mirror of
https://github.com/barry-ran/QtScrcpy.git
synced 2025-04-22 20:44:59 +00:00
游戏控制功能更新
This commit is contained in:
parent
52df6c289e
commit
70ebf39a2b
3 changed files with 278 additions and 88 deletions
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@ -1,6 +1,9 @@
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#include <QDebug>
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#include <QCursor>
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#include "inputconvertgame.h"
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InputConvertGame::InputConvertGame()
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InputConvertGame::InputConvertGame(QObject* parent) : QObject(parent)
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{
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}
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@ -13,10 +16,22 @@ InputConvertGame::~InputConvertGame()
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void InputConvertGame::mouseEvent(const QMouseEvent *from, const QSize &frameSize, const QSize &showSize)
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{
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updateSize(frameSize, showSize);
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// mouse move
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if (processMouseMove(from)) {
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return;
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}
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// mouse click
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if (processMouseClick(from)) {
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return;
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}
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return;
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}
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void InputConvertGame::wheelEvent(const QWheelEvent *from, const QSize &frameSize, const QSize &showSize)
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{
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Q_UNUSED(from);
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updateSize(frameSize, showSize);
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}
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@ -27,66 +42,16 @@ void InputConvertGame::keyEvent(const QKeyEvent *from, const QSize& frameSize, c
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return;
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}
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// steer wheel
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if (isSteerWheelKeys(from)) {
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processSteerWheel(from);
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return;
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}
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AndroidMotioneventAction action;
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// pos
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QPointF pos;
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// id
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int id = 0;
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if (from->key() == Qt::Key_A) {
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id = 0;
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pos.setX(showSize.width() * 0.25f);
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pos.setY(showSize.height() * 0.25f);
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} else if (from->key() == Qt::Key_S) {
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id = 1;
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pos.setX(showSize.width() * 0.35f);
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pos.setY(showSize.height() * 0.35f);
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} else {
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// key click
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if (processKeyClick(from)) {
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return;
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}
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// action
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switch (from->type()) {
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case QEvent::KeyPress:
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action = AMOTION_EVENT_ACTION_DOWN;
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break;
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case QEvent::KeyRelease:
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action = AMOTION_EVENT_ACTION_UP;
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break;
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default:
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return;
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}
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// convert pos
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pos.setX(pos.x() * frameSize.width() / showSize.width());
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pos.setY(pos.y() * frameSize.height() / showSize.height());
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// set data
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ControlEvent* controlEvent = new ControlEvent(ControlEvent::CET_TOUCH);
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if (!controlEvent) {
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return;
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}
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controlEvent->setTouchEventData(id, action, QRect(pos.toPoint(), frameSize));
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sendControlEvent(controlEvent);
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if (QEvent::KeyPress == from->type() && from->key() == Qt::Key_S) {
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// set data
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ControlEvent* controlEvent2 = new ControlEvent(ControlEvent::CET_TOUCH);
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if (!controlEvent2) {
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return;
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}
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pos.setX(pos.x() + 50);
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pos.setY(pos.y() + 50);
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controlEvent2->setTouchEventData(id, AMOTION_EVENT_ACTION_MOVE, QRect(pos.toPoint(), frameSize));
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sendControlEvent(controlEvent2);
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}
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return;
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}
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void InputConvertGame::updateSize(const QSize &frameSize, const QSize &showSize)
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@ -174,48 +139,247 @@ bool InputConvertGame::isSteerWheelKeys(const QKeyEvent *from)
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}
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return false;
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}
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#include <QDebug>
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void InputConvertGame::processSteerWheel(const QKeyEvent *from)
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{
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QPointF movePos = m_steerWheelPos;
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int moveKey = 0;
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int keyPress1 = -1;
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int keyPress2 = -1;
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int keysNum = updateSteerWheelKeysPress(from, keyPress1, keyPress2);
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bool needMove = false;
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if (QEvent::KeyPress == from->type()) {
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m_steerWheelKeysNum++;
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if (1 == m_steerWheelKeysNum) {
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int id = attachTouchID(from->key());
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if (1 == keysNum) {
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m_steerWheelFirstTouchKey = from->key();
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int id = attachTouchID(m_steerWheelFirstTouchKey);
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if (-1 == id) {
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return;
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}
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m_steerWheelFirstTouchKey = from->key();
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}
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sendTouchDownEvent(id, m_steerWheelPos);
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moveKey = from->key();
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} else if (2 == m_steerWheelKeysNum) {
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moveKey = from->key();
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needMove = true;
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} else if (2 == keysNum) {
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needMove = true;
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}
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} else if (QEvent::KeyRelease == from->type()){
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m_steerWheelKeysNum--;
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if (0 == m_steerWheelKeysNum) {
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if (0 == keysNum) {
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sendTouchUpEvent(getTouchID(m_steerWheelFirstTouchKey), m_steerWheelPos);
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detachTouchID(from->key());
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detachTouchID(m_steerWheelFirstTouchKey);
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m_steerWheelFirstTouchKey = 0;
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return;
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} else if (1 == m_steerWheelKeysNum) {
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moveKey = m_steerWheelFirstTouchKey;
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} else if (1 == keysNum) {
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needMove = true;
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}
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}
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if (moveKey == m_steerWheelKeys[SWD_UP]) {
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movePos.setY(movePos.y() - m_steerWheelOffset);
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} else if (moveKey == m_steerWheelKeys[SWD_RIGHT]) {
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movePos.setX(movePos.x() + m_steerWheelOffset);
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} else if (moveKey == m_steerWheelKeys[SWD_DOWN]) {
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movePos.setY(movePos.y() + m_steerWheelOffset);
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} else if (moveKey == m_steerWheelKeys[SWD_LEFT]) {
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movePos.setX(movePos.x() - m_steerWheelOffset);
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}
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if (0 != moveKey) {
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qDebug() << "move pos" << movePos;
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sendTouchMoveEvent(getTouchID(m_steerWheelFirstTouchKey), movePos);
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if (needMove) {
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steerWheelMove(keysNum, keyPress1, keyPress2);
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}
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}
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int InputConvertGame::updateSteerWheelKeysPress(const QKeyEvent *from, int& keyPress1, int& keyPress2)
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{
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bool keyPress = false;
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if (QEvent::KeyPress == from->type()) {
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keyPress = true;
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} else if (QEvent::KeyRelease == from->type()) {
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keyPress = false;
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}
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if (from->key() == m_steerWheelKeys[SWD_UP]) {
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m_steerWheelKeysPress[SWD_UP] = keyPress;
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} else if (from->key() == m_steerWheelKeys[SWD_RIGHT]) {
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m_steerWheelKeysPress[SWD_RIGHT] = keyPress;
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} else if (from->key() == m_steerWheelKeys[SWD_DOWN]) {
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m_steerWheelKeysPress[SWD_DOWN] = keyPress;
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} else if (from->key() == m_steerWheelKeys[SWD_LEFT]) {
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m_steerWheelKeysPress[SWD_LEFT] = keyPress;
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}
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int count = 0;
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keyPress1 = -1;
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keyPress2 = -1;
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for (int i = 0; i < 4; i++) {
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if (true == m_steerWheelKeysPress[i]) {
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count++;
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if (-1 == keyPress1) {
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keyPress1 = i;
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} else if (-1 == keyPress2) {
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keyPress2 = i;
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}
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}
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}
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return count;
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}
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void InputConvertGame::steerWheelMove(int keysNum, int keyPress1, int keyPress2)
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{
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if (1 != keysNum && 2 != keysNum) {
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return;
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}
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QPointF movePos = m_steerWheelPos;
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switch (keysNum) {
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case 2:
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if (keyPress2 == SWD_UP) {
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movePos.setY(movePos.y() - m_steerWheelOffset.y());
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} else if (keyPress2 == SWD_RIGHT) {
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movePos.setX(movePos.x() + m_steerWheelOffset.x());
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} else if (keyPress2 == SWD_DOWN) {
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movePos.setY(movePos.y() + m_steerWheelOffset.y());
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} else if (keyPress2 == SWD_LEFT) {
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movePos.setX(movePos.x() - m_steerWheelOffset.x());
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}
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case 1:
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if (keyPress1 == SWD_UP) {
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movePos.setY(movePos.y() - m_steerWheelOffset.y());
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} else if (keyPress1 == SWD_RIGHT) {
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movePos.setX(movePos.x() + m_steerWheelOffset.x());
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} else if (keyPress1 == SWD_DOWN) {
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movePos.setY(movePos.y() + m_steerWheelOffset.y());
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} else if (keyPress1 == SWD_LEFT) {
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movePos.setX(movePos.x() - m_steerWheelOffset.x());
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}
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break;
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}
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sendTouchMoveEvent(getTouchID(m_steerWheelFirstTouchKey), movePos);
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}
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bool InputConvertGame::processKeyClick(const QKeyEvent *from)
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{
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QPointF clickPos;
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switch (from->key()) {
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case Qt::Key_Space: // 跳
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clickPos = QPointF(0.96f, 0.7f);
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break;
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case Qt::Key_M: // 地图
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clickPos = QPointF(0.98f, 0.03f);
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break;
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case Qt::Key_Tab: // 背包
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clickPos = QPointF(0.06f, 0.9f);
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break;
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case Qt::Key_Z: // 趴
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clickPos = QPointF(0.95f, 0.9f);
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break;
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case Qt::Key_C: // 蹲
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clickPos = QPointF(0.86f, 0.92f);
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break;
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case Qt::Key_R: // 换弹
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clickPos = QPointF(0.795f, 0.93f);
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break;
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case Qt::Key_Alt: // 小眼睛
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clickPos = QPointF(0.8f, 0.31f);
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break;
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case Qt::Key_F: // 捡东西1
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clickPos = QPointF(0.7f, 0.34f);
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break;
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case Qt::Key_G: // 捡东西2
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clickPos = QPointF(0.7f, 0.44f);
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break;
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case Qt::Key_H: // 捡东西3
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clickPos = QPointF(0.7f, 0.54f);
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break;
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default:
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return false;
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break;
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}
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if (QEvent::KeyPress == from->type()) {
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int id = attachTouchID(from->key());
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sendTouchDownEvent(id, clickPos);
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} else if (QEvent::KeyRelease == from->type()) {
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sendTouchUpEvent(getTouchID(from->key()), clickPos);
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detachTouchID(from->key());
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}
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return true;
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}
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bool InputConvertGame::processMouseClick(const QMouseEvent *from)
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{
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QPointF clickPos;
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if (Qt::LeftButton == from->button()) {
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clickPos = QPointF(0.86f, 0.72f);
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} else if (Qt::RightButton == from->button()){
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clickPos = QPointF(0.96f, 0.52f);
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} else {
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return false;
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}
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if (QEvent::MouseButtonPress == from->type() || QEvent::MouseButtonDblClick == from->type()) {
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int id = attachTouchID(from->button());
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sendTouchDownEvent(id, clickPos);
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} else if (QEvent::MouseButtonRelease == from->type()) {
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sendTouchUpEvent(getTouchID(from->button()), clickPos);
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detachTouchID(from->button());
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} else {
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return false;
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}
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return true;
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}
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bool InputConvertGame::processMouseMove(const QMouseEvent *from)
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{
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if (QEvent::MouseMove != from->type()) {
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return false;
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}
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mouseMoveStartTouch();
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startMouseMoveTimer();
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// move
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// pos
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QPointF pos = from->localPos();
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// convert pos
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pos.setX(pos.x() / m_showSize.width());
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pos.setY(pos.y() / m_showSize.height());
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sendTouchMoveEvent(getTouchID(Qt::ExtraButton24), pos);
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if (pos.x() < 0.1 || pos.x() > 0.9 || pos.y() < 0.1 || pos.y() > 0.9) {
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mouseMoveStopTouch();
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QPoint localPos = QPoint(m_showSize.width()*m_mouseMoveStartPos.x(), m_showSize.height()*m_mouseMoveStartPos.y());
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QPoint posOffset = from->localPos().toPoint() - localPos;
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QPoint globalPos = from->globalPos();
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globalPos += posOffset;
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QCursor::setPos(globalPos);
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mouseMoveStartTouch();
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}
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return true;
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}
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void InputConvertGame::startMouseMoveTimer()
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{
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stopMouseMoveTimer();
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m_mouseMoveTimer = startTimer(1000);
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}
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void InputConvertGame::stopMouseMoveTimer()
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{
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if (0 != m_mouseMoveTimer) {
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killTimer(m_mouseMoveTimer);
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m_mouseMoveTimer = 0;
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}
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}
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void InputConvertGame::mouseMoveStartTouch()
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{
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if (!m_mouseMovePress) {
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int id = attachTouchID(Qt::ExtraButton24);
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sendTouchDownEvent(id, m_mouseMoveStartPos);
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m_mouseMovePress = true;
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}
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}
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void InputConvertGame::mouseMoveStopTouch()
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{
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if (m_mouseMovePress) {
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sendTouchUpEvent(getTouchID(Qt::ExtraButton24), m_mouseMoveStartPos);
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detachTouchID(Qt::ExtraButton24);
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m_mouseMovePress = false;
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}
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}
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void InputConvertGame::timerEvent(QTimerEvent *event)
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{
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if (m_mouseMoveTimer == event->timerId()) {
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stopMouseMoveTimer();
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mouseMoveStopTouch();
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}
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}
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@ -5,10 +5,11 @@
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#include "inputconvertbase.h"
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#define MULTI_TOUCH_MAX_NUM 10
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class InputConvertGame : public InputConvertBase
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class InputConvertGame : public QObject, public InputConvertBase
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{
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Q_OBJECT
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public:
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InputConvertGame();
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InputConvertGame(QObject* parent = Q_NULLPTR);
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virtual ~InputConvertGame();
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void mouseEvent(const QMouseEvent* from, const QSize& frameSize, const QSize& showSize);
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@ -31,6 +32,22 @@ protected:
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// steer wheel
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bool isSteerWheelKeys(const QKeyEvent* from);
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void processSteerWheel(const QKeyEvent* from);
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int updateSteerWheelKeysPress(const QKeyEvent* from, int& keyPress1, int& keyPress2);
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void steerWheelMove(int keysNum, int keyPress1, int keyPress2);
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// click
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bool processKeyClick(const QKeyEvent* from);
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// mouse
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bool processMouseClick(const QMouseEvent* from);
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bool processMouseMove(const QMouseEvent* from);
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void startMouseMoveTimer();
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void stopMouseMoveTimer();
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void mouseMoveStartTouch();
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void mouseMoveStopTouch();
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protected:
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void timerEvent(QTimerEvent *event);
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private:
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enum SteerWheelDirection {
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@ -47,11 +64,17 @@ private:
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int multiTouchID[MULTI_TOUCH_MAX_NUM] = { 0 };
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QPointF m_steerWheelPos = {0.16f, 0.75f};
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float m_steerWheelOffset = 0.1f;
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QPointF m_steerWheelOffset = {0.1f, 0.2f};
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// order by SteerWheelDirection(up right down left)
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int m_steerWheelKeys[4] = {Qt::Key_W, Qt::Key_D, Qt::Key_S, Qt::Key_A};
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bool m_steerWheelKeysPress[4] = { false };
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int m_steerWheelKeysNum = 0;
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int m_steerWheelFirstTouchKey = 0;
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// mouse move
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QPointF m_mouseMoveStartPos = {0.57f, 0.26f};
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bool m_mouseMovePress = false;
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int m_mouseMoveTimer = 0;
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};
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#endif // INPUTCONVERTGAME_H
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@ -11,6 +11,9 @@ VideoForm::VideoForm(QWidget *parent) :
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ui->setupUi(this);
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setAttribute(Qt::WA_DeleteOnClose);
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setMouseTracking(true);
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ui->videoWidget->setMouseTracking(true);
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m_server = new Server();
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m_frames.init();
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m_decoder.setFrames(&m_frames);
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