mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-09-12 20:42:00 +00:00
Qt: Initial support for Metal renderer
This commit is contained in:
parent
8b0b1939cf
commit
864472ebb2
18 changed files with 124 additions and 42 deletions
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@ -675,7 +675,7 @@ if(ENABLE_METAL AND APPLE)
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target_sources(AlberCore PRIVATE ${RENDERER_MTL_SOURCE_FILES})
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target_sources(AlberCore PRIVATE ${RENDERER_MTL_SOURCE_FILES})
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target_compile_definitions(AlberCore PUBLIC "PANDA3DS_ENABLE_METAL=1")
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target_compile_definitions(AlberCore PUBLIC "PANDA3DS_ENABLE_METAL=1")
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target_include_directories(AlberCore PRIVATE third_party/metal-cpp)
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target_include_directories(AlberCore PUBLIC third_party/metal-cpp)
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# TODO: check if all of them are needed
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# TODO: check if all of them are needed
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target_link_libraries(AlberCore PUBLIC "-framework Metal" "-framework Foundation" "-framework QuartzCore" resources_renderer_mtl)
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target_link_libraries(AlberCore PUBLIC "-framework Metal" "-framework Foundation" "-framework QuartzCore" resources_renderer_mtl)
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endif()
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endif()
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@ -735,6 +735,7 @@ if(NOT BUILD_HYDRA_CORE AND NOT BUILD_LIBRETRO_CORE)
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src/panda_qt/patch_window.cpp src/panda_qt/elided_label.cpp src/panda_qt/shader_editor.cpp src/panda_qt/translations.cpp
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src/panda_qt/patch_window.cpp src/panda_qt/elided_label.cpp src/panda_qt/shader_editor.cpp src/panda_qt/translations.cpp
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src/panda_qt/thread_debugger.cpp src/panda_qt/cpu_debugger.cpp src/panda_qt/dsp_debugger.cpp src/panda_qt/input_window.cpp
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src/panda_qt/thread_debugger.cpp src/panda_qt/cpu_debugger.cpp src/panda_qt/dsp_debugger.cpp src/panda_qt/input_window.cpp
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)
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)
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set(FRONTEND_HEADER_FILES include/panda_qt/screen.hpp include/panda_qt/main_window.hpp include/panda_qt/about_window.hpp
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set(FRONTEND_HEADER_FILES include/panda_qt/screen.hpp include/panda_qt/main_window.hpp include/panda_qt/about_window.hpp
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include/panda_qt/config_window.hpp include/panda_qt/text_editor.hpp include/panda_qt/cheats_window.hpp
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include/panda_qt/config_window.hpp include/panda_qt/text_editor.hpp include/panda_qt/cheats_window.hpp
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include/panda_qt/patch_window.hpp include/panda_qt/elided_label.hpp include/panda_qt/shader_editor.hpp
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include/panda_qt/patch_window.hpp include/panda_qt/elided_label.hpp include/panda_qt/shader_editor.hpp
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@ -742,6 +743,10 @@ if(NOT BUILD_HYDRA_CORE AND NOT BUILD_LIBRETRO_CORE)
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include/panda_qt/disabled_widget_overlay.hpp include/panda_qt/input_window.hpp
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include/panda_qt/disabled_widget_overlay.hpp include/panda_qt/input_window.hpp
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)
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)
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if (APPLE AND ENABLE_METAL)
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set(FRONTEND_SOURCE_FILES ${FRONTEND_SOURCE_FILES} src/panda_qt/metal_context.mm)
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endif()
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source_group("Source Files\\Qt" FILES ${FRONTEND_SOURCE_FILES})
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source_group("Source Files\\Qt" FILES ${FRONTEND_SOURCE_FILES})
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source_group("Header Files\\Qt" FILES ${FRONTEND_HEADER_FILES})
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source_group("Header Files\\Qt" FILES ${FRONTEND_HEADER_FILES})
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include_directories(${Qt6Gui_PRIVATE_INCLUDE_DIRS})
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include_directories(${Qt6Gui_PRIVATE_INCLUDE_DIRS})
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@ -109,11 +109,8 @@ class GPU {
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void screenshot(const std::string& name) { renderer->screenshot(name); }
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void screenshot(const std::string& name) { renderer->screenshot(name); }
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void deinitGraphicsContext() { renderer->deinitGraphicsContext(); }
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void deinitGraphicsContext() { renderer->deinitGraphicsContext(); }
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#if defined(PANDA3DS_FRONTEND_SDL)
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void initGraphicsContext(void* window) { renderer->initGraphicsContext(window); }
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void initGraphicsContext(SDL_Window* window) { renderer->initGraphicsContext(window); }
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#elif defined(PANDA3DS_FRONTEND_QT)
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void initGraphicsContext(GL::Context* context) { renderer->initGraphicsContext(context); }
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void initGraphicsContext(GL::Context* context) { renderer->initGraphicsContext(context); }
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#endif
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void fireDMA(u32 dest, u32 source, u32 size);
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void fireDMA(u32 dest, u32 source, u32 size);
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void reset();
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void reset();
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@ -108,9 +108,8 @@ class Emulator {
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#ifdef PANDA3DS_FRONTEND_QT
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#ifdef PANDA3DS_FRONTEND_QT
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// For passing the GL context from Qt to the renderer
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// For passing the GL context from Qt to the renderer
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void initGraphicsContext(GL::Context* glContext) { gpu.initGraphicsContext(nullptr); }
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void initGraphicsContext(GL::Context* glContext) { gpu.initGraphicsContext(glContext); }
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#else
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void initGraphicsContext(void* window) { gpu.initGraphicsContext(window); }
