diff --git a/src/core/PICA/gpu.cpp b/src/core/PICA/gpu.cpp index f5d26784..e38f4416 100644 --- a/src/core/PICA/gpu.cpp +++ b/src/core/PICA/gpu.cpp @@ -138,7 +138,7 @@ void GPU::drawArrays(bool indexed) { if (config.accelerateShaders) { // If we are potentially going to use hw shaders, gather necessary to do vertex fetch, index buffering, etc on the GPU - // This includes parsing which vertices to upload, getting pointers to the index buffer data & vertex data, and so on + // This includes parsing which vertices to upload, getting pointers to the index buffer data & vertex data, and so on getAcceleratedDrawInfo(accel, indexed); } @@ -182,6 +182,7 @@ void GPU::drawArrays() { // We can have up to 16 attributes, each one consisting of 4 floats constexpr u32 maxAttrSizeInFloats = 16 * 4; + setVsOutputMask(regs[PICA::InternalRegs::VertexShaderOutputMask]); // Base address for vertex attributes // The vertex base is always on a quadword boundary because the PICA does weird alignment shit any time possible