diff --git a/include/services/frd.hpp b/include/services/frd.hpp index c37ab01e..17e50bc4 100644 --- a/include/services/frd.hpp +++ b/include/services/frd.hpp @@ -19,6 +19,8 @@ class FRDService { Memory& mem; MAKE_LOG_FUNCTION(log, frdLogger) + bool loggedIn = false; + // Service commands void attachToEventNotification(u32 messagePointer); void getFriendKeyList(u32 messagePointer); @@ -27,6 +29,8 @@ class FRDService { void getMyPresence(u32 messagePointer); void getMyProfile(u32 messagePointer); void getMyScreenName(u32 messsagePointer); + void hasLoggedIn(u32 messagePointer); + void logout(u32 messagePointer); void setClientSDKVersion(u32 messagePointer); void setNotificationMask(u32 messagePointer); void updateGameModeDescription(u32 messagePointer); diff --git a/src/core/services/frd.cpp b/src/core/services/frd.cpp index 028224a5..67683dc1 100644 --- a/src/core/services/frd.cpp +++ b/src/core/services/frd.cpp @@ -7,9 +7,11 @@ namespace FRDCommands { enum : u32 { + HasLoggedIn = 0x00010000, AttachToEventNotification = 0x00200002, SetNotificationMask = 0x00210040, SetClientSdkVersion = 0x00320042, + Logout = 0x00040000, GetMyFriendKey = 0x00050000, GetMyProfile = 0x00070000, GetMyPresence = 0x00080000, @@ -20,7 +22,7 @@ namespace FRDCommands { }; } -void FRDService::reset() {} +void FRDService::reset() { loggedIn = false; } void FRDService::handleSyncRequest(u32 messagePointer) { const u32 command = mem.read32(messagePointer); @@ -32,6 +34,8 @@ void FRDService::handleSyncRequest(u32 messagePointer) { case FRDCommands::GetMyPresence: getMyPresence(messagePointer); break; case FRDCommands::GetMyProfile: getMyProfile(messagePointer); break; case FRDCommands::GetMyScreenName: getMyScreenName(messagePointer); break; + case FRDCommands::HasLoggedIn: hasLoggedIn(messagePointer); break; + case FRDCommands::Logout: logout(messagePointer); break; case FRDCommands::SetClientSdkVersion: setClientSDKVersion(messagePointer); break; case FRDCommands::SetNotificationMask: setNotificationMask(messagePointer); break; case FRDCommands::UpdateGameModeDescription: updateGameModeDescription(messagePointer); break; @@ -146,4 +150,20 @@ void FRDService::getMyMii(u32 messagePointer) { // TODO: How is the mii data even returned? mem.write32(messagePointer, IPC::responseHeader(0xA, 2, 0)); mem.write32(messagePointer + 4, Result::Success); +} + +void FRDService::hasLoggedIn(u32 messagePointer) { + log("FRD::HasLoggedIn\n"); + + mem.write32(messagePointer, IPC::responseHeader(0x1, 2, 0)); + mem.write32(messagePointer + 4, Result::Success); + mem.write8(messagePointer + 8, loggedIn ? 1 : 0); +} + +void FRDService::logout(u32 messagePointer) { + log("FRD::Logout\n"); + loggedIn = false; + + mem.write32(messagePointer, IPC::responseHeader(0x4, 1, 0)); + mem.write32(messagePointer + 4, Result::Success); } \ No newline at end of file