[PICA] Implement SLTI

This commit is contained in:
wheremyfoodat 2023-03-12 05:05:19 +02:00
parent 26cce7c58f
commit c6fed2641c
2 changed files with 24 additions and 0 deletions

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@ -23,6 +23,7 @@ namespace ShaderOpcodes {
RSQ = 0x0F,
MOVA = 0x12,
MOV = 0x13,
SLTI = 0x1B,
NOP = 0x21,
END = 0x22,
CALL = 0x24,
@ -111,6 +112,7 @@ class PICAShader {
void mul(u32 instruction);
void rcp(u32 instruction);
void rsq(u32 instruction);
void slti(u32 instruction);
// src1, src2 and src3 have different negation & component swizzle bits in the operand descriptor
// https://problemkaputt.github.io/gbatek.htm#3dsgpushaderinstructionsetopcodesummary in the