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void initGraphicsContext(SDL_Window* window) { gpu.initGraphicsContext(window); }
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#endif
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#endif
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RomFS::DumpingResult dumpRomFS(const std::filesystem::path& path);
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RomFS::DumpingResult dumpRomFS(const std::filesystem::path& path);
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@ -9,6 +9,8 @@
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// OpenGL widget for drawing the 3DS screen
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// OpenGL widget for drawing the 3DS screen
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class ScreenWidget : public QWidget {
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class ScreenWidget : public QWidget {
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enum class API { OpenGL, Metal, Vulkan };
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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@ -20,6 +22,7 @@ class ScreenWidget : public QWidget {
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void resizeSurface(u32 width, u32 height);
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void resizeSurface(u32 width, u32 height);
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GL::Context* getGLContext() { return glContext.get(); }
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GL::Context* getGLContext() { return glContext.get(); }
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void* getMTKLayer() { return mtkLayer; }
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// Dimensions of our output surface
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// Dimensions of our output surface
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u32 surfaceWidth = 0;
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u32 surfaceWidth = 0;
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@ -30,6 +33,8 @@ class ScreenWidget : public QWidget {
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u32 previousWidth = 0;
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u32 previousWidth = 0;
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u32 previousHeight = 0;
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u32 previousHeight = 0;
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API api = API::OpenGL;
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// Coordinates (x/y/width/height) for the two screens in window space, used for properly handling touchscreen regardless
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// Coordinates (x/y/width/height) for the two screens in window space, used for properly handling touchscreen regardless
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// of layout or resizing
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// of layout or resizing
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ScreenLayout::WindowCoordinates screenCoordinates;
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ScreenLayout::WindowCoordinates screenCoordinates;
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void reloadScreenLayout(ScreenLayout::Layout newLayout, float newTopScreenSize);
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void reloadScreenLayout(ScreenLayout::Layout newLayout, float newTopScreenSize);
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private:
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private:
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// GL context for GL-based renderers
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std::unique_ptr<GL::Context> glContext = nullptr;
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std::unique_ptr<GL::Context> glContext = nullptr;
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// CA::MetalLayer for the Metal renderer
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void* mtkLayer = nullptr;
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ResizeCallback resizeCallback;
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ResizeCallback resizeCallback;
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bool createGLContext();
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bool createGLContext();
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bool createMetalContext();
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void resizeMetalView();
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qreal devicePixelRatioFromScreen() const;
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qreal devicePixelRatioFromScreen() const;
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int scaledWindowWidth() const;
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int scaledWindowWidth() const;
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@ -69,7 +69,7 @@ class Renderer {
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virtual void reset() = 0;
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virtual void reset() = 0;
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virtual void display() = 0; // Display the 3DS screen contents to the window
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virtual void display() = 0; // Display the 3DS screen contents to the window
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virtual void initGraphicsContext(SDL_Window* window) = 0; // Initialize graphics context
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virtual void initGraphicsContext(void* window) = 0; // Initialize graphics context
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virtual void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) = 0; // Clear a GPU buffer in VRAM
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virtual void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) = 0; // Clear a GPU buffer in VRAM
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virtual void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) = 0; // Perform display transfer
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virtual void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) = 0; // Perform display transfer
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virtual void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) = 0;
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virtual void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) = 0;
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@ -91,9 +91,9 @@ class Renderer {
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// Called to notify the core to use OpenGL ES and not desktop GL
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// Called to notify the core to use OpenGL ES and not desktop GL
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virtual void setupGLES() {}
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virtual void setupGLES() {}
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// Only relevant for Metal renderer on iOS
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// Used for Metal renderer on Qt and iOS
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// Passes a SwiftUI MTKView's layer (CAMetalLayer) to the renderer
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// Passes an NSView's backing layer (CAMetalLayer) to the renderer
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virtual void setMTKLayer(void* layer) {};
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virtual void setMTKLayer(void* layer) { Helpers::panic("Renderer doesn't support MTK Layer"); };
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// This function is called on every draw call before parsing vertex data.
