mirror of
https://github.com/barry-ran/QtScrcpy.git
synced 2025-04-20 03:25:02 +00:00
commit
4c3dff6167
13 changed files with 231 additions and 14 deletions
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@ -56,6 +56,15 @@ void Controller::updateScript(QString gameScript)
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connect(m_inputConvert, &InputConvertBase::grabCursor, this, &Controller::grabCursor);
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}
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bool Controller::isCurrentCustomKeymap()
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{
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if (!m_inputConvert) {
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return false;
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}
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return m_inputConvert->isCurrentCustomKeymap();
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}
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void Controller::onPostBackOrScreenOn()
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{
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ControlMsg *controlMsg = new ControlMsg(ControlMsg::CMT_BACK_OR_SCREEN_ON);
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@ -21,6 +21,7 @@ public:
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void test(QRect rc);
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void updateScript(QString gameScript = "");
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bool isCurrentCustomKeymap();
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public slots:
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void onPostGoBack();
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@ -21,6 +21,10 @@ public:
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virtual void mouseEvent(const QMouseEvent *from, const QSize &frameSize, const QSize &showSize) = 0;
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virtual void wheelEvent(const QWheelEvent *from, const QSize &frameSize, const QSize &showSize) = 0;
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virtual void keyEvent(const QKeyEvent *from, const QSize &frameSize, const QSize &showSize) = 0;
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virtual bool isCurrentCustomKeymap()
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{
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return false;
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};
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signals:
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void grabCursor(bool grab);
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@ -78,7 +78,7 @@ void InputConvertGame::keyEvent(const QKeyEvent *from, const QSize &frameSize, c
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}
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// small eyes
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if (from->key() == m_keyMap.getMouseMoveMap().data.mouseMove.smallEyes.key) {
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if (m_keyMap.isValidMouseMoveMap() && from->key() == m_keyMap.getMouseMoveMap().data.mouseMove.smallEyes.key) {
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m_ctrlMouseMove.smallEyes = (QEvent::KeyPress == from->type());
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if (QEvent::KeyPress == from->type()) {
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@ -110,6 +110,9 @@ void InputConvertGame::keyEvent(const QKeyEvent *from, const QSize &frameSize, c
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case KeyMap::KMT_CLICK_TWICE:
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processKeyClick(node.data.clickTwice.keyNode.pos, true, false, from);
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return;
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case KeyMap::KMT_CLICK_MULTI:
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processKeyClickMulti(node.data.clickMulti.keyNode.delayClickNodes, node.data.clickMulti.keyNode.delayClickNodesCount, from);
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return;
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case KeyMap::KMT_DRAG:
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processKeyDrag(node.data.drag.keyNode.pos, node.data.drag.keyNode.extendPos, from);
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return;
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@ -121,6 +124,11 @@ void InputConvertGame::keyEvent(const QKeyEvent *from, const QSize &frameSize, c
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}
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}
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bool InputConvertGame::isCurrentCustomKeymap()
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{
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return m_gameMap;
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}
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void InputConvertGame::loadKeyMap(const QString &json)
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{
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m_keyMap.loadKeyMap(json);
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@ -164,8 +172,15 @@ void InputConvertGame::sendTouchEvent(int id, QPointF pos, AndroidMotioneventAct
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if (!controlMsg) {
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return;
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}
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controlMsg->setInjectTouchMsgData(
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static_cast<quint64>(id), action, static_cast<AndroidMotioneventButtons>(0), QRect(calcFrameAbsolutePos(pos).toPoint(), m_frameSize), 1.0f);
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QPoint absolutePos = calcFrameAbsolutePos(pos).toPoint();
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static QPoint lastAbsolutePos = absolutePos;
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if (AMOTION_EVENT_ACTION_MOVE == action && lastAbsolutePos == absolutePos) {
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return;
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}
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lastAbsolutePos = absolutePos;
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controlMsg->setInjectTouchMsgData(static_cast<quint64>(id), action, static_cast<AndroidMotioneventButtons>(0), QRect(absolutePos, m_frameSize), 1.0f);
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sendControlMsg(controlMsg);
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}
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@ -302,6 +317,34 @@ void InputConvertGame::processKeyClick(const QPointF &clickPos, bool clickTwice,
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}
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}
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void InputConvertGame::processKeyClickMulti(const KeyMap::DelayClickNode *nodes, const int count, const QKeyEvent *from)
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{
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if (QEvent::KeyPress != from->type()) {
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return;
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}
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int key = from->key();
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int delay = 0;
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QPointF clickPos;
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for (int i = 0; i < count; i++) {
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delay += nodes[i].delay;
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clickPos = nodes[i].pos;
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QTimer::singleShot(delay, this, [this, key, clickPos]() {
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int id = attachTouchID(key);
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sendTouchDownEvent(id, clickPos);
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});
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// Don't up it too fast
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delay += 20;
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QTimer::singleShot(delay, this, [this, key, clickPos]() {
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int id = getTouchID(key);
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sendTouchUpEvent(id, clickPos);
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detachTouchID(key);
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});
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}
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}
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void InputConvertGame::processKeyDrag(const QPointF &startPos, QPointF endPos, const QKeyEvent *from)
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{
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if (QEvent::KeyPress == from->type()) {
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@ -361,8 +404,8 @@ bool InputConvertGame::processMouseMove(const QMouseEvent *from)
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m_ctrlMouseMove.lastConverPos.setX(m_ctrlMouseMove.lastConverPos.x() + distance.x() / m_showSize.width());
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m_ctrlMouseMove.lastConverPos.setY(m_ctrlMouseMove.lastConverPos.y() + distance.y() / m_showSize.height());
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if (m_ctrlMouseMove.lastConverPos.x() < 0.1 || m_ctrlMouseMove.lastConverPos.x() > 0.8 || m_ctrlMouseMove.lastConverPos.y() < 0.1
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|| m_ctrlMouseMove.lastConverPos.y() > 0.8) {
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if (m_ctrlMouseMove.lastConverPos.x() < 0.05 || m_ctrlMouseMove.lastConverPos.x() > 0.95 || m_ctrlMouseMove.lastConverPos.y() < 0.05
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|| m_ctrlMouseMove.lastConverPos.y() > 0.95) {
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if (m_ctrlMouseMove.smallEyes) {
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m_processMouseMove = false;
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int delay = 30;
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@ -442,7 +485,7 @@ void InputConvertGame::mouseMoveStopTouch()
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void InputConvertGame::startMouseMoveTimer()
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{
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stopMouseMoveTimer();
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m_ctrlMouseMove.timer = startTimer(1000);
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m_ctrlMouseMove.timer = startTimer(500);
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}
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void InputConvertGame::stopMouseMoveTimer()
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@ -456,6 +499,7 @@ void InputConvertGame::stopMouseMoveTimer()
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bool InputConvertGame::switchGameMap()
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{
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m_gameMap = !m_gameMap;
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qInfo() << tr("current keymap mode: %1").arg(m_gameMap ? tr("custom") : tr("normal"));
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if (!m_keyMap.isValidMouseMoveMap()) {
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return m_gameMap;
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@ -17,6 +17,7 @@ public:
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virtual void mouseEvent(const QMouseEvent *from, const QSize &frameSize, const QSize &showSize);
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virtual void wheelEvent(const QWheelEvent *from, const QSize &frameSize, const QSize &showSize);
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virtual void keyEvent(const QKeyEvent *from, const QSize &frameSize, const QSize &showSize);
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virtual bool isCurrentCustomKeymap();
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void loadKeyMap(const QString &json);
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@ -40,6 +41,9 @@ protected:
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// click
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void processKeyClick(const QPointF &clickPos, bool clickTwice, bool switchMap, const QKeyEvent *from);
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// click mutil
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void processKeyClickMulti(const KeyMap::DelayClickNode *nodes, const int count, const QKeyEvent *from);
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// drag
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void processKeyDrag(const QPointF &startPos, QPointF endPos, const QKeyEvent *from);
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@ -175,6 +175,41 @@ void KeyMap::loadKeyMap(const QString &json)
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keyMapNode.data.click.switchMap = getItemBool(node, "switchMap");
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m_keyMapNodes.push_back(keyMapNode);
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} break;
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case KeyMap::KMT_CLICK_MULTI: {
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// safe check
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if (!checkForClickMulti(node)) {
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qWarning() << "json error: keyMapNodes node format error";
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break;
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}
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QPair<ActionType, int> key = getItemKey(node, "key");
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if (key.first == AT_INVALID) {
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qWarning() << "json error: keyMapNodes node invalid key: " << node.value("key").toString();
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break;
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}
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KeyMapNode keyMapNode;
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keyMapNode.type = type;
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keyMapNode.data.clickMulti.keyNode.type = key.first;
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keyMapNode.data.clickMulti.keyNode.key = key.second;
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QJsonArray clickNodes = node.value("clickNodes").toArray();
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QJsonObject clickNode;
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keyMapNode.data.clickMulti.keyNode.delayClickNodesCount = 0;
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for (int i = 0; i < clickNodes.size(); i++) {
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if (i >= MAX_DELAY_CLICK_NODES) {
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qInfo() << "clickNodes too much, up to " << MAX_DELAY_CLICK_NODES;
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break;
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}
