screen = new ScreenWidget([this](u32 width, u32 height) { handleScreenResize(width, height); }, this);
|
||||
screen = ScreenWidget::getWidget(api, [this](u32 width, u32 height) { handleScreenResize(width, height); }, this);
|
||||
setCentralWidget(screen);
|
||||
|
||||
appRunning = true;
|
||||
|
@ -149,28 +161,29 @@ MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent)
|
|||
|
||||
// The emulator graphics context for the thread should be initialized in the emulator thread due to how GL contexts work
|
||||
emuThread = std::thread([this]() {
|
||||
const RendererType rendererType = emu->getConfig().rendererType;
|
||||
usingGL = (rendererType == RendererType::OpenGL || rendererType == RendererType::Software || rendererType == RendererType::Null);
|
||||
usingVk = (rendererType == RendererType::Vulkan);
|
||||
usingMtl = (rendererType == RendererType::Metal);
|
||||
switch (screen->api) {
|
||||
case ScreenWidget::API::OpenGL: {
|
||||
// Make GL context current for this thread, enable VSync
|
||||
GL::Context* glContext = screen->getGLContext();
|
||||
glContext->MakeCurrent();
|
||||
glContext->SetSwapInterval(emu->getConfig().vsyncEnabled ? 1 : 0);
|
||||
|
||||
if (usingGL) {
|
||||
// Make GL context current for this thread, enable VSync
|
||||
GL::Context* glContext = screen->getGLContext();
|
||||
glContext->MakeCurrent();
|
||||
glContext->SetSwapInterval(emu->getConfig().vsyncEnabled ? 1 : 0);
|
||||
if (glContext->IsGLES()) {
|
||||
emu->getRenderer()->setupGLES();
|
||||
}
|
||||
|
||||
if (glContext->IsGLES()) {
|
||||
emu->getRenderer()->setupGLES();
|
||||
emu->initGraphicsContext(glContext);
|
||||
break;
|
||||
}
|
||||
|
||||
emu->initGraphicsContext(glContext);
|
||||
} else if (usingVk) {
|
||||
Helpers::panic("Vulkan on Qt is currently WIP, try the SDL frontend instead!");
|
||||
} else if (usingMtl) {
|
||||
Helpers::panic("Metal on Qt currently doesn't work, try the SDL frontend instead!");
|
||||
} else {
|
||||
Helpers::panic("Unsupported graphics backend for Qt frontend!");
|
||||
case ScreenWidget::API::Metal: {
|
||||
emu->initGraphicsContext(nullptr);
|
||||
emu->getRenderer()->setMTKLayer(screen->getMTKLayer());
|
||||
break;
|
||||
}
|
||||
|
||||
case ScreenWidget::API::Vulkan: Helpers::panic("Vulkan on Qt is currently WIP, try the SDL frontend instead!"); break;
|
||||
default: Helpers::panic("Unsupported graphics backend for Qt frontend!"); break;
|
||||
}
|
||||
|
||||
// We have to initialize controllers on the same thread they'll be polled in
|
||||
|
@ -213,6 +226,8 @@ void MainWindow::emuThreadMainLoop() {
|
|||
void MainWindow::swapEmuBuffer() {
|
||||
if (usingGL) {
|
||||
screen->getGLContext()->SwapBuffers();
|
||||
} else if (usingMtl) {
|
||||
// The renderer itself calls presentDrawable to swap buffers on Metal
|
||||
} else {
|
||||
Helpers::panic("[Qt] Don't know how to swap buffers for the current rendering backend :(");
|
||||
}
|
||||
|
@ -290,6 +305,7 @@ MainWindow::~MainWindow() {
|
|||
delete aboutWindow;
|
||||
delete configWindow;
|
||||
delete cheatsEditor;
|
||||
delete screen;
|
||||
delete luaEditor;
|
||||
}
|
||||
|
||||
|
|
71
src/panda_qt/screen/metal_context.mm
Normal file
71
src/panda_qt/screen/metal_context.mm
Normal file
|
@ -0,0 +1,71 @@
|
|||
#import <AppKit/AppKit.h>
|
||||
#import <Metal/Metal.h>
|
||||
#import <QuartzCore/CAMetalLayer.h>
|
||||
#import <Metal/Metal.hpp>
|
||||
#import <QWindow>
|
||||
#import <QuartzCore/QuartzCore.hpp>
|
||||
|
||||
#import "panda_qt/screen/screen_mtl.hpp"
|
||||
|
||||
id<MTLDevice> metalDevice = nil;
|
||||
|
||||
bool ScreenWidgetMTL::createMetalContext() {
|
||||
NSView* nativeView = (NSView*)this->winId();
|
||||
// Retain the layer so that we can manually memory manage it.
|
||||
CAMetalLayer* metalLayer = [[CAMetalLayer layer] retain];
|
||||
|
||||
if (!metalLayer) {
|
||||
return false;
|
||||
}
|
||||
|
||||
metalDevice = MTLCreateSystemDefaultDevice();
|
||||
|
||||
if (!metalDevice) {
|
||||
NSLog(@"Failed to create metal device");
|
||||
return false;
|
||||
}
|
||||
|
||||
metalLayer.device = metalDevice;
|
||||
metalLayer.framebufferOnly = NO;
|
||||
metalLayer.pixelFormat = MTLPixelFormatBGRA8Unorm;
|
||||
|
||||
CGFloat scale = [nativeView window].backingScaleFactor;
|
||||
CGSize pointSize = nativeView.bounds.size;
|
||||
|
||||
metalLayer.contentsScale = scale;
|
||||
metalLayer.drawableSize = CGSizeMake(pointSize.width * scale, pointSize.height * scale);
|
||||
|
||||
[nativeView setLayer:metalLayer];
|
||||
[nativeView setWantsLayer:YES];
|
||||
|
||||
CA::MetalLayer* cppLayer = (CA::MetalLayer*)metalLayer;
|
||||
mtkLayer = static_cast<void*>(cppLayer);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ScreenWidgetMTL::resizeMetalView() {
|
||||
NSView* view = (NSView*)this->windowHandle()->winId();
|
||||
CAMetalLayer* metalLayer = (CAMetalLayer*)[view layer];
|
||||
|
||||
if (metalLayer) {
|
||||
metalLayer.drawableSize = CGSizeMake(surfaceWidth, surfaceHeight);
|
||||
}
|
||||
}
|
||||
|
||||
ScreenWidgetMTL::~ScreenWidgetMTL() {
|
||||
if (mtkLayer) {
|
||||
CAMetalLayer* metalLayer = (__bridge CAMetalLayer*)static_cast<CA::MetalLayer*>(mtkLayer);
|
||||
|
||||
NSView* view = (NSView*)this->winId();
|
||||
[view setLayer:nil];
|
||||
[view setWantsLayer:NO];
|
||||
|
||||
// Release Metal device and layer
|
||||
metalLayer.device = nil;
|
||||
[metalLayer release];
|
||||
[metalDevice release];
|
||||
|
||||
mtkLayer = nullptr;
|
||||
}
|
||||
}
|
|
@ -1,10 +1,12 @@
|
|||
#ifdef PANDA3DS_ENABLE_OPENGL
|
||||
#include "opengl.hpp"
|
||||
#endif
|
||||
// opengl.hpp must be included at the very top. This comment exists to make clang-format not reorder it :p
|
||||
|
||||
#include <QGuiApplication>
|
||||
#include <QScreen>
|
||||
#include <QWindow>
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cmath>
|
||||
#include <optional>
|
||||
|
||||
|
@ -12,16 +14,16 @@
|
|||
#include <qpa/qplatformnativeinterface.h>
|
||||
#endif
|
||||
|
||||
#include "panda_qt/screen.hpp"
|
||||
#include "panda_qt/screen/screen.hpp"
|
||||
#include "panda_qt/screen/screen_gl.hpp"
|
||||
#include "panda_qt/screen/screen_mtl.hpp"
|
||||
|
||||
// OpenGL screen widget, based on https://github.com/stenzek/duckstation/blob/master/src/duckstation-qt/displaywidget.cpp
|
||||
// Screen widget, based on https://github.com/stenzek/duckstation/blob/master/src/duckstation-qt/displaywidget.cpp
|
||||
// and https://github.com/melonDS-emu/melonDS/blob/master/src/frontend/qt_sdl/main.cpp
|
||||
|
||||
#ifdef PANDA3DS_ENABLE_OPENGL
|
||||
ScreenWidget::ScreenWidget(ResizeCallback resizeCallback, QWidget* parent) : QWidget(parent), resizeCallback(resizeCallback) {
|
||||
ScreenWidget::ScreenWidget(API api, ResizeCallback resizeCallback, QWidget* parent) : api(api), QWidget(parent), resizeCallback(resizeCallback) {
|
||||
// Create a native window for use with our graphics API of choice
|
||||
resize(800, 240 * 4);
|
||||
|
||||
setAutoFillBackground(false);
|
||||
setAttribute(Qt::WA_NativeWindow, true);
|
||||
setAttribute(Qt::WA_NoSystemBackground, true);
|
||||
|
@ -29,11 +31,8 @@ ScreenWidget::ScreenWidget(ResizeCallback resizeCallback, QWidget* parent) : QWi
|
|||
setAttribute(Qt::WA_KeyCompression, false);
|
||||
setFocusPolicy(Qt::StrongFocus);
|
||||
setMouseTracking(true);
|
||||
show();
|
||||
|
||||
if (!createGLContext()) {
|
||||
Helpers::panic("Failed to create GL context for display");
|
||||
}
|
||||
// The graphics context, as well as resizing and showing the widget, is handled by the screen backend
|
||||
}
|
||||
|
||||
void ScreenWidget::resizeEvent(QResizeEvent* event) {
|
||||
|
@ -48,18 +47,7 @@ void ScreenWidget::resizeEvent(QResizeEvent* event) {
|
|||
}
|
||||
|
||||
reloadScreenCoordinates();
|
||||
|
||||
// This will call take care of calling resizeSurface from the emulator thread
|
||||
resizeCallback(surfaceWidth, surfaceHeight);
|
||||
}
|
||||
|
||||
// Note: This will run on the emulator thread, we don't want any Qt calls happening there.
|
||||
void ScreenWidget::resizeSurface(u32 width, u32 height) {
|
||||
if (previousWidth != width || previousHeight != height) {
|
||||
if (glContext) {
|
||||
glContext->ResizeSurface(width, height);
|
||||
}
|
||||
}
|
||||
resizeDisplay();
|
||||
}
|
||||
|
||||
void ScreenWidget::reloadScreenCoordinates() {
|
||||
|
@ -73,30 +61,6 @@ void ScreenWidget::reloadScreenLayout(ScreenLayout::Layout newLayout, float newT
|
|||
reloadScreenCoordinates();
|
||||
}
|
||||
|
||||
bool ScreenWidget::createGLContext() {
|
||||
// List of GL context versions we will try. Anything 4.1+ is good for desktop OpenGL, and 3.1+ for OpenGL ES
|
||||
static constexpr std::array<GL::Context::Version, 8> versionsToTry = {
|
||||
GL::Context::Version{GL::Context::Profile::Core, 4, 6}, GL::Context::Version{GL::Context::Profile::Core, 4, 5},
|
||||
GL::Context::Version{GL::Context::Profile::Core, 4, 4}, GL::Context::Version{GL::Context::Profile::Core, 4, 3},
|
||||
GL::Context::Version{GL::Context::Profile::Core, 4, 2}, GL::Context::Version{GL::Context::Profile::Core, 4, 1},
|
||||
GL::Context::Version{GL::Context::Profile::ES, 3, 2}, GL::Context::Version{GL::Context::Profile::ES, 3, 1},
|
||||
};
|
||||
|
||||
std::optional<WindowInfo> windowInfo = getWindowInfo();
|
||||
if (windowInfo.has_value()) {
|
||||
this->windowInfo = *windowInfo;
|
||||
|
||||
glContext = GL::Context::Create(*getWindowInfo(), versionsToTry);
|
||||
if (glContext == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
glContext->DoneCurrent();
|
||||
}
|
||||
|
||||
return glContext != nullptr;
|
||||
}
|
||||
|
||||