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// This function is called on every draw call before parsing vertex data.
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// It is responsible for things like looking up which vertex/fragment shaders to use, recompiling them if they don't exist, choosing between
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// It is responsible for things like looking up which vertex/fragment shaders to use, recompiling them if they don't exist, choosing between
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@ -191,7 +191,7 @@ class RendererGL final : public Renderer {
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void reset() override;
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void reset() override;
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void display() override; // Display the 3DS screen contents to the window
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void display() override; // Display the 3DS screen contents to the window
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void initGraphicsContext(SDL_Window* window) override; // Initialize graphics context
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void initGraphicsContext(void* window) override; // Initialize graphics context
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) override; // Clear a GPU buffer in VRAM
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) override; // Clear a GPU buffer in VRAM
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void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) override; // Perform display transfer
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void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) override; // Perform display transfer
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void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) override;
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void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) override;
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@ -13,7 +13,6 @@
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#include "mtl_vertex_buffer_cache.hpp"
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#include "mtl_vertex_buffer_cache.hpp"
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#include "renderer.hpp"
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#include "renderer.hpp"
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// HACK: use the OpenGL cache
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// HACK: use the OpenGL cache
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#include "../renderer_gl/surface_cache.hpp"
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#include "../renderer_gl/surface_cache.hpp"
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@ -30,7 +29,7 @@ class RendererMTL final : public Renderer {
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void reset() override;
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void reset() override;
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void display() override;
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void display() override;
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void initGraphicsContext(SDL_Window* window) override;
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void initGraphicsContext(void* window) override;
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) override;
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) override;
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void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) override;
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void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) override;
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void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) override;
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void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) override;
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@ -9,7 +9,7 @@ class RendererNull final : public Renderer {
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void reset() override;
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void reset() override;
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void display() override;
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void display() override;
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void initGraphicsContext(SDL_Window* window) override;
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void initGraphicsContext(void* window) override;
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) override;
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) override;
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void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) override;
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void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) override;
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void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) override;
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void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) override;
