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[Shader interpreter] Add LG2/EX2
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@ -30,6 +30,8 @@ namespace ShaderOpcodes {
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RSQ = 0x0F,
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MOVA = 0x12,
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MOV = 0x13,
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DPHI = 0x18,
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DSTI = 0x19,
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SGEI = 0x1A,
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SLTI = 0x1B,
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NOP = 0x21,
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@ -137,11 +139,14 @@ private:
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void cmp(u32 instruction);
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void dp3(u32 instruction);
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void dp4(u32 instruction);
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void dphi(u32 instruction);
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void ex2(u32 instruction);
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void flr(u32 instruction);
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void ifc(u32 instruction);
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void ifu(u32 instruction);
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void jmpc(u32 instruction);
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void jmpu(u32 instruction);
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void lg2(u32 instruction);
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void loop(u32 instruction);
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void mad(u32 instruction);
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void madi(u32 instruction);
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