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[PICA] Implement SLTI
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2 changed files with 24 additions and 0 deletions
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@ -23,6 +23,7 @@ namespace ShaderOpcodes {
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RSQ = 0x0F,
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MOVA = 0x12,
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MOV = 0x13,
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SLTI = 0x1B,
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NOP = 0x21,
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END = 0x22,
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CALL = 0x24,
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@ -111,6 +112,7 @@ class PICAShader {
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void mul(u32 instruction);
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void rcp(u32 instruction);
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void rsq(u32 instruction);
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void slti(u32 instruction);
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// src1, src2 and src3 have different negation & component swizzle bits in the operand descriptor
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// https://problemkaputt.github.io/gbatek.htm#3dsgpushaderinstructionsetopcodesummary in the
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