mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-09-30 05:08:37 +00:00
GPU: Fix VertexShaderOutputMask in non-accelerated draws
This commit is contained in:
parent
3c473a5fce
commit
4efd0de156
1 changed files with 2 additions and 1 deletions
|
@ -182,6 +182,7 @@ void GPU::drawArrays() {
|
|||
|
||||
// We can have up to 16 attributes, each one consisting of 4 floats
|
||||
constexpr u32 maxAttrSizeInFloats = 16 * 4;
|
||||
setVsOutputMask(regs[PICA::InternalRegs::VertexShaderOutputMask]);
|
||||
|
||||
// Base address for vertex attributes
|
||||
// The vertex base is always on a quadword boundary because the PICA does weird alignment shit any time possible
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue