opengl渲染yuv成功

This commit is contained in:
rankun 2018-10-24 20:12:46 +08:00
parent e699468595
commit 131ade1736
4 changed files with 35 additions and 67 deletions

View file

@ -80,31 +80,6 @@ void Decoder::stopDecode()
wait();
}
void saveAVFrame_YUV_ToTempFile(AVFrame *pFrame, QByteArray& buffer)
{
int t_frameWidth = pFrame->width;
int t_frameHeight = pFrame->height;
int t_yPerRowBytes = pFrame->linesize[0];
int t_uPerRowBytes = pFrame->linesize[1];
int t_vPerRowBytes = pFrame->linesize[2];
for(int i = 0;i< t_frameHeight ;i++)
{
buffer.append((char*)(pFrame->data[0]+i*t_yPerRowBytes), t_frameWidth);
}
for(int i = 0;i< t_frameHeight/2 ;i++)
{
buffer.append((char*)(pFrame->data[1]+i*t_uPerRowBytes), t_frameWidth/2);
}
for(int i = 0;i< t_frameHeight/2 ;i++)
{
buffer.append((char*)(pFrame->data[2]+i*t_vPerRowBytes), t_frameWidth/2);
}
}
void Decoder::run()
{
unsigned char *decoderBuffer = Q_NULLPTR;
@ -118,7 +93,6 @@ void Decoder::run()
AVFrame* rgbDecoderFrame = Q_NULLPTR;
yuvDecoderFrame = av_frame_alloc();
rgbDecoderFrame = av_frame_alloc();
quint8 *outBuffer = Q_NULLPTR;
bool isFormatCtxOpen = false;
bool isCodecCtxOpen = false;
@ -189,10 +163,13 @@ void Decoder::run()
ret = avcodec_receive_frame(codecCtx, yuvDecoderFrame);
if (!ret) {
// a frame was received
QByteArray buffer;
saveAVFrame_YUV_ToTempFile(yuvDecoderFrame, buffer);
emit getOneFrame(buffer, codecCtx->width, codecCtx->height);
emit getOneFrame(yuvDecoderFrame->data[0], yuvDecoderFrame->data[1], yuvDecoderFrame->data[2],
yuvDecoderFrame->linesize[0], yuvDecoderFrame->linesize[1], yuvDecoderFrame->linesize[2]);
qDebug() << "emit getOneFrame";
/*
// m_conver转换yuv为rgb是使用cpu转的占用cpu太高改用opengl渲染yuv
// QImage的copy也非常占用内存此方案不考虑
if (!m_conver.isInit()) {
qDebug() << "decoder frame format" << yuvDecoderFrame->format;
m_conver.setSrcFrameInfo(codecCtx->width, codecCtx->height, AV_PIX_FMT_YUV420P);
@ -202,15 +179,10 @@ void Decoder::run()
if (!outBuffer) {
outBuffer=new quint8[avpicture_get_size(AV_PIX_FMT_RGB32, codecCtx->width, codecCtx->height)];
avpicture_fill((AVPicture *)rgbDecoderFrame, outBuffer, AV_PIX_FMT_RGB32, codecCtx->width, codecCtx->height);
}
// tc games 3% ???
// scrcpy 7% cpu
// 5% cpu
//m_conver.convert(yuvDecoderFrame, rgbDecoderFrame);
// 8% cpu
}
m_conver.convert(yuvDecoderFrame, rgbDecoderFrame);
//QImage tmpImg((uchar *)outBuffer, codecCtx->width, codecCtx->height, QImage::Format_RGB32);
//QImage image = tmpImg.copy(); //把图像复制一份 传递给界面显示
// 16% cpu
//QImage image = tmpImg.copy();
//emit getOneImage(image);
*/
} else if (ret != AVERROR(EAGAIN)) {
@ -258,9 +230,6 @@ runQuit:
avcodec_free_context(&codecCtx);
}
if (outBuffer) {
delete[] outBuffer;
}
if (yuvDecoderFrame) {
av_free(yuvDecoderFrame);
}

View file

@ -30,7 +30,8 @@ public:
void stopDecode();
signals:
void getOneFrame(QByteArray buffer, quint32 width, quint32 height);
void getOneFrame(quint8* bufferY, quint8* bufferU, quint8* bufferV, quint32 linesizeY, quint32 linesizeU, quint32 linesizeV);
protected:
void run();

View file

@ -21,25 +21,15 @@ GLYuvWidget::~GLYuvWidget()
doneCurrent();
}
void GLYuvWidget::slotShowYuv(QByteArray buffer, uint width, uint height)
void GLYuvWidget::slotShowYuv(quint8* bufferY, quint8* bufferU, quint8* bufferV, quint32 linesizeY, quint32 linesizeU, quint32 linesizeV)
{
m_videoWidth = width;
m_videoHeight = height;
QFile *file = new QFile;
file->setFileName("android.yuv");
bool ok = file->open(QIODevice::WriteOnly | QIODevice::Append);
if(ok) {
QDataStream out(file);
//out.setVersion(QDataStream::Qt_5_7);
out << buffer;
file->close();
delete(file);
}
m_buffer.setRawData(buffer, buffer.size());
m_yuvPtr = m_buffer.data();
qDebug() << "slotShowYuv";
m_bufferY = bufferY;
m_bufferU = bufferU;
m_bufferV = bufferV;
m_linesizeY = linesizeY;
m_linesizeU = linesizeU;
m_linesizeV = linesizeV;
update();
}
@ -146,8 +136,9 @@ void GLYuvWidget::inittexture()
glActiveTexture(GL_TEXTURE0); //激活纹理单元GL_TEXTURE0,系统里面的
glBindTexture(GL_TEXTURE_2D, m_idY); //绑定y分量纹理对象id到激活的纹理单元
glPixelStorei(GL_UNPACK_ROW_LENGTH, m_linesizeY);
//使用内存中的数据创建真正的y分量纹理数据
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, m_videoWidth, m_videoHeight, 0, GL_RED, GL_UNSIGNED_BYTE, m_yuvPtr);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, m_videoWidth, m_videoHeight, 0, GL_RED, GL_UNSIGNED_BYTE, m_bufferY);
//https://blog.csdn.net/xipiaoyouzi/article/details/53584798 纹理参数解析
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@ -156,8 +147,9 @@ void GLYuvWidget::inittexture()
glActiveTexture(GL_TEXTURE1); //激活纹理单元GL_TEXTURE1
glBindTexture(GL_TEXTURE1, m_idU);
glPixelStorei(GL_UNPACK_ROW_LENGTH, m_linesizeU);
//使用内存中的数据创建真正的u分量纹理数据
glTexImage2D(GL_TEXTURE_2D,0,GL_RED, m_videoWidth >> 1, m_videoHeight >> 1, 0, GL_RED, GL_UNSIGNED_BYTE, m_yuvPtr + m_videoWidth * m_videoHeight);
glTexImage2D(GL_TEXTURE_2D,0,GL_RED, m_videoWidth >> 1, m_videoHeight >> 1, 0, GL_RED, GL_UNSIGNED_BYTE, m_bufferU);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@ -165,8 +157,9 @@ void GLYuvWidget::inittexture()
glActiveTexture(GL_TEXTURE2); //激活纹理单元GL_TEXTURE2
glBindTexture(GL_TEXTURE_2D, m_idV);
glPixelStorei(GL_UNPACK_ROW_LENGTH, m_linesizeV);
//使用内存中的数据创建真正的v分量纹理数据
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, m_videoWidth >> 1, m_videoHeight >> 1, 0, GL_RED, GL_UNSIGNED_BYTE, m_yuvPtr + m_videoWidth * m_videoHeight * 5 / 4);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, m_videoWidth >> 1, m_videoHeight >> 1, 0, GL_RED, GL_UNSIGNED_BYTE, m_bufferV);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@ -175,6 +168,7 @@ void GLYuvWidget::inittexture()
void GLYuvWidget::paintGL()
{
qDebug() << "paintGL()";
inittexture();
//指定y纹理要使用新值
glUniform1i(m_textureUniformY, 0);

View file

@ -18,7 +18,7 @@ public:
public slots:
//显示一帧Yuv图像
void slotShowYuv(QByteArray buffer, uint width, uint height);
void slotShowYuv(quint8* bufferY, quint8* bufferU, quint8* bufferV, quint32 linesizeY, quint32 linesizeU, quint32 linesizeV);
protected:
void initializeGL() Q_DECL_OVERRIDE;
@ -45,11 +45,15 @@ private:
GLuint m_idV = 0;
// 视频宽高
quint32 m_videoWidth;
quint32 m_videoHeight;
quint32 m_videoWidth = 1080;
quint32 m_videoHeight = 2160;
char *m_yuvPtr = Q_NULLPTR;
QByteArray m_buffer;
quint8* m_bufferY = Q_NULLPTR;
quint8* m_bufferU = Q_NULLPTR;
quint8* m_bufferV = Q_NULLPTR;
quint32 m_linesizeY = 0;
quint32 m_linesizeU = 0;
quint32 m_linesizeV = 0;
};
#endif // GLYUVWIDGET_H