From c9642292aa3aa9f10edd3d0f21521b30a6140c77 Mon Sep 17 00:00:00 2001 From: fleroviux Date: Sat, 17 Jun 2023 02:06:05 +0200 Subject: [PATCH] [GPU] Do scale on the final texture combiner output, not the individual sources --- src/core/renderer_gl/renderer_gl.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/core/renderer_gl/renderer_gl.cpp b/src/core/renderer_gl/renderer_gl.cpp index 1b20ca78..06e6d505 100644 --- a/src/core/renderer_gl/renderer_gl.cpp +++ b/src/core/renderer_gl/renderer_gl.cpp @@ -118,9 +118,6 @@ const char* fragmentShader = R"( case 7u: final.a = 1.0 - source.b; break; // One minus source blue } - final.rgb *= float(1 << (u_textureEnvScale[tev_id] & 3u)); - final.a *= float(1 << ((u_textureEnvScale[tev_id] >> 16) & 3u)); - return final; } @@ -162,6 +159,9 @@ const char* fragmentShader = R"( default: break; // TODO: figure out what the undocumented values do } + result.rgb *= float(1 << (u_textureEnvScale[tev_id] & 3u)); + result.a *= float(1 << ((u_textureEnvScale[tev_id] >> 16) & 3u)); + return result; }