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clickNode = clickNodes.at(i).toObject();
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DelayClickNode delayClickNode;
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delayClickNode.delay = getItemDouble(clickNode, "delay");
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delayClickNode.pos = getItemPos(clickNode, "pos");
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keyMapNode.data.clickMulti.keyNode.delayClickNodes[i] = delayClickNode;
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keyMapNode.data.clickMulti.keyNode.delayClickNodesCount++;
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}
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m_keyMapNodes.push_back(keyMapNode);
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} break;
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case KeyMap::KMT_STEER_WHEEL: {
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// safe check
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if (!checkForSteerWhell(node)) {
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@ -242,7 +277,7 @@ void KeyMap::loadKeyMap(const QString &json)
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}
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// this must be called after m_keyMapNodes is stable
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makeReverseMap();
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qInfo() << "Script updated.";
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qInfo() << tr("Script updated, current keymap mode:normal, Press ~ key to switch keymap mode");
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parseError:
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if (!errorString.isEmpty()) {
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@ -310,6 +345,10 @@ void KeyMap::makeReverseMap()
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QMultiHash<int, KeyMapNode *> &m = node.data.clickTwice.keyNode.type == AT_KEY ? m_rmapKey : m_rmapMouse;
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m.insert(node.data.clickTwice.keyNode.key, &node);
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} break;
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case KMT_CLICK_MULTI: {
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QMultiHash<int, KeyMapNode *> &m = node.data.clickMulti.keyNode.type == AT_KEY ? m_rmapKey : m_rmapMouse;
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m.insert(node.data.clickMulti.keyNode.key, &node);
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} break;
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case KMT_STEER_WHEEL: {
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QMultiHash<int, KeyMapNode *> &ml = node.data.steerWheel.left.type == AT_KEY ? m_rmapKey : m_rmapMouse;
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ml.insert(node.data.steerWheel.left.key, &node);
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@ -410,6 +449,45 @@ bool KeyMap::checkForClick(const QJsonObject &node)
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return checkForClickTwice(node) && checkItemBool(node, "switchMap");
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}
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bool KeyMap::checkForClickMulti(const QJsonObject &node)
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{
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bool ret = true;
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if (!node.contains("clickNodes") || !node.value("clickNodes").isArray()) {
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qWarning("json error: no find clickNodes");
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return false;
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}
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QJsonArray clickNodes = node.value("clickNodes").toArray();
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QJsonObject clickNode;
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int size = clickNodes.size();
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if (0 == size) {
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qWarning("json error: clickNodes is empty");
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return false;
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}
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for (int i = 0; i < size; i++) {
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if (!clickNodes.at(i).isObject()) {
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qWarning("json error: clickNodes node must be json object");
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ret = false;
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break;
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}
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clickNode = clickNodes.at(i).toObject();
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if (!checkForDelayClickNode(clickNode)) {
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ret = false;
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break;
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}
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}
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return ret;
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}
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bool KeyMap::checkForDelayClickNode(const QJsonObject &node)
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{
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return checkItemPos(node, "pos") && checkItemDouble(node, "delay");
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}
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bool KeyMap::checkForClickTwice(const QJsonObject &node)
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{
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return checkItemString(node, "key") && checkItemPos(node, "pos");
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@ -9,6 +9,8 @@
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#include <QRectF>
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#include <QVector>
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#define MAX_DELAY_CLICK_NODES 50
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class KeyMap : public QObject
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{
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Q_OBJECT
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@ -18,6 +20,7 @@ public:
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KMT_INVALID = -1,
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KMT_CLICK = 0,
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KMT_CLICK_TWICE,
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KMT_CLICK_MULTI,
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KMT_STEER_WHEEL,
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KMT_DRAG,
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KMT_MOUSE_MOVE
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@ -32,13 +35,21 @@ public:
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};
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Q_ENUM(ActionType)
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struct DelayClickNode
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{
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int delay = 0;
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QPointF pos = QPointF(0, 0);
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};
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struct KeyNode
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{
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ActionType type = AT_INVALID;
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int key = Qt::Key_unknown;
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QPointF pos = QPointF(0, 0); // normal key
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QPointF extendPos = QPointF(0, 0); // for drag
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double extendOffset = 0.0; // for steerWheel
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QPointF pos = QPointF(0, 0); // normal key
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QPointF extendPos = QPointF(0, 0); // for drag
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double extendOffset = 0.0; // for steerWheel
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DelayClickNode delayClickNodes[MAX_DELAY_CLICK_NODES]; // for multi clicks
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int delayClickNodesCount = 0;
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KeyNode(
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ActionType type = AT_INVALID,
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@ -66,6 +77,10 @@ public:
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KeyNode keyNode;
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} clickTwice;
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struct
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{
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KeyNode keyNode;
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} clickMulti;
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struct
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{
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QPointF centerPos = { 0.0, 0.0 };
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KeyNode left, right, up, down;
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@ -83,6 +98,7 @@ public:
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DATA() {}
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~DATA() {}
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} data;
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KeyMapNode() {}
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~KeyMapNode() {}
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};
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@ -116,6 +132,8 @@ private:
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// safe check for KeyMapNode
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bool checkForClick(const QJsonObject &node);
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bool checkForClickMulti(const QJsonObject &node);
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bool checkForDelayClickNode(const QJsonObject &node);
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bool checkForClickTwice(const QJsonObject &node);
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bool checkForSteerWhell(const QJsonObject &node);
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bool checkForDrag(const QJsonObject &node);
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@ -339,6 +339,14 @@ Device::GroupControlState Device::controlState()
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return m_controlState;
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}
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bool Device::isCurrentCustomKeymap()
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{
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if (!m_controller) {
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return false;
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}
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return m_controller->isCurrentCustomKeymap();
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}
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bool Device::saveFrame(const AVFrame *frame)
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{
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if (!frame) {
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@ -56,6 +56,8 @@ public:
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void updateScript(QString script);
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Device::GroupControlState controlState();
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bool isCurrentCustomKeymap();
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signals:
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void deviceDisconnect(QString serial);
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|
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@ -501,7 +501,7 @@ void VideoForm::setDevice(Device *device)
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void VideoForm::mousePressEvent(QMouseEvent *event)
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{
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if (event->button() == Qt::MiddleButton) {
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if (m_device) {
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if (m_device && !m_device->isCurrentCustomKeymap()) {
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emit m_device->postGoHome();
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}
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}
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@ -580,7 +580,7 @@ void VideoForm::mouseDoubleClickEvent(QMouseEvent *event)
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}
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}
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if (event->button() == Qt::RightButton && m_device) {
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if (event->button() == Qt::RightButton && m_device && !m_device->isCurrentCustomKeymap()) {
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emit m_device->postBackOrScreenOn();
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}
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@ -701,7 +701,7 @@ void VideoForm::dropEvent(QDropEvent *event)
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const QMimeData *qm = event->mimeData();
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QList<QUrl> urls = qm->urls();
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for (const QUrl& url : urls) {
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for (const QUrl &url : urls) {
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QString file = url.toLocalFile();
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QFileInfo fileInfo(file);
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@ -35,6 +35,7 @@ There are several types of key mapping as follows:
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-type The type of key mapping, each element in keyMapNodes needs to be specified, and can be of the following types:
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-KMT_CLICK Ordinary click, key press simulates finger press, key lift simulates finger lift
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-KMT_CLICK_TWICE Double click, key press simulates finger press and then lift, key lift simulates finger press and then lift
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- KMT_CLICK_MULTI Click multiple times. According to the delay and pos in the clickNodes array, press one key to simulate touching multiple positions
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-KMT_DRAG drag and drop, the key press is simulated as a finger press and drag a distance, the key lift is simulated as a finger lift
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-KMT_STEER_WHEEL steering wheel mapping, which is dedicated to the mapping of the steering wheel for moving characters in FPS games, requires 4 buttons to cooperate.
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@ -47,7 +48,11 @@ Description of the unique attributes of different key mapping types:
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-KMT_CLICK_TWICE
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-key The key code to be mapped
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-pos simulates the location of the touch
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-pos Simulates the location of the touch
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-KMT_CLICK_MULTI
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-delay Delay `delay` ms before simulating touch
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-pos Simulates the location of the touch
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-KMT_DRAG
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-key The key code to be mapped
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@ -35,6 +35,7 @@
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- type 按键映射的类型,每个keyMapNodes中的元素都需要指明,可以是如下类型:
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- KMT_CLICK 普通点击,按键按下模拟为手指按下,按键抬起模拟为手指抬起
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- KMT_CLICK_TWICE 两次点击,按键按下模拟为手指按下再抬起,按键抬起模拟为手指按下再抬起
|
||||
- KMT_CLICK_MULTI 多次点击,根据clickNodes数组中的delay和pos实现一个按键多次点击
|
||||
- KMT_DRAG 拖拽,按键按下模拟为手指按下并拖动一段距离,按键抬起模拟为手指抬起
|
||||
- KMT_STEER_WHEEL 方向盘映射,专用于FPS游戏中移动人物脚步的方向盘的映射,需要4个按键来配合。
|
||||
|
||||
|
@ -49,6 +50,10 @@
|
|||
- key 要映射的按键码
|
||||
- pos 模拟触摸的位置
|
||||
|
||||
- KMT_CLICK_MULTI
|
||||
- delay 延迟delay毫秒以后再模拟触摸
|
||||
- pos 模拟触摸的位置
|
||||
|
||||
- KMT_DRAG
|
||||
- key 要映射的按键码
|
||||
- startPos 模拟触摸拖动的开始位置
|
||||
|
|
39
keymap/test.json
Normal file
39
keymap/test.json
Normal file
|
@ -0,0 +1,39 @@
|
|||
{
|
||||
"switchKey": "Key_QuoteLeft",
|
||||
"keyMapNodes": [
|
||||
{
|
||||
"comment": "测试一键多点",
|
||||
"type": "KMT_CLICK_MULTI",
|
||||
"key": "Key_Space",
|
||||
"clickNodes": [
|
||||
{
|
||||
"delay": 500,
|
||||
"pos": {
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
}
|
||||
},
|
||||
{
|
||||
"delay": 500,
|
||||
"pos": {
|
||||
"x": 0.8,
|
||||
"y": 0.8
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"comment": "测试拖拽",
|
||||
"type": "KMT_DRAG",
|
||||
"key": "Key_Up",
|
||||
"startPos": {
|
||||
"x": 0.5,
|
||||
"y": 0.7
|
||||
},
|
||||
"endPos": {
|
||||
"x": 0.5,
|
||||
"y": 0.3
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
Loading…
Add table
Reference in a new issue