mirror of
https://github.com/barry-ran/QtScrcpy.git
synced 2025-04-20 11:35:56 +00:00
调整项目文件结构
This commit is contained in:
parent
c294839464
commit
1a4788784c
32 changed files with 491 additions and 776 deletions
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@ -29,46 +29,35 @@ DEFINES += QT_DEPRECATED_WARNINGS
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SOURCES += \
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main.cpp \
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dialog.cpp \
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adbprocess.cpp \
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decoder.cpp \
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server.cpp \
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convert.cpp \
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frames.cpp \
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fpscounter.cpp \
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qyuvopenglwidget.cpp \
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videoform.cpp \
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devicesocket.cpp \
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tcpserver.cpp \
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controlevent.cpp \
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controller.cpp
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videoform.cpp
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HEADERS += \
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dialog.h \
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adbprocess.h \
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decoder.h \
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server.h \
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convert.h \
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frames.h \
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fpscounter.h \
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qyuvopenglwidget.h \
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videoform.h \
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devicesocket.h \
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tcpserver.h \
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qscrcpyevent.h \
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controlevent.h \
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controller.h
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videoform.h
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FORMS += \
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dialog.ui \
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videoform.ui
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#子工程
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include ($$PWD/common/common.pri)
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include ($$PWD/server/server.pri)
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include ($$PWD/adb/adb.pri)
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include ($$PWD/decoder/decoder.pri)
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include ($$PWD/render/render.pri)
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include ($$PWD/android/android.pri)
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include ($$PWD/inputcontrol/inputcontrol.pri)
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# 附加包含路径
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INCLUDEPATH += \
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$$PWD/ffmpeg/include \
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$$PWD/android
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$$PWD/common \
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$$PWD/server \
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$$PWD/adb \
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$$PWD/decoder \
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$$PWD/render \
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$$PWD/android \
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$$PWD/inputcontrol
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# 依赖库
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LIBS += \
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@ -1,318 +0,0 @@
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<value type="QString" key="ProjectExplorer.ProjectConfiguration.DefaultDisplayName">部署设置</value>
|
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.DisplayName"></value>
|
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.Id">ProjectExplorer.DefaultDeployConfiguration</value>
|
||||
</valuemap>
|
||||
<value type="int" key="ProjectExplorer.Target.DeployConfigurationCount">1</value>
|
||||
<valuemap type="QVariantMap" key="ProjectExplorer.Target.PluginSettings"/>
|
||||
<valuemap type="QVariantMap" key="ProjectExplorer.Target.RunConfiguration.0">
|
||||
<value type="bool" key="Analyzer.QmlProfiler.AggregateTraces">false</value>
|
||||
<value type="bool" key="Analyzer.QmlProfiler.FlushEnabled">false</value>
|
||||
<value type="uint" key="Analyzer.QmlProfiler.FlushInterval">1000</value>
|
||||
<value type="QString" key="Analyzer.QmlProfiler.LastTraceFile"></value>
|
||||
<value type="bool" key="Analyzer.QmlProfiler.Settings.UseGlobalSettings">true</value>
|
||||
<valuelist type="QVariantList" key="Analyzer.Valgrind.AddedSuppressionFiles"/>
|
||||
<value type="bool" key="Analyzer.Valgrind.Callgrind.CollectBusEvents">false</value>
|
||||
<value type="bool" key="Analyzer.Valgrind.Callgrind.CollectSystime">false</value>
|
||||
<value type="bool" key="Analyzer.Valgrind.Callgrind.EnableBranchSim">false</value>
|
||||
<value type="bool" key="Analyzer.Valgrind.Callgrind.EnableCacheSim">false</value>
|
||||
<value type="bool" key="Analyzer.Valgrind.Callgrind.EnableEventToolTips">true</value>
|
||||
<value type="double" key="Analyzer.Valgrind.Callgrind.MinimumCostRatio">0.01</value>
|
||||
<value type="double" key="Analyzer.Valgrind.Callgrind.VisualisationMinimumCostRatio">10</value>
|
||||
<value type="bool" key="Analyzer.Valgrind.FilterExternalIssues">true</value>
|
||||
<value type="int" key="Analyzer.Valgrind.LeakCheckOnFinish">1</value>
|
||||
<value type="int" key="Analyzer.Valgrind.NumCallers">25</value>
|
||||
<valuelist type="QVariantList" key="Analyzer.Valgrind.RemovedSuppressionFiles"/>
|
||||
<value type="int" key="Analyzer.Valgrind.SelfModifyingCodeDetection">1</value>
|
||||
<value type="bool" key="Analyzer.Valgrind.Settings.UseGlobalSettings">true</value>
|
||||
<value type="bool" key="Analyzer.Valgrind.ShowReachable">false</value>
|
||||
<value type="bool" key="Analyzer.Valgrind.TrackOrigins">true</value>
|
||||
<value type="QString" key="Analyzer.Valgrind.ValgrindExecutable">valgrind</value>
|
||||
<valuelist type="QVariantList" key="Analyzer.Valgrind.VisibleErrorKinds">
|
||||
<value type="int">0</value>
|
||||
<value type="int">1</value>
|
||||
<value type="int">2</value>
|
||||
<value type="int">3</value>
|
||||
<value type="int">4</value>
|
||||
<value type="int">5</value>
|
||||
<value type="int">6</value>
|
||||
<value type="int">7</value>
|
||||
<value type="int">8</value>
|
||||
<value type="int">9</value>
|
||||
<value type="int">10</value>
|
||||
<value type="int">11</value>
|
||||
<value type="int">12</value>
|
||||
<value type="int">13</value>
|
||||
<value type="int">14</value>
|
||||
</valuelist>
|
||||
<value type="int" key="PE.EnvironmentAspect.Base">2</value>
|
||||
<valuelist type="QVariantList" key="PE.EnvironmentAspect.Changes"/>
|
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.DefaultDisplayName">QtScrcpy</value>
|
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.DisplayName"></value>
|
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.Id">Qt4ProjectManager.Qt4RunConfiguration:G:/mygitcode/QtScrcpy/src/QtScrcpy.pro</value>
|
||||
<value type="bool" key="QmakeProjectManager.QmakeRunConfiguration.UseLibrarySearchPath">true</value>
|
||||
<value type="QString" key="Qt4ProjectManager.Qt4RunConfiguration.CommandLineArguments"></value>
|
||||
<value type="QString" key="Qt4ProjectManager.Qt4RunConfiguration.ProFile">QtScrcpy.pro</value>
|
||||
<value type="bool" key="Qt4ProjectManager.Qt4RunConfiguration.UseDyldImageSuffix">false</value>
|
||||
<value type="QString" key="Qt4ProjectManager.Qt4RunConfiguration.UserWorkingDirectory"></value>
|
||||
<value type="QString" key="Qt4ProjectManager.Qt4RunConfiguration.UserWorkingDirectory.default">G:/mygitcode/QtScrcpy/build-QtScrcpy-Desktop_Qt_5_9_6_MSVC2015_32bit-Debug</value>
|
||||
<value type="uint" key="RunConfiguration.QmlDebugServerPort">3768</value>
|
||||
<value type="bool" key="RunConfiguration.UseCppDebugger">false</value>
|
||||
<value type="bool" key="RunConfiguration.UseCppDebuggerAuto">true</value>
|
||||
<value type="bool" key="RunConfiguration.UseMultiProcess">false</value>
|
||||
<value type="bool" key="RunConfiguration.UseQmlDebugger">false</value>
|
||||
<value type="bool" key="RunConfiguration.UseQmlDebuggerAuto">true</value>
|
||||
</valuemap>
|
||||
<value type="int" key="ProjectExplorer.Target.RunConfigurationCount">1</value>
|
||||
</valuemap>
|
||||
</data>
|
||||
<data>
|
||||
<variable>ProjectExplorer.Project.TargetCount</variable>
|
||||
<value type="int">1</value>
|
||||
</data>
|
||||
<data>
|
||||
<variable>ProjectExplorer.Project.Updater.FileVersion</variable>
|
||||
<value type="int">18</value>
|
||||
</data>
|
||||
<data>
|
||||
<variable>Version</variable>
|
||||
<value type="int">18</value>
|
||||
</data>
|
||||
</qtcreator>
|
5
src/adb/adb.pri
Normal file
5
src/adb/adb.pri
Normal file
|
@ -0,0 +1,5 @@
|
|||
HEADERS += \
|
||||
$$PWD/adbprocess.h
|
||||
|
||||
SOURCES += \
|
||||
$$PWD/adbprocess.cpp
|
3
src/android/android.pri
Normal file
3
src/android/android.pri
Normal file
|
@ -0,0 +1,3 @@
|
|||
HEADERS += \
|
||||
$$PWD/input.h \
|
||||
$$PWD/keycodes.h
|
2
src/common/common.pri
Normal file
2
src/common/common.pri
Normal file
|
@ -0,0 +1,2 @@
|
|||
HEADERS += \
|
||||
$$PWD/qscrcpyevent.h
|
12
src/decoder/decoder.pri
Normal file
12
src/decoder/decoder.pri
Normal file
|
@ -0,0 +1,12 @@
|
|||
HEADERS += \
|
||||
$$PWD/convert.h \
|
||||
$$PWD/decoder.h \
|
||||
$$PWD/frames.h \
|
||||
$$PWD/fpscounter.h
|
||||
|
||||
SOURCES += \
|
||||
$$PWD/convert.cpp \
|
||||
$$PWD/decoder.cpp \
|
||||
$$PWD/frames.cpp \
|
||||
$$PWD/fpscounter.cpp
|
||||
|
|
@ -1,71 +1,71 @@
|
|||
#include <QTimerEvent>
|
||||
#include <QDebug>
|
||||
|
||||
#include "fpscounter.h"
|
||||
|
||||
FpsCounter::FpsCounter(QObject* parent) : QObject(parent)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
