[PICA interpreter] Implement mova

This commit is contained in:
wheremyfoodat 2022-09-25 15:35:28 +03:00
parent 0aaf1c317d
commit 63ff2ac0de
2 changed files with 21 additions and 1 deletions

View file

@ -15,6 +15,7 @@ namespace ShaderOpcodes {
ADD = 0x00,
DP4 = 0x02,
MUL = 0x08,
MOVA = 0x12,
MOV = 0x13,
END = 0x22
};
@ -32,7 +33,8 @@ class PICAShader {
std::array<u32, 4> floatUniformBuffer; // Buffer for temporarily caching float uniform data
std::array<u32, 128> operandDescriptors;
std::array<vec4f, 16> tempRegisters;
std::array<vec4f, 16> tempRegisters; // General purpose registers the shader can use for temp values
OpenGL::Vector<u32, 2> addrRegister; // Address register
ShaderType type;
vec4f getSource(u32 source);
@ -42,6 +44,7 @@ class PICAShader {
void add(u32 instruction);
void dp4(u32 instruction);
void mov(u32 instruction);
void mova(u32 instruction);
void mul(u32 instruction);
// src1, src2 and src3 have different negation & component swizzle bits in the operand descriptor