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https://github.com/barry-ran/QtScrcpy.git
synced 2025-04-20 11:35:56 +00:00
1, restrict mouse in window. 2, fix mouse move bugs
This commit is contained in:
parent
d5b4342018
commit
90079e83d9
2 changed files with 78 additions and 88 deletions
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@ -1,15 +1,14 @@
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#include <QDebug>
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#include <QDebug>
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#include <QCursor>
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#include <QGuiApplication>
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#include "inputconvertgame.h"
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <windef.h>
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// restrict mouse into a window
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static void restrictMouse(const int left, const int right,
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const int top, const int bottom)
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@ -26,14 +25,13 @@ static void freeMouse()
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ClipCursor(nullptr);
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}
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#else
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// dummy
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#else // linux and macos
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static void restrictMouse(const int left, const int right,
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const int top, const int bottom)
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{}
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static void freeMouse()
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{}
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#endif // _WINDOWS_
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#endif
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#define CURSOR_POS_CHECK 50
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@ -191,20 +189,25 @@ QPointF InputConvertGame::calcFrameAbsolutePos(QPointF relativePos)
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int InputConvertGame::attachTouchID(int key)
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{
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//QMetaEnum map = QMetaEnum::fromType<Qt::Key>();
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for (int i = 0; i < MULTI_TOUCH_MAX_NUM; i++) {
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if (0 == multiTouchID[i]) {
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multiTouchID[i] = key;
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//qDebug() << "attach "<<key<<" ("<<map.valueToKey(key)<<") as "<<i;
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return i;
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}
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}
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//qDebug() << "attach "<<key<<" ("<<map.valueToKey(key)<<") failed ";
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return -1;
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}
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void InputConvertGame::detachTouchID(int key)
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{
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//QMetaEnum map = QMetaEnum::fromType<Qt::Key>();
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for (int i = 0; i < MULTI_TOUCH_MAX_NUM; i++) {
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if (key == multiTouchID[i]) {
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multiTouchID[i] = 0;
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//qDebug() << "detach "<<key<<" ("<<map.valueToKey(key)<<") from "<<i;
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return;
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}
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}
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@ -220,6 +223,8 @@ int InputConvertGame::getTouchID(int key)
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return -1;
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}
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// -------- steer wheel event --------
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void InputConvertGame::processSteerWheel(KeyMap::KeyMapNode &node, const QKeyEvent *from)
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{
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int keyPress1 = Qt::Key_unknown;
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@ -317,8 +322,16 @@ void InputConvertGame::steerWheelMove(KeyMap::KeyMapNode &node, int keysNum, int
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return;
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}
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QPointF movePos = node.steerWheel.centerPos;
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switch (keysNum) {
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case 2:
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if (keyPress1 == node.steerWheel.up.key) {
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movePos.setY(movePos.y() - node.steerWheel.up.offset);
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} else if (keyPress1 == node.steerWheel.right.key) {
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movePos.setX(movePos.x() + node.steerWheel.right.offset);
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} else if (keyPress1 == node.steerWheel.down.key) {
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movePos.setY(movePos.y() + node.steerWheel.down.offset);
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} else if (keyPress1 == node.steerWheel.left.key) {
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movePos.setX(movePos.x() - node.steerWheel.left.offset);
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}
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if(keysNum > 1) {
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if (keyPress2 == node.steerWheel.up.key) {
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movePos.setY(movePos.y() - node.steerWheel.up.offset);
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} else if (keyPress2 == node.steerWheel.right.key) {
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@ -328,21 +341,12 @@ void InputConvertGame::steerWheelMove(KeyMap::KeyMapNode &node, int keysNum, int
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} else if (keyPress2 == node.steerWheel.left.key) {
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movePos.setX(movePos.x() - node.steerWheel.left.offset);
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}
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case 1:
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if (keyPress1 == node.steerWheel.up.key) {
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movePos.setY(movePos.y() - node.steerWheel.up.offset);
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} else if (keyPress1 == node.steerWheel.right.key) {
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movePos.setX(movePos.x() + node.steerWheel.right.offset);
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} else if (keyPress1 == node.steerWheel.down.key) {
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movePos.setY(movePos.y() + node.steerWheel.down.offset);
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} else if (keyPress1 == node.steerWheel.left.key) {
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movePos.setX(movePos.x() - node.steerWheel.left.offset);
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}
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break;
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}
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sendTouchMoveEvent(getTouchID(node.steerWheel.firstPressKey), movePos);
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}
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// -------- key event --------
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void InputConvertGame::processKeyClick(QPointF clickPos, bool clickTwice, bool switchMap, const QKeyEvent *from)
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{
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if (switchMap && QEvent::KeyRelease == from->type()) {
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@ -378,6 +382,8 @@ void InputConvertGame::processKeyDrag(QPointF startPos, QPointF endPos, const QK
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}
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}
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// -------- mouse event --------
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bool InputConvertGame::processMouseClick(const QMouseEvent *from)
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{
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KeyMap::KeyMapNode& node = m_keyMap.getKeyMapNodeMouse(from->button());
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@ -402,56 +408,51 @@ bool InputConvertGame::processMouseMove(const QMouseEvent *from)
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if (QEvent::MouseMove != from->type()) {
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return false;
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}
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QPointF mouseMoveStartPos = m_keyMap.getMouseMoveMap().startPos;
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//qreal xbound = qMin(mmsp.x()-0.05, 0.95-mmsp.x());//m_keyMap.getMouseMoveMap().speedRatio;
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//qreal ybound = qMin(mmsp.y()-0.05, 0.95-mmsp.y());//m_keyMap.getMouseMoveMap().speedRatio;
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//qWarning() << from->localPos() << " - " << from->globalPos();
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if (checkCursorPos(from)) {
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m_mouseMoveLastPos = QPointF(0.0, 0.0);
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return true;
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}
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if(m_mouseMoving){
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QPointF mousePos = from->localPos();
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mousePos.rx() /= m_showSize.width();
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mousePos.ry() /= m_showSize.height();
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QPointF offset = mousePos - mouseMoveