Update opengl_fragment_shader.frag

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wheremyfoodat 2023-10-17 21:17:51 +03:00 committed by GitHub
commit 55dd719688
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@ -32,7 +32,7 @@ uniform sampler1DArray u_tex_lighting_lut;
uniform uint u_picaRegs[0x200 - 0x48]; uniform uint u_picaRegs[0x200 - 0x48];
// Helper so that the implementation of u_pica_regs can be changed later // Helper so that the implementation of u_pica_regs can be changed later
uint readPicaReg(uint reg_addr) { return u_picaRegs[reg_addr - 0x48]; } uint readPicaReg(uint reg_addr) { return u_picaRegs[reg_addr - 0x48u]; }
vec4 tevSources[16]; vec4 tevSources[16];
vec4 tevNextPreviousBuffer; vec4 tevNextPreviousBuffer;