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Add Helpers:{getBits,getBit}
`constexpr` functions for extractint bitfields that lends itself a bit better to emitting instructions like `bextr` on x86 or `ubfx` on arm64. And may subjectively make things a bit more readable. "Extract `5` bits" rather than `& 0x1F`.
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9 changed files with 180 additions and 147 deletions
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@ -128,14 +128,14 @@ class PICAShader {
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bool negate;
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if constexpr (sourceIndex == 1) { // SRC1
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negate = ((opDescriptor >> 4) & 1) != 0;
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compSwizzle = (opDescriptor >> 5) & 0xff;
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negate = (Helpers::getBit<4>(opDescriptor)) != 0;
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compSwizzle = Helpers::getBits<5, 8>(opDescriptor);
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} else if constexpr (sourceIndex == 2) { // SRC2
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negate = ((opDescriptor >> 13) & 1) != 0;
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compSwizzle = (opDescriptor >> 14) & 0xff;
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negate = (Helpers::getBit<13>(opDescriptor)) != 0;
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compSwizzle = Helpers::getBits<14, 8>(opDescriptor);
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} else if constexpr (sourceIndex == 3) { // SRC3
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negate = ((opDescriptor >> 22) & 1) != 0;
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compSwizzle = (opDescriptor >> 23) & 0xff;
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negate = (Helpers::getBit<22>(opDescriptor)) != 0;
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compSwizzle = Helpers::getBits<23, 8>(opDescriptor);
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}
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// Iterate through every component of the swizzled vector in reverse order
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@ -239,9 +239,9 @@ public:
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void uploadIntUniform(int index, u32 word) {
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auto& u = intUniforms[index];
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u.x() = word & 0xff;
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u.y() = (word >> 8) & 0xff;
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u.z() = (word >> 16) & 0xff;
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u.w() = (word >> 24) & 0xff;
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u.y() = Helpers::getBits<8, 8>(word);
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u.z() = Helpers::getBits<16, 8>(word);
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u.w() = Helpers::getBits<24, 8>(word);
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}
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void run();
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