FpsCounter::~FpsCounter()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void FpsCounter::start()
|
||||
{
|
||||
resetCounter();
|
||||
startCounterTimer();
|
||||
}
|
||||
|
||||
void FpsCounter::stop()
|
||||
{
|
||||
stopCounterTimer();
|
||||
resetCounter();
|
||||
}
|
||||
|
||||
bool FpsCounter::isStarted()
|
||||
{
|
||||
return m_counterTimer;
|
||||
}
|
||||
|
||||
void FpsCounter::addRenderedFrame()
|
||||
{
|
||||
m_rendered++;
|
||||
}
|
||||
|
||||
void FpsCounter::addSkippedFrame()
|
||||
{
|
||||
m_skipped++;
|
||||
}
|
||||
|
||||
void FpsCounter::timerEvent(QTimerEvent *event)
|
||||
{
|
||||
if (event && m_counterTimer == event->timerId()) {
|
||||
m_curRendered = m_rendered;
|
||||
m_curSkipped = m_skipped;
|
||||
resetCounter();
|
||||
//qInfo("FPS:%d Discard:%d", m_curRendered, m_skipped);
|
||||
}
|
||||
}
|
||||
|
||||
void FpsCounter::startCounterTimer()
|
||||
{
|
||||
stopCounterTimer();
|
||||
m_counterTimer = startTimer(1000);
|
||||
}
|
||||
|
||||
void FpsCounter::stopCounterTimer()
|
||||
{
|
||||
if (m_counterTimer) {
|
||||
killTimer(m_counterTimer);
|
||||
m_counterTimer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void FpsCounter::resetCounter()
|
||||
{
|
||||
m_rendered = 0;
|
||||
m_skipped = 0;
|
||||
}
|
||||
#include <QTimerEvent>
|
||||
#include <QDebug>
|
||||
|
||||
#include "fpscounter.h"
|
||||
|
||||
FpsCounter::FpsCounter(QObject* parent) : QObject(parent)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
FpsCounter::~FpsCounter()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void FpsCounter::start()
|
||||
{
|
||||
resetCounter();
|
||||
startCounterTimer();
|
||||
}
|
||||
|
||||
void FpsCounter::stop()
|
||||
{
|
||||
stopCounterTimer();
|
||||
resetCounter();
|
||||
}
|
||||
|
||||
bool FpsCounter::isStarted()
|
||||
{
|
||||
return m_counterTimer;
|
||||
}
|
||||
|
||||
void FpsCounter::addRenderedFrame()
|
||||
{
|
||||
m_rendered++;
|
||||
}
|
||||
|
||||
void FpsCounter::addSkippedFrame()
|
||||
{
|
||||
m_skipped++;
|
||||
}
|
||||
|
||||
void FpsCounter::timerEvent(QTimerEvent *event)
|
||||
{
|
||||
if (event && m_counterTimer == event->timerId()) {
|
||||
m_curRendered = m_rendered;
|
||||
m_curSkipped = m_skipped;
|
||||
resetCounter();
|
||||
//qInfo("FPS:%d Discard:%d", m_curRendered, m_skipped);
|
||||
}
|
||||
}
|
||||
|
||||
void FpsCounter::startCounterTimer()
|
||||
{
|
||||
stopCounterTimer();
|
||||
m_counterTimer = startTimer(1000);
|
||||
}
|
||||
|
||||
void FpsCounter::stopCounterTimer()
|
||||
{
|
||||
if (m_counterTimer) {
|
||||
killTimer(m_counterTimer);
|
||||
m_counterTimer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void FpsCounter::resetCounter()
|
||||
{
|
||||
m_rendered = 0;
|
||||
m_skipped = 0;
|
||||
}
|
|
@ -1,35 +1,35 @@
|
|||
#ifndef FPSCOUNTER_H
|
||||
#define FPSCOUNTER_H
|
||||
#include <QObject>
|
||||
|
||||
class FpsCounter : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
FpsCounter(QObject* parent = Q_NULLPTR);
|
||||
virtual ~FpsCounter();
|
||||
|
||||
void start();
|
||||
void stop();
|
||||
bool isStarted();
|
||||
void addRenderedFrame();
|
||||
void addSkippedFrame();
|
||||
|
||||
protected:
|
||||
virtual void timerEvent(QTimerEvent *event);
|
||||
|
||||
private:
|
||||
void startCounterTimer();
|
||||
void stopCounterTimer();
|
||||
void resetCounter();
|
||||
|
||||
private:
|
||||
quint32 m_counterTimer = 0;
|
||||
quint32 m_curRendered = 0;
|
||||
quint32 m_curSkipped = 0;
|
||||
|
||||
quint32 m_rendered = 0;
|
||||
quint32 m_skipped = 0;
|
||||
};
|
||||
|
||||
#endif // FPSCOUNTER_H
|
||||
#ifndef FPSCOUNTER_H
|
||||
#define FPSCOUNTER_H
|
||||
#include <QObject>
|
||||
|
||||
class FpsCounter : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
FpsCounter(QObject* parent = Q_NULLPTR);
|
||||
virtual ~FpsCounter();
|
||||
|
||||
void start();
|
||||
void stop();
|
||||
bool isStarted();
|
||||
void addRenderedFrame();
|
||||
void addSkippedFrame();
|
||||
|
||||
protected:
|
||||
virtual void timerEvent(QTimerEvent *event);
|
||||
|
||||
private:
|
||||
void startCounterTimer();
|
||||
void stopCounterTimer();
|
||||
void resetCounter();
|
||||
|
||||
private:
|
||||
quint32 m_counterTimer = 0;
|
||||
quint32 m_curRendered = 0;
|
||||
quint32 m_curSkipped = 0;
|
||||
|
||||
quint32 m_rendered = 0;
|
||||
quint32 m_skipped = 0;
|
||||
};
|
||||
|
||||
#endif // FPSCOUNTER_H
|
8
src/inputcontrol/inputcontrol.pri
Normal file
8
src/inputcontrol/inputcontrol.pri
Normal file
|
@ -0,0 +1,8 @@
|
|||
HEADERS += \
|
||||
$$PWD/controlevent.h \
|
||||
$$PWD/controller.h
|
||||
|
||||
SOURCES += \
|
||||
$$PWD/controlevent.cpp \
|
||||
$$PWD/controller.cpp
|
||||
|
|
@ -1,241 +1,241 @@
|
|||
#include <QCoreApplication>
|
||||
#include <QOpenGLTexture>
|
||||
|
||||
#include "qyuvopenglwidget.h"
|
||||
|
||||
// 存储顶点坐标和纹理坐标
|
||||
// 存在一起缓存在vbo
|
||||
// 使用glVertexAttribPointer指定访问方式即可
|
||||
static const GLfloat coordinate[] = {
|
||||
// 顶点坐标,存储4个xyz坐标
|
||||
// 坐标范围为[-1,1],中心点为 0,0
|
||||
// 二维图像z始终为0
|
||||
// GL_TRIANGLE_STRIP的绘制方式:
|
||||
// 使用前3个坐标绘制一个三角形,使用后三个坐标绘制一个三角形,正好为一个矩形
|
||||
// x y z
|
||||
-1.0f, -1.0f, 0.0f,
|
||||
1.0f, -1.0f, 0.0f,
|
||||
-1.0f, 1.0f, 0.0f,
|
||||
1.0f, 1.0f, 0.0f,
|
||||
|
||||
// 纹理坐标,存储4个xy坐标
|
||||
// 坐标范围为[0,1],左下角为 0,0
|
||||
// TODO 为什么这个顺序指定四个顶点?顶点坐标和纹理坐标如何映射的?
