diff --git a/QtScrcpy/inputcontrol/inputconvertgame.cpp b/QtScrcpy/inputcontrol/inputconvertgame.cpp index 2f7eeb6..bfb3f1f 100644 --- a/QtScrcpy/inputcontrol/inputconvertgame.cpp +++ b/QtScrcpy/inputcontrol/inputconvertgame.cpp @@ -413,9 +413,9 @@ bool InputConvertGame::processMouseMove(const QMouseEvent *from) m_mouseMoveLastConverPos.setY(m_mouseMoveLastConverPos.y() + distance.y() / m_showSize.height()); if (m_mouseMoveLastConverPos.x() < 0.1 - || m_mouseMoveLastConverPos.x() > 0.9 + || m_mouseMoveLastConverPos.x() > 0.8 || m_mouseMoveLastConverPos.y() < 0.1 - || m_mouseMoveLastConverPos.y() > 0.9) { + || m_mouseMoveLastConverPos.y() > 0.8) { mouseMoveStopTouch(); mouseMoveStartTouch(from); } diff --git a/QtScrcpy/videoform.cpp b/QtScrcpy/videoform.cpp index 3d02f49..11c8928 100644 --- a/QtScrcpy/videoform.cpp +++ b/QtScrcpy/videoform.cpp @@ -267,6 +267,7 @@ void VideoForm::switchFullScreen() ::SetThreadExecutionState(ES_CONTINUOUS); #endif } else { + setFocus(Qt::ActiveWindowFocusReason); // mac fullscreen must show title bar #ifdef Q_OS_OSX setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);