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@ -9,7 +9,7 @@ class RendererSw final : public Renderer {
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void reset() override;
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void reset() override;
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void display() override;
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void display() override;
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void initGraphicsContext(SDL_Window* window) override;
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void initGraphicsContext(void* window) override;
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) override;
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) override;
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void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) override;
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void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) override;
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void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) override;
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void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) override;
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@ -113,7 +113,7 @@ class RendererVK final : public Renderer {
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void reset() override;
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void reset() override;
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void display() override;
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void display() override;
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void initGraphicsContext(SDL_Window* window) override;
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void initGraphicsContext(void* window) override;
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) override;
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) override;
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void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) override;
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void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) override;
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void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) override;
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void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) override;
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// The OpenGL renderer doesn't need to do anything with the GL context (For Qt frontend) or the SDL window (For SDL frontend)
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// The OpenGL renderer doesn't need to do anything with the GL context (For Qt frontend) or the SDL window (For SDL frontend)
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// So we just call initGraphicsContextInternal for both
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// So we just call initGraphicsContextInternal for both
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void RendererGL::initGraphicsContext([[maybe_unused]] SDL_Window* window) { initGraphicsContextInternal(); }
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void RendererGL::initGraphicsContext([[maybe_unused]] void* window) { initGraphicsContextInternal(); }
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// Set up the OpenGL blending context to match the emulated PICA
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// Set up the OpenGL blending context to match the emulated PICA
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void RendererGL::setupBlending() {
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void RendererGL::setupBlending() {
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#include "PICA/gpu.hpp"
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#include "PICA/gpu.hpp"
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#include "PICA/pica_hash.hpp"
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#include "PICA/pica_hash.hpp"
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#include "screen_layout.hpp"
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#include "SDL_metal.h"
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#include "SDL_metal.h"
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#include "screen_layout.hpp"
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using namespace PICA;
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using namespace PICA;
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void RendererMTL::setMTKLayer(void* layer) {
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void RendererMTL::setMTKLayer(void* layer) {
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metalLayer = (CA::MetalLayer*)layer;
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metalLayer = (CA::MetalLayer*)layer;
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}
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void RendererMTL::setMTKLayer(void* layer) { metalLayer = (CA::MetalLayer*)layer; }
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void RendererMTL::display() {
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void RendererMTL::display() {