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
0.0f, 0.0f,
|
||||
1.0f, 0.0f
|
||||
};
|
||||
|
||||
// 顶点着色器
|
||||
static const QString s_vertShader = R"(
|
||||
attribute vec3 vertexIn; // xyz顶点坐标
|
||||
attribute vec2 textureIn; // xy纹理坐标
|
||||
varying vec2 textureOut; // 传递给片段着色器的纹理坐标
|
||||
void main(void)
|
||||
{
|
||||
gl_Position = vec4(vertexIn, 1.0); // 1.0表示vertexIn是一个顶点位置
|
||||
textureOut = textureIn; // 纹理坐标直接传递给片段着色器
|
||||
}
|
||||
)";
|
||||
|
||||
// 片段着色器
|
||||
static QString s_fragShader = R"(
|
||||
varying vec2 textureOut; // 由顶点着色器传递过来的纹理坐标
|
||||
uniform sampler2D textureY; // uniform 纹理单元,利用纹理单元可以使用多个纹理
|
||||
uniform sampler2D textureU; // sampler2D是2D采样器
|
||||
uniform sampler2D textureV; // 声明yuv三个纹理单元
|
||||
void main(void)
|
||||
{
|
||||
vec3 yuv;
|
||||
vec3 rgb;
|
||||
// 根据指定的纹理textureY和坐标textureOut来采样
|
||||
yuv.x = texture2D(textureY, textureOut).r;
|
||||
yuv.y = texture2D(textureU, textureOut).r - 0.5;
|
||||
yuv.z = texture2D(textureV, textureOut).r - 0.5;
|
||||
// 采样完转为rgb
|
||||
rgb = mat3(1.0, 1.0, 1.0,
|
||||
0.0, -0.39465, 2.03211,
|
||||
1.13983, -0.58060, 0.0) * yuv;
|
||||
// 输出颜色值
|
||||
gl_FragColor = vec4(rgb, 1.0);
|
||||
}
|
||||
)";
|
||||
|
||||
QYUVOpenGLWidget::QYUVOpenGLWidget(QWidget *parent) : QOpenGLWidget(parent)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
QYUVOpenGLWidget::~QYUVOpenGLWidget()
|
||||
{
|
||||
makeCurrent();
|
||||
m_vbo.destroy();
|
||||
deInitTextures();
|
||||
doneCurrent();
|
||||
}
|
||||
|
||||
QSize QYUVOpenGLWidget::minimumSizeHint() const
|
||||
{
|
||||
return QSize(50, 50);
|
||||
}
|
||||
|
||||
QSize QYUVOpenGLWidget::sizeHint() const
|
||||
{
|
||||
return size();
|
||||
}
|
||||
|
||||
void QYUVOpenGLWidget::setFrameSize(const QSize &frameSize)
|
||||
{
|
||||
if (m_frameSize != frameSize) {
|
||||
m_frameSize = frameSize;
|
||||
m_needUpdate = true;
|
||||
// inittexture immediately
|
||||
repaint();
|
||||
}
|
||||
}
|
||||
|
||||
const QSize& QYUVOpenGLWidget::frameSize()
|
||||
{
|
||||
return m_frameSize;
|
||||
}
|
||||
|
||||
void QYUVOpenGLWidget::updateTextures(quint8 *dataY, quint8 *dataU, quint8 *dataV, quint32 linesizeY, quint32 linesizeU, quint32 linesizeV)
|
||||
{
|
||||
if (m_textureInited) {
|
||||
updateTexture(m_texture[0], 0, dataY, linesizeY);
|
||||
updateTexture(m_texture[1], 1, dataU, linesizeU);
|
||||
updateTexture(m_texture[2], 2, dataV, linesizeV);
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
void QYUVOpenGLWidget::initializeGL()
|
||||
{
|
||||
initializeOpenGLFunctions();
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
// 顶点缓冲对象初始化
|
||||
m_vbo.create();
|
||||
m_vbo.bind();
|
||||
m_vbo.allocate(coordinate, sizeof(coordinate));
|
||||
initShader();
|
||||
// 设置背景清理色为黑色
|
||||
glClearColor(0.0,0.0,0.0,0.0);
|
||||
// 清理颜色背景
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void QYUVOpenGLWidget::paintGL()
|
||||
{
|
||||
if (m_needUpdate) {
|
||||
deInitTextures();
|
||||
initTextures();
|
||||
m_needUpdate = false;
|
||||
}
|
||||
|
||||
if (m_textureInited) {
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, m_texture[0]);
|
||||
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, m_texture[1]);
|
||||
|
||||
glActiveTexture(GL_TEXTURE2);
|
||||
glBindTexture(GL_TEXTURE_2D, m_texture[2]);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
}
|
||||
}
|
||||
|
||||
void QYUVOpenGLWidget::resizeGL(int width, int height)
|
||||
{
|
||||
glViewport(0, 0, width, height);
|
||||
repaint();
|
||||
}
|
||||
|
||||
void QYUVOpenGLWidget::initShader()
|
||||
{
|
||||
// opengles的float、int等要手动指定精度
|
||||
if (QCoreApplication::testAttribute(Qt::AA_UseOpenGLES)) {
|
||||
s_fragShader.prepend(R"(
|
||||
precision mediump int;
|
||||
precision mediump float;
|
||||
)");
|
||||
}
|
||||
m_shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, s_vertShader);
|
||||
m_shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, s_fragShader);
|
||||
m_shaderProgram.link();
|
||||
m_shaderProgram.bind();
|
||||
|
||||
// 指定顶点坐标在vbo中的访问方式
|
||||
// 参数解释:顶点坐标在shader中的参数名称,顶点坐标为float,起始偏移为0,顶点坐标类型为vec3,步幅为3个float
|
||||
m_shaderProgram.setAttributeBuffer("vertexIn", GL_FLOAT, 0, 3, 3 * sizeof(float));
|
||||
// 启用顶点属性
|
||||
m_shaderProgram.enableAttributeArray("vertexIn");
|
||||
|
||||
// 指定纹理坐标在vbo中的访问方式
|
||||
// 参数解释:纹理坐标在shader中的参数名称,纹理坐标为float,起始偏移为12个float(跳过前面存储的12个顶点坐标),纹理坐标类型为vec2,步幅为2个float
|
||||
m_shaderProgram.setAttributeBuffer("textureIn", GL_FLOAT, 12 * sizeof(float), 2, 2 * sizeof(float));
|
||||
m_shaderProgram.enableAttributeArray("textureIn");
|
||||
|
||||
// 关联片段着色器中的纹理单元和opengl中的纹理单元(opengl一般提供16个纹理单元)
|
||||
m_shaderProgram.setUniformValue("textureY", 0);
|
||||
m_shaderProgram.setUniformValue("textureU", 1);
|
||||
m_shaderProgram.setUniformValue("textureV", 2);
|
||||
}
|
||||
|
||||
void QYUVOpenGLWidget::initTextures()
|
||||
{
|
||||
// 创建纹理
|
||||
glGenTextures(1, &m_texture[0]);
|
||||
glBindTexture(GL_TEXTURE_2D, m_texture[0]);
|
||||
// 设置纹理缩放时的策略
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
// 设置st方向上纹理超出坐标时的显示策略
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, m_frameSize.width(), m_frameSize.height(), 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
glGenTextures(1, &m_texture[1]);
|
||||
glBindTexture(GL_TEXTURE_2D, m_texture[1]);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, m_frameSize.width()/2, m_frameSize.height()/2, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
glGenTextures(1, &m_texture[2]);
|
||||
glBindTexture(GL_TEXTURE_2D, m_texture[2]);
|
||||
// 设置纹理缩放时的策略
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
// 设置st方向上纹理超出坐标时的显示策略
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, m_frameSize.width()/2, m_frameSize.height()/2, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
m_textureInited = true;
|
||||
}
|
||||
|
||||
void QYUVOpenGLWidget::deInitTextures()
|
||||
{
|
||||
glDeleteTextures(3, m_texture);
|
||||
memset(m_texture, 0, 3);
|
||||
m_textureInited = false;
|
||||
}
|
||||
|
||||
void QYUVOpenGLWidget::updateTexture(GLuint texture, quint32 textureType, quint8 *pixels, quint32 stride)
|
||||
{
|
||||
if (!pixels)
|
||||
return;
|
||||
|
||||
QSize size = 0 == textureType ? m_frameSize : m_frameSize/2;
|
||||
|
||||
makeCurrent();
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size.width(), size.height(), GL_RED, GL_UNSIGNED_BYTE, pixels);
|
||||
doneCurrent();
|
||||
}
|
||||
#include <QCoreApplication>
|
||||
#include <QOpenGLTexture>
|
||||
|
||||
#include "qyuvopenglwidget.h"
|
||||
|
||||
// 存储顶点坐标和纹理坐标
|
||||
// 存在一起缓存在vbo
|
||||
// 使用glVertexAttribPointer指定访问方式即可
|
||||
static const GLfloat coordinate[] = {
|
||||
// 顶点坐标,存储4个xyz坐标
|
||||
// 坐标范围为[-1,1],中心点为 0,0
|
||||
// 二维图像z始终为0
|
||||
// GL_TRIANGLE_STRIP的绘制方式:
|
||||
// 使用前3个坐标绘制一个三角形,使用后三个坐标绘制一个三角形,正好为一个矩形
|
||||
// x y z
|
||||
-1.0f, -1.0f, 0.0f,
|
||||
1.0f, -1.0f, 0.0f,
|
||||
-1.0f, 1.0f, 0.0f,
|
||||
1.0f, 1.0f, 0.0f,
|
||||
|
||||
// 纹理坐标,存储4个xy坐标
|
||||
// 坐标范围为[0,1],左下角为 0,0
|
||||
// TODO 为什么这个顺序指定四个顶点?顶点坐标和纹理坐标如何映射的?
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
0.0f, 0.0f,
|
||||
1.0f, 0.0f
|
||||
};
|
||||
|
||||
// 顶点着色器
|
||||
static const QString s_vertShader = R"(
|
||||
attribute vec3 vertexIn; // xyz顶点坐标
|
||||
attribute vec2 textureIn; // xy纹理坐标
|
||||
varying vec2 textureOut; // 传递给片段着色器的纹理坐标
|
||||
void main(void)
|
||||
{
|
||||
gl_Position = vec4(vertexIn, 1.0); // 1.0表示vertexIn是一个顶点位置
|
||||
textureOut = textureIn; // 纹理坐标直接传递给片段着色器
|
||||
}
|
||||
)";
|
||||
|
||||
// 片段着色器
|
||||
static QString s_fragShader = R"(
|
||||
varying vec2 textureOut; // 由顶点着色器传递过来的纹理坐标
|
||||
uniform sampler2D textureY; // uniform 纹理单元,利用纹理单元可以使用多个纹理
|
||||
uniform sampler2D textureU; // sampler2D是2D采样器
|
||||
uniform sampler2D textureV; // 声明yuv三个纹理单元
|
||||
void main(void)
|
||||
{
|
||||
vec3 yuv;
|
||||
vec3 rgb;
|
||||
// 根据指定的纹理textureY和坐标textureOut来采样
|
||||
yuv.x = texture2D(textureY, textureOut).r;
|
||||
yuv.y = texture2D(textureU, textureOut).r - 0.5;
|
||||
yuv.z = texture2D(textureV, textureOut).r - 0.5;
|
||||
// 采样完转为rgb
|
||||
rgb = mat3(1.0, 1.0, 1.0,
|
||||
0.0, -0.39465, 2.03211,
|
||||
1.13983, -0.58060, 0.0) * yuv;
|
||||
// 输出颜色值
|
||||
gl_FragColor = vec4(rgb, 1.0);
|
||||
}
|
||||
)";
|
||||
|
||||
QYUVOpenGLWidget::QYUVOpenGLWidget(QWidget *parent) : QOpenGLWidget(parent)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
QYUVOpenGLWidget::~QYUVOpenGLWidget()
|
||||
{
|
||||
makeCurrent();
|
||||
m_vbo.destroy();
|
||||
deInitTextures();
|
||||
doneCurrent();
|
||||
}
|
||||
|
||||
QSize QYUVOpenGLWidget::minimumSizeHint() const
|
||||
{
|
||||
return QSize(50, 50);
|
||||
}
|
||||
|
||||
QSize QYUVOpenGLWidget::sizeHint() const
|
||||
{
|
||||
return size();
|
||||
}
|
||||
|
||||
void QYUVOpenGLWidget::setFrameSize(const QSize &frameSize)
|
||||
{
|
||||
if (m_frameSize != frameSize) {
|
||||
m_frameSize = frameSize;
|
||||
m_needUpdate = true;
|
||||
// inittexture immediately
|
||||
repaint();
|
||||
}
|
||||
}
|
||||
|
||||
const QSize& QYUVOpenGLWidget::frameSize()
|
||||
{
|
||||
return m_frameSize;
|
||||
}
|
||||
|
||||
void QYUVOpenGLWidget::updateTextures(quint8 *dataY, quint8 *dataU, quint8 *dataV, quint32 linesizeY, quint32 linesizeU, quint32 linesizeV)
|
||||
{
|
||||
if (m_textureInited) {
|
||||
updateTexture(m_texture[0], 0, dataY, linesizeY);
|
||||
updateTexture(m_texture[1], 1, dataU, linesizeU);
|
||||
updateTexture(m_texture[2], 2, dataV, linesizeV);
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
void QYUVOpenGLWidget::initializeGL()
|
||||
{
|
||||
initializeOpenGLFunctions();
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
// 顶点缓冲对象初始化
|
||||
m_vbo.create();
|
||||
m_vbo.bind();
|
||||
m_vbo.allocate(coordinate, sizeof(coordinate));
|
||||
initShader();
|
||||
// 设置背景清理色为黑色
|
||||
glClearColor(0.0,0.0,0.0,0.0);
|
||||
// 清理颜色背景
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void QYUVOpenGLWidget::paintGL()
|
||||
{
|
||||
if (m_needUpdate) {
|
||||
deInitTextures();
|
||||
initTextures();
|
||||
m_needUpdate = false;
|
||||
}
|
||||
|
||||
if (m_textureInited) {
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, m_texture[0]);
|
||||
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, m_texture[1]);
|
||||
|
||||
glActiveTexture(GL_TEXTURE2);
|
||||
glBindTexture(GL_TEXTURE_2D, m_texture[2]);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
}
|
||||
}
|
||||
|
||||
void QYUVOpenGLWidget::resizeGL(int width, int height)
|
||||
{
|
||||
glViewport(0, 0, width, height);
|
||||
repaint();
|
||||
}
|
||||
|
||||
void QYUVOpenGLWidget::initShader()
|
||||
{
|
||||
// opengles的float、int等要手动指定精度
|
||||
if (QCoreApplication::testAttribute(Qt::AA_UseOpenGLES)) {
|
||||
s_fragShader.prepend(R"(
|
||||
precision mediump int;
|
||||
precision mediump float;
|
||||
)");
|
||||
}
|
||||
m_shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, s_vertShader);
|
||||
m_shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, s_fragShader);
|
||||
m_shaderProgram.link();
|
||||
m_shaderProgram.bind();
|
||||
|
||||
// 指定顶点坐标在vbo中的访问方式
|
||||
// 参数解释:顶点坐标在shader中的参数名称,顶点坐标为float,起始偏移为0,顶点坐标类型为vec3,步幅为3个float
|
||||
m_shaderProgram.setAttributeBuffer("vertexIn", GL_FLOAT, 0, 3, 3 * sizeof(float));
|
||||
// 启用顶点属性
|
||||
m_shaderProgram.enableAttributeArray("vertexIn");
|
||||
|
||||
// 指定纹理坐标在vbo中的访问方式
|
||||
// 参数解释:纹理坐标在shader中的参数名称,纹理坐标为float,起始偏移为12个float(跳过前面存储的12个顶点坐标),纹理坐标类型为vec2,步幅为2个float
|
||||
m_shaderProgram.setAttributeBuffer("textureIn", GL_FLOAT, 12 * sizeof(float), 2, 2 * sizeof(float));
|
||||
m_shaderProgram.enableAttributeArray("textureIn");
|
||||
|
||||
// 关联片段着色器中的纹理单元和opengl中的纹理单元(opengl一般提供16个纹理单元)
|
||||
m_shaderProgram.setUniformValue("textureY", 0);
|
||||
m_shaderProgram.setUniformValue("textureU", 1);
|
||||
m_shaderProgram.setUniformValue("textureV", 2);
|
||||
}
|
||||
|
||||
void QYUVOpenGLWidget::initTextures()
|
||||
{
|
||||
// 创建纹理
|
||||
glGenTextures(1, &m_texture[0]);
|
||||
glBindTexture(GL_TEXTURE_2D, m_texture[0]);
|
||||
// 设置纹理缩放时的策略
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
// 设置st方向上纹理超出坐标时的显示策略
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, m_frameSize.width(), m_frameSize.height(), 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
glGenTextures(1, &m_texture[1]);
|
||||
glBindTexture(GL_TEXTURE_2D, m_texture[1]);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, m_frameSize.width()/2, m_frameSize.height()/2, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
glGenTextures(1, &m_texture[2]);
|
||||
glBindTexture(GL_TEXTURE_2D, m_texture[2]);
|
||||
// 设置纹理缩放时的策略
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
// 设置st方向上纹理超出坐标时的显示策略
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, m_frameSize.width()/2, m_frameSize.height()/2, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
m_textureInited = true;
|
||||
}
|
||||
|
||||
void QYUVOpenGLWidget::deInitTextures()
|
||||
{
|
||||
glDeleteTextures(3, m_texture);
|
||||
memset(m_texture, 0, 3);
|
||||
m_textureInited = false;
|
||||
}
|
||||
|
||||
void QYUVOpenGLWidget::updateTexture(GLuint texture, quint32 textureType, quint8 *pixels, quint32 stride)
|
||||
{
|
||||
if (!pixels)
|
||||
return;
|
||||
|
||||
QSize size = 0 == textureType ? m_frameSize : m_frameSize/2;
|
||||
|
||||
makeCurrent();
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size.width(), size.height(), GL_RED, GL_UNSIGNED_BYTE, pixels);
|
||||
doneCurrent();
|
||||
}
|
|
@ -1,49 +1,49 @@
|
|||
#ifndef QYUVOPENGLWIDGET_H
|
||||
#define QYUVOPENGLWIDGET_H
|
||||
#include <QOpenGLWidget>
|
||||
#include <QOpenGLFunctions>
|
||||
#include <QOpenGLShaderProgram>
|
||||
#include <QOpenGLBuffer>
|
||||
|
||||
class QYUVOpenGLWidget : public QOpenGLWidget, protected QOpenGLFunctions
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit QYUVOpenGLWidget(QWidget *parent = nullptr);
|
||||
virtual ~QYUVOpenGLWidget();
|
||||
|
||||
QSize minimumSizeHint() const override;
|
||||
QSize sizeHint() const override;
|
||||
|
||||
void setFrameSize(const QSize& frameSize);
|
||||
const QSize& frameSize();
|
||||
void updateTextures(quint8* dataY, quint8* dataU, quint8* dataV, quint32 linesizeY, quint32 linesizeU, quint32 linesizeV);
|
||||
|
||||
protected:
|
||||
void initializeGL();
|
||||
void paintGL();
|
||||
void resizeGL(int width, int height);
|
||||
|
||||
private:
|
||||
void initShader();
|
||||
void initTextures();
|
||||
void deInitTextures();
|
||||
void updateTexture(GLuint texture, quint32 textureType, quint8* pixels, quint32 stride);
|
||||
|
||||
private:
|
||||
// 视频帧尺寸
|
||||
QSize m_frameSize = {-1, -1};
|
||||
bool m_needUpdate = false;
|
||||
bool m_textureInited = false;
|
||||
|
||||
// 顶点缓冲对象(Vertex Buffer Objects, VBO):默认即为VertexBuffer(GL_ARRAY_BUFFER)类型
|
||||
QOpenGLBuffer m_vbo;
|
||||
|
||||
// 着色器程序:编译链接着色器
|
||||
QOpenGLShaderProgram m_shaderProgram;
|
||||
|
||||
// YUV纹理,用于生成纹理贴图
|
||||
GLuint m_texture[3] = {0};
|
||||
};
|
||||
|
||||
#endif // QYUVOPENGLWIDGET_H
|
||||
#ifndef QYUVOPENGLWIDGET_H
|
||||
#define QYUVOPENGLWIDGET_H
|
||||
#include <QOpenGLWidget>
|
||||
#include <QOpenGLFunctions>
|
||||
#include <QOpenGLShaderProgram>
|
||||
#include <QOpenGLBuffer>
|
||||
|
||||
class QYUVOpenGLWidget : public QOpenGLWidget, protected QOpenGLFunctions
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit QYUVOpenGLWidget(QWidget *parent = nullptr);
|
||||
virtual ~QYUVOpenGLWidget();
|
||||
|
||||
QSize minimumSizeHint() const override;
|
||||
QSize sizeHint() const override;
|
||||
|
||||
void setFrameSize(const QSize& frameSize);
|
||||
const QSize& frameSize();
|
||||
void updateTextures(quint8* dataY, quint8* dataU, quint8* dataV, quint32 linesizeY, quint32 linesizeU, quint32 linesizeV);
|
||||
|
||||
protected:
|
||||
void initializeGL();
|
||||
void paintGL();
|
||||
void resizeGL(int width, int height);
|
||||
|
||||
private:
|
||||
void initShader();
|
||||
void initTextures();
|
||||
void deInitTextures();
|
||||
void updateTexture(GLuint texture, quint32 textureType, quint8* pixels, quint32 stride);
|
||||
|
||||
private:
|
||||
// 视频帧尺寸
|
||||
QSize m_frameSize = {-1, -1};
|
||||
bool m_needUpdate = false;
|
||||
bool m_textureInited = false;
|
||||
|
||||
// 顶点缓冲对象(Vertex Buffer Objects, VBO):默认即为VertexBuffer(GL_ARRAY_BUFFER)类型
|
||||
QOpenGLBuffer m_vbo;
|
||||
|
||||
// 着色器程序:编译链接着色器
|
||||
QOpenGLShaderProgram m_shaderProgram;
|
||||
|
||||
// YUV纹理,用于生成纹理贴图
|
||||
GLuint m_texture[3] = {0};
|
||||
};
|
||||
|
||||
#endif // QYUVOPENGLWIDGET_H
|
5
src/render/render.pri
Normal file
5
src/render/render.pri
Normal file
|
@ -0,0 +1,5 @@
|
|||
HEADERS += \
|
||||
$$PWD/qyuvopenglwidget.h
|
||||
|
||||
SOURCES += \
|
||||
$$PWD/qyuvopenglwidget.cpp
|
9
src/server/server.pri
Normal file
9
src/server/server.pri
Normal file
|
@ -0,0 +1,9 @@
|
|||
HEADERS += \
|
||||
$$PWD/devicesocket.h \
|
||||
$$PWD/server.h \
|
||||
$$PWD/tcpserver.h
|
||||
|
||||
SOURCES += \
|
||||
$$PWD/devicesocket.cpp \
|
||||
$$PWD/server.cpp \
|
||||
$$PWD/tcpserver.cpp
|
|
@ -1,19 +1,19 @@
|
|||
#include "tcpserver.h"
|
||||
#include "devicesocket.h"
|
||||
|
||||
TcpServer::TcpServer(QObject *parent) : QTcpServer(parent)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
TcpServer::~TcpServer()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void TcpServer::incomingConnection(qintptr handle)
|
||||
{
|
||||
DeviceSocket *socket = new DeviceSocket();
|
||||
socket->setSocketDescriptor(handle);
|
||||
addPendingConnection(socket);
|
||||
}
|
||||
#include "tcpserver.h"
|
||||
#include "devicesocket.h"
|
||||
|
||||
TcpServer::TcpServer(QObject *parent) : QTcpServer(parent)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
TcpServer::~TcpServer()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void TcpServer::incomingConnection(qintptr handle)
|
||||
{
|
||||
DeviceSocket *socket = new DeviceSocket();
|
||||
socket->setSocketDescriptor(handle);
|
||||
addPendingConnection(socket);
|
||||
}
|
|
@ -1,17 +1,17 @@
|
|||
#ifndef TCPSERVER_H
|
||||
#define TCPSERVER_H
|
||||
|
||||
#include <QTcpServer>
|
||||
|
||||
class TcpServer : public QTcpServer
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit TcpServer(QObject *parent = nullptr);
|
||||
virtual ~TcpServer();
|
||||
|
||||
protected:
|
||||
virtual void incomingConnection(qintptr handle);
|
||||
};
|
||||
|
||||
#endif // TCPSERVER_H
|
||||
#ifndef TCPSERVER_H
|
||||
#define TCPSERVER_H
|
||||
|
||||
#include <QTcpServer>
|
||||
|
||||
class TcpServer : public QTcpServer
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit TcpServer(QObject *parent = nullptr);
|
||||
virtual ~TcpServer();
|
||||
|
||||
protected:
|
||||
virtual void incomingConnection(qintptr handle);
|
||||
};
|
||||
|
||||
#endif // TCPSERVER_H
|
Loading…
Add table
Reference in a new issue