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Update shader_rec_emitter_arm64.cpp
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@ -407,7 +407,7 @@ void ShaderEmitter::storeRegister(QReg source, const PICAShader& shader, u32 des
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if (writeMask == 0xf) { // No lanes are masked, just use STR
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STR(source, statePointer, offset);
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} else {
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u8* blendMaskPointer = getLabelPointer<u8*>(blendMasks));
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u8* blendMaskPointer = getLabelPointer<u8*>(blendMasks);
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LDR(scratch1, statePointer, offset); // Load current value
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LDR(scratch2, blendMaskPointer + writeMask * 16); // Load write mask for blending
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