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CA::MetalDrawable* drawable = metalLayer->nextDrawable();
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CA::MetalDrawable* drawable = metalLayer->nextDrawable();
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drawable->release();
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drawable->release();
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}
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}
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void RendererMTL::initGraphicsContext(SDL_Window* window) {
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void RendererMTL::initGraphicsContext(void* window) {
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// On iOS, the SwiftUI side handles the MetalLayer
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// On Qt and IOS, the frontend handles the MetalLayer
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#ifdef PANDA3DS_IOS
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#if defined(PANDA3DS_FRONTEND_QT) || defined(PANDA3DS_IOS)
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device = MTL::CreateSystemDefaultDevice();
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device = MTL::CreateSystemDefaultDevice();
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#else
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#else
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// TODO: what should be the type of the view?
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// TODO: what should be the type of the view?
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void* view = SDL_Metal_CreateView(window);
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void* view = SDL_Metal_CreateView((SDL_Window*)window);
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metalLayer = (CA::MetalLayer*)SDL_Metal_GetLayer(view);
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metalLayer = (CA::MetalLayer*)SDL_Metal_GetLayer(view);
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device = MTL::CreateSystemDefaultDevice();
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device = MTL::CreateSystemDefaultDevice();
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metalLayer->setDevice(device);
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metalLayer->setDevice(device);
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@ -6,7 +6,7 @@ RendererNull::~RendererNull() {}
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void RendererNull::reset() {}
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void RendererNull::reset() {}
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void RendererNull::display() {}
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void RendererNull::display() {}
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void RendererNull::initGraphicsContext(SDL_Window* window) {}
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void RendererNull::initGraphicsContext(void* window) {}
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void RendererNull::clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) {}
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void RendererNull::clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) {}
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void RendererNull::displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) {}
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void RendererNull::displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) {}
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void RendererNull::textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) {}
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void RendererNull::textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) {}
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@ -7,7 +7,7 @@ RendererSw::~RendererSw() {}
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void RendererSw::reset() { printf("RendererSW: Unimplemented reset call\n"); }
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void RendererSw::reset() { printf("RendererSW: Unimplemented reset call\n"); }
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void RendererSw::display() { printf("RendererSW: Unimplemented display call\n"); }
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void RendererSw::display() { printf("RendererSW: Unimplemented display call\n"); }
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void RendererSw::initGraphicsContext(SDL_Window* window) { printf("RendererSW: Unimplemented initGraphicsContext call\n"); }
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void RendererSw::initGraphicsContext(void* window) { printf("RendererSW: Unimplemented initGraphicsContext call\n"); }
|
||||||
void RendererSw::clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) { printf("RendererSW: Unimplemented clearBuffer call\n"); }
|
void RendererSw::clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) { printf("RendererSW: Unimplemented clearBuffer call\n"); }
|
||||||
|
|
||||||
void RendererSw::displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) {
|
void RendererSw::displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) {
|
||||||
|
|
|
@ -173,7 +173,8 @@ std::tuple<vk::UniquePipeline, vk::UniquePipelineLayout> createGraphicsPipeline(
|
||||||
vk::PipelineDynamicStateCreateInfo dynamicState = {};
|
vk::PipelineDynamicStateCreateInfo dynamicState = {};
|
||||||
static vk::DynamicState dynamicStates[] = {// The viewport and scissor of the framebuffer will be dynamic at
|
static vk::DynamicState dynamicStates[] = {// The viewport and scissor of the framebuffer will be dynamic at
|
||||||
// run-time
|
// run-time
|
||||||
vk::DynamicState::eViewport, vk::DynamicState::eScissor};
|
vk::DynamicState::eViewport, vk::DynamicState::eScissor
|
||||||
|
};
|
||||||
dynamicState.dynamicStateCount = std::size(dynamicStates);
|
dynamicState.dynamicStateCount = std::size(dynamicStates);
|
||||||
dynamicState.pDynamicStates = dynamicStates;
|
dynamicState.pDynamicStates = dynamicStates;
|
||||||
|
|
||||||
|
@ -469,7 +470,8 @@ vk::RenderPass RendererVK::getRenderPass(vk::Format colorFormat, std::optional<v
|
||||||
vk::SubpassDependency(
|
vk::SubpassDependency(
|
||||||
0, VK_SUBPASS_EXTERNAL, vk::PipelineStageFlagBits::eAllGraphics, vk::PipelineStageFlagBits::eAllGraphics,
|
0, VK_SUBPASS_EXTERNAL, vk::PipelineStageFlagBits::eAllGraphics, vk::PipelineStageFlagBits::eAllGraphics,
|
||||||
vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eColorAttachmentWrite, vk::DependencyFlagBits::eByRegion
|
vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eColorAttachmentWrite, vk::DependencyFlagBits::eByRegion
|
||||||
)};
|
)
|
||||||
|
};
|
||||||
|
|
||||||
renderPassInfo.setDependencies(subpassDependencies);
|
renderPassInfo.setDependencies(subpassDependencies);
|
||||||
|
|
||||||
|
@ -892,8 +894,8 @@ using VulkanDynamicLoader = vk::detail::DynamicLoader;
|
||||||
using VulkanDynamicLoader = vk::DynamicLoader;
|
using VulkanDynamicLoader = vk::DynamicLoader;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
void RendererVK::initGraphicsContext(SDL_Window* window) {
|
void RendererVK::initGraphicsContext(void* windowPointer) {
|
||||||
targetWindow = window;
|
targetWindow = (SDL_Window*)windowPointer;
|
||||||
// Resolve all instance function pointers
|
// Resolve all instance function pointers
|
||||||
static VulkanDynamicLoader dl;
|
static VulkanDynamicLoader dl;
|
||||||
VULKAN_HPP_DEFAULT_DISPATCHER.init(dl.getProcAddress<PFN_vkGetInstanceProcAddr>("vkGetInstanceProcAddr"));
|
VULKAN_HPP_DEFAULT_DISPATCHER.init(dl.getProcAddress<PFN_vkGetInstanceProcAddr>("vkGetInstanceProcAddr"));
|
||||||
|
@ -978,8 +980,8 @@ void RendererVK::initGraphicsContext(SDL_Window* window) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create surface
|
// Create surface
|
||||||
if (window) {
|
if (targetWindow) {
|
||||||
if (VkSurfaceKHR newSurface; SDL_Vulkan_CreateSurface(window, instance.get(), &newSurface)) {
|
if (VkSurfaceKHR newSurface; SDL_Vulkan_CreateSurface(targetWindow, instance.get(), &newSurface)) {
|
||||||
swapchainSurface = newSurface;
|
swapchainSurface = newSurface;
|
||||||
} else {
|
} else {
|
||||||
Helpers::warn("Error creating Vulkan surface");
|
Helpers::warn("Error creating Vulkan surface");
|
||||||
|
@ -1127,7 +1129,7 @@ void RendererVK::initGraphicsContext(SDL_Window* window) {
|
||||||
vk::Extent2D swapchainExtent;
|
vk::Extent2D swapchainExtent;
|
||||||
{
|
{
|
||||||
int windowWidth, windowHeight;
|
int windowWidth, windowHeight;
|
||||||
SDL_Vulkan_GetDrawableSize(window, &windowWidth, &windowHeight);
|
SDL_Vulkan_GetDrawableSize(targetWindow, &windowWidth, &windowHeight);
|
||||||
swapchainExtent.width = windowWidth;
|
swapchainExtent.width = windowWidth;
|
||||||
swapchainExtent.height = windowHeight;
|
swapchainExtent.height = windowHeight;
|
||||||
}
|
}
|
||||||
|
@ -1275,7 +1277,8 @@ void RendererVK::initGraphicsContext(SDL_Window* window) {
|
||||||
|
|
||||||
static vk::DescriptorSetLayoutBinding displayShaderLayout[] = {
|
static vk::DescriptorSetLayoutBinding displayShaderLayout[] = {
|
||||||
{// Just a singular texture slot
|
{// Just a singular texture slot
|
||||||
0, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment},
|
0, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
if (auto createResult = Vulkan::DescriptorUpdateBatch::create(device.get()); createResult.has_value()) {
|
if (auto createResult = Vulkan::DescriptorUpdateBatch::create(device.get()); createResult.has_value()) {
|
||||||
|
@ -1407,7 +1410,8 @@ void RendererVK::clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 co
|
||||||
|
|
||||||
static vk::ImageSubresourceRange depthStencilRanges[2] = {
|
static vk::ImageSubresourceRange depthStencilRanges[2] = {
|
||||||
vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1),
|
vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1),
|
||||||
vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eStencil, 0, 1, 0, 1)};
|
vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eStencil, 0, 1, 0, 1)
|
||||||
|
};
|
||||||
|
|
||||||
// Clear RenderTarget
|
// Clear RenderTarget
|
||||||
getCurrentCommandBuffer().clearDepthStencilImage(
|
getCurrentCommandBuffer().clearDepthStencilImage(
|
||||||
|
|
|
@ -168,7 +168,8 @@ MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent)
|
||||||
} else if (usingVk) {
|
} else if (usingVk) {
|
||||||
Helpers::panic("Vulkan on Qt is currently WIP, try the SDL frontend instead!");