qreal ScreenWidget::devicePixelRatioFromScreen() const {
|
||||
const QScreen* screenForRatio = windowHandle()->screen();
|
||||
if (!screenForRatio) {
|
||||
|
@ -156,3 +120,15 @@ std::optional<WindowInfo> ScreenWidget::getWindowInfo() {
|
|||
return wi;
|
||||
}
|
||||
#endif
|
||||
|
||||
ScreenWidget* ScreenWidget::getWidget(API api, ResizeCallback resizeCallback, QWidget* parent) {
|
||||
if (api == API::OpenGL) {
|
||||
return new ScreenWidgetGL(api, resizeCallback, parent);
|
||||
} else if (api == API::Metal) {
|
||||
return new ScreenWidgetMTL(api, resizeCallback, parent);
|
||||
} else if (api == API::Vulkan) {
|
||||
Helpers::panic("Vulkan is not yet supported on Panda3DS-Qt. Try SDL instead");
|
||||
} else {
|
||||
Helpers::panic("ScreenWidget::getWidget: Unimplemented graphics API");
|
||||
}
|
||||
}
|
64
src/panda_qt/screen/screen_gl.cpp
Normal file
64
src/panda_qt/screen/screen_gl.cpp
Normal file
|
@ -0,0 +1,64 @@
|
|||
#include "panda_qt/screen/screen_gl.hpp"
|
||||
|
||||
#include <array>
|
||||
|
||||
#ifdef PANDA3DS_ENABLE_OPENGL
|
||||
ScreenWidgetGL::ScreenWidgetGL(API api, ResizeCallback resizeCallback, QWidget* parent) : ScreenWidget(api, resizeCallback, parent) {
|
||||
// On Wayland + OpenGL, we have to show the window before we can create a graphics context.
|
||||
resize(800, 240 * 4);
|
||||
show();
|
||||
|
||||
if (!createContext()) {
|
||||
Helpers::panic("Failed to create GL context for display");
|
||||
}
|
||||
}
|
||||
|
||||
bool ScreenWidgetGL::createContext() {
|
||||
// List of GL context versions we will try. Anything 4.1+ is good for desktop OpenGL, and 3.1+ for OpenGL ES
|
||||
static constexpr std::array<GL::Context::Version, 8> versionsToTry = {
|
||||
GL::Context::Version{GL::Context::Profile::Core, 4, 6}, GL::Context::Version{GL::Context::Profile::Core, 4, 5},
|
||||
GL::Context::Version{GL::Context::Profile::Core, 4, 4}, GL::Context::Version{GL::Context::Profile::Core, 4, 3},
|
||||
GL::Context::Version{GL::Context::Profile::Core, 4, 2}, GL::Context::Version{GL::Context::Profile::Core, 4, 1},
|
||||
GL::Context::Version{GL::Context::Profile::ES, 3, 2}, GL::Context::Version{GL::Context::Profile::ES, 3, 1},
|
||||
};
|
||||
|
||||
std::optional<WindowInfo> windowInfo = getWindowInfo();
|
||||
if (windowInfo.has_value()) {
|
||||
this->windowInfo = *windowInfo;
|
||||
|
||||
glContext = GL::Context::Create(*getWindowInfo(), versionsToTry);
|
||||
if (glContext == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
glContext->DoneCurrent();
|
||||
}
|
||||
|
||||
return glContext != nullptr;
|
||||
}
|
||||
|
||||
void ScreenWidgetGL::resizeDisplay() {
|
||||
// This will call take care of calling resizeSurface from the emulator thread, as the GL renderer must resize from the emu thread
|
||||
resizeCallback(surfaceWidth, surfaceHeight);
|
||||
}
|
||||
|
||||
// Note: This will run on the emulator thread, we don't want any Qt calls happening there.
|
||||
void ScreenWidgetGL::resizeSurface(u32 width, u32 height) {
|
||||
if (previousWidth != width || previousHeight != height) {
|
||||
if (glContext) {
|
||||
glContext->ResizeSurface(width, height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GL::Context* ScreenWidgetGL::getGLContext() { return glContext.get(); }
|
||||
#else
|
||||
ScreenWidgetGL::ScreenWidgetGL(API api, ResizeCallback resizeCallback, QWidget* parent) : ScreenWidget(api, resizeCallback, parent) {
|
||||
Helpers::panic("OpenGL renderer not supported. Make sure you've compiled with OpenGL support and that you're on a compatible platform");
|
||||
}
|
||||
|
||||
GL::Context* ScreenWidgetGL::getGLContext() { nullptr; }
|
||||
bool ScreenWidgetGL::createContext() { return false; }
|
||||
void ScreenWidgetGL::resizeDisplay() {}
|
||||
void ScreenWidgetGL::resizeSurface(u32 width, u32 height) {}
|
||||
#endif
|
33
src/panda_qt/screen/screen_mtl.cpp
Normal file
33
src/panda_qt/screen/screen_mtl.cpp
Normal file
|
@ -0,0 +1,33 @@
|
|||
#include "panda_qt/screen/screen_mtl.hpp"
|
||||
|
||||
#ifdef PANDA3DS_ENABLE_METAL
|
||||
ScreenWidgetMTL::ScreenWidgetMTL(API api, ResizeCallback resizeCallback, QWidget* parent) : ScreenWidget(api, resizeCallback, parent) {
|
||||
if (!createContext()) {
|
||||
Helpers::panic("Failed to create Metal context for display");
|
||||
}
|
||||
|
||||
resize(800, 240 * 4);
|
||||
show();
|
||||
}
|
||||
|
||||
void ScreenWidgetMTL::resizeDisplay() {
|
||||
resizeMetalView();
|
||||
resizeCallback(surfaceWidth, surfaceHeight);
|
||||
}
|
||||
|
||||
bool ScreenWidgetMTL::createContext() { return createMetalContext(); }
|
||||
void* ScreenWidgetMTL::getMTKLayer() { return mtkLayer; }
|
||||
|
||||
#else
|
||||
ScreenWidgetMTL::ScreenWidgetMTL(API api, ResizeCallback resizeCallback, QWidget* parent) : ScreenWidget(api, resizeCallback, parent) {
|
||||
Helpers::panic("Metal renderer not supported. Make sure you've compiled with Metal support and that you're on a compatible platform");
|
||||
}
|
||||
|
||||
ScreenWidgetMTL::~ScreenWidgetMTL() {}
|
||||
bool ScreenWidgetMTL::createContext() { return false; }
|
||||
bool ScreenWidgetMTL::createMetalContext() { return false; }
|
||||
void* ScreenWidgetMTL::getMTKLayer() { return nullptr; }
|
||||
|
||||
void ScreenWidgetMTL::resizeDisplay() {}
|
||||
void ScreenWidgetMTL::resizeMetalView() {}
|
||||
#endif
|
Loading…
Add table
Add a link
Reference in a new issue