From 0713d95086324c42b4358833d28238bb0327cc5e Mon Sep 17 00:00:00 2001 From: rankun Date: Sun, 19 Jan 2020 22:41:40 +0800 Subject: [PATCH] fix: remove redundant restrictmouse grabCursor has achieved this effect --- .../inputconvert/inputconvertgame.cpp | 39 ++----------------- 1 file changed, 3 insertions(+), 36 deletions(-) diff --git a/QtScrcpy/device/controller/inputconvert/inputconvertgame.cpp b/QtScrcpy/device/controller/inputconvert/inputconvertgame.cpp index 67d90b0..c550e51 100644 --- a/QtScrcpy/device/controller/inputconvert/inputconvertgame.cpp +++ b/QtScrcpy/device/controller/inputconvert/inputconvertgame.cpp @@ -4,35 +4,6 @@ #include "inputconvertgame.h" -#ifdef _WIN32 - -#define WIN32_LEAN_AND_MEAN -#include -#include -// restrict mouse into a window -static void restrictMouse(const int left, const int right, - const int top, const int bottom) -{ - RECT mainWinRect; // RECT is defined in - mainWinRect.left = static_cast(left); - mainWinRect.right = static_cast(right); - mainWinRect.top = static_cast(top); - mainWinRect.bottom = static_cast(bottom); - ClipCursor(&mainWinRect); // Windows API -} -static void freeMouse() -{ - ClipCursor(nullptr); -} - -#else // linux and macos -static void restrictMouse(const int left, const int right, - const int top, const int bottom) -{} -static void freeMouse() -{} -#endif - #define CURSOR_POS_CHECK 50 InputConvertGame::InputConvertGame(Controller* controller) @@ -363,15 +334,14 @@ bool InputConvertGame::processMouseMove(const QMouseEvent *from) if (QEvent::MouseMove != from->type()) { return false; } - if(m_ctrlMouseMove.touching){ + if (m_ctrlMouseMove.touching) { QPointF mousePos = from->localPos(); mousePos.rx() /= m_showSize.width(); mousePos.ry() /= m_showSize.height(); QPointF offset = mousePos - m_ctrlMouseMove.startPosRel; //qDebug()<localPos()<<" - "<0.95 || mousePos.y()<0.05 || mousePos.y()>0.95) - { + if(mousePos.x()<0.05 || mousePos.x()>0.95 || mousePos.y()<0.05 || mousePos.y()>0.95) { //qDebug()<<"reset"; mouseMoveStopTouch(); mouseMoveStartTouch(from); @@ -379,12 +349,11 @@ bool InputConvertGame::processMouseMove(const QMouseEvent *from) offset /= m_keyMap.getMouseMoveMap().speedRatio; m_ctrlMouseMove.lastPosRel = m_ctrlMouseMove.startPosRel + offset; mouseMoveMovingTouch(m_ctrlMouseMove.lastPosRel); - }else{ + } else { m_ctrlMouseMove.touching = true; mouseMoveStartTouch(from); int left = from->globalX() - from->x(); int top = from->globalY() - from->y(); - restrictMouse(left, left + m_showSize.width(), top, top+m_showSize.height()); } return true; } @@ -444,12 +413,10 @@ bool InputConvertGame::switchGameMap() #else QGuiApplication::setOverrideCursor(QCursor(Qt::CrossCursor)); #endif - //restrictMouse(); // called at the first run of processMouseMove() } else { if(m_ctrlMouseMove.touching) mouseMoveStopTouch(); QGuiApplication::restoreOverrideCursor(); - freeMouse(); } return m_gameMap; }