|
Helpers::panic("Vulkan on Qt is currently WIP, try the SDL frontend instead!");
|
||||||
} else if (usingMtl) {
|
} else if (usingMtl) {
|
||||||
Helpers::panic("Metal on Qt currently doesn't work, try the SDL frontend instead!");
|
emu->initGraphicsContext((void*)nullptr);
|
||||||
|
emu->getRenderer()->setMTKLayer(screen->getMTKLayer());
|
||||||
} else {
|
} else {
|
||||||
Helpers::panic("Unsupported graphics backend for Qt frontend!");
|
Helpers::panic("Unsupported graphics backend for Qt frontend!");
|
||||||
}
|
}
|
||||||
|
@ -213,6 +214,8 @@ void MainWindow::emuThreadMainLoop() {
|
||||||
void MainWindow::swapEmuBuffer() {
|
void MainWindow::swapEmuBuffer() {
|
||||||
if (usingGL) {
|
if (usingGL) {
|
||||||
screen->getGLContext()->SwapBuffers();
|
screen->getGLContext()->SwapBuffers();
|
||||||
|
} else if (usingMtl) {
|
||||||
|
// The renderer itself calls presentDrawable to swap buffers on Metal
|
||||||
} else {
|
} else {
|
||||||
Helpers::panic("[Qt] Don't know how to swap buffers for the current rendering backend :(");
|
Helpers::panic("[Qt] Don't know how to swap buffers for the current rendering backend :(");
|
||||||
}
|
}
|
||||||
|
|
51
src/panda_qt/metal_context.mm
Normal file
51
src/panda_qt/metal_context.mm
Normal file
|
@ -0,0 +1,51 @@
|
||||||
|
#import <AppKit/AppKit.h>
|
||||||
|
#import <QuartzCore/CAMetalLayer.h>
|
||||||
|
#import <Metal/Metal.h>
|
||||||
|
#import <Metal/Metal.hpp>
|
||||||
|
#import <QuartzCore/QuartzCore.hpp>
|
||||||
|
#import <QWindow>
|
||||||
|
|
||||||
|
#import "panda_qt/screen.hpp"
|
||||||
|
|
||||||
|
bool ScreenWidget::createMetalContext() {
|
||||||
|
NSView* nativeView = (NSView*)this->winId();
|
||||||
|
CAMetalLayer* metalLayer = [CAMetalLayer layer];
|
||||||
|
|
||||||
|
if (!metalLayer) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
id<MTLDevice> metalDevice = MTLCreateSystemDefaultDevice();
|
||||||
|
|
||||||
|
if (!metalDevice) {
|
||||||
|
NSLog(@"Failed to create metal device");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
metalLayer.device = metalDevice;
|
||||||
|
metalLayer.framebufferOnly = NO;
|
||||||
|
metalLayer.pixelFormat = MTLPixelFormatBGRA8Unorm;
|
||||||
|
|
||||||
|
CGFloat scale = [nativeView window].backingScaleFactor;
|
||||||
|
CGSize pointSize = nativeView.bounds.size;
|
||||||
|
|
||||||
|
metalLayer.contentsScale = scale;
|
||||||
|
metalLayer.drawableSize = CGSizeMake(pointSize.width * scale, pointSize.height * scale);
|
||||||
|
|
||||||
|
[nativeView setLayer:metalLayer];
|
||||||
|
[nativeView setWantsLayer:YES];
|
||||||
|
|
||||||
|
CA::MetalLayer* cppLayer = (CA::MetalLayer*)metalLayer;
|
||||||
|
mtkLayer = static_cast<void*>(cppLayer);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ScreenWidget::resizeMetalView() {
|
||||||
|
NSView* view = (NSView*)this->windowHandle()->winId();
|
||||||
|
CAMetalLayer* metalLayer = (CAMetalLayer*)[view layer];
|
||||||
|
|
||||||
|
if (metalLayer) {
|
||||||
|
metalLayer.drawableSize = CGSizeMake(surfaceWidth, surfaceHeight);
|
||||||
|
}
|
||||||
|
}
|
|
@ -31,9 +31,17 @@ ScreenWidget::ScreenWidget(ResizeCallback resizeCallback, QWidget* parent) : QWi
|
||||||
setMouseTracking(true);
|
setMouseTracking(true);
|
||||||
show();
|
show();
|
||||||
|
|
||||||
|
if (api == API::OpenGL) {
|
||||||
if (!createGLContext()) {
|
if (!createGLContext()) {
|
||||||
Helpers::panic("Failed to create GL context for display");
|
Helpers::panic("Failed to create GL context for display");
|
||||||
}
|
}
|
||||||
|
} else if (api == API::Metal) {
|
||||||
|
if (!createMetalContext()) {
|
||||||
|
Helpers::panic("Failed to create Metal context for display");
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
Helpers::panic("Unspported api for Qt screen widget");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ScreenWidget::resizeEvent(QResizeEvent* event) {
|
void ScreenWidget::resizeEvent(QResizeEvent* event) {
|
||||||
|
@ -47,15 +55,18 @@ void ScreenWidget::resizeEvent(QResizeEvent* event) {
|
||||||
this->windowInfo = *windowInfo;
|
this->windowInfo = *windowInfo;
|
||||||
}
|
}
|
||||||
|
|
||||||
reloadScreenCoordinates();
|
if (api == API::Metal) {
|
||||||
|
resizeMetalView();
|
||||||
|
}
|
||||||
|
|
||||||
// This will call take care of calling resizeSurface from the emulator thread
|
reloadScreenCoordinates();
|
||||||
|
// This will call take care of calling resizeSurface from the emulator thread, as the GL renderer must resize from the emu thread
|
||||||
resizeCallback(surfaceWidth, surfaceHeight);
|
resizeCallback(surfaceWidth, surfaceHeight);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Note: This will run on the emulator thread, we don't want any Qt calls happening there.
|
// Note: This will run on the emulator thread, we don't want any Qt calls happening there.
|
||||||
void ScreenWidget::resizeSurface(u32 width, u32 height) {
|
void ScreenWidget::resizeSurface(u32 width, u32 height) {
|
||||||
if (previousWidth != width || previousHeight != height) {
|
if (api == API::OpenGL && (previousWidth != width || previousHeight != height)) {
|
||||||
if (glContext) {
|
if (glContext) {
|
||||||
glContext->ResizeSurface(width, height);
|
glContext->ResizeSurface(width, height);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue