feat: optimize process mouse move

This commit is contained in:
rankun 2020-07-08 12:17:46 +08:00
parent bbf8d49dd1
commit 790ac38224

View file

@ -361,8 +361,8 @@ bool InputConvertGame::processMouseMove(const QMouseEvent *from)
m_ctrlMouseMove.lastConverPos.setX(m_ctrlMouseMove.lastConverPos.x() + distance.x() / m_showSize.width());
m_ctrlMouseMove.lastConverPos.setY(m_ctrlMouseMove.lastConverPos.y() + distance.y() / m_showSize.height());
if (m_ctrlMouseMove.lastConverPos.x() < 0.1 || m_ctrlMouseMove.lastConverPos.x() > 0.98 || m_ctrlMouseMove.lastConverPos.y() < 0.1
|| m_ctrlMouseMove.lastConverPos.y() > 0.98) {
if (m_ctrlMouseMove.lastConverPos.x() < 0.1 || m_ctrlMouseMove.lastConverPos.x() > 0.8 || m_ctrlMouseMove.lastConverPos.y() < 0.1
|| m_ctrlMouseMove.lastConverPos.y() > 0.8) {
if (m_ctrlMouseMove.smallEyes) {
m_processMouseMove = false;
int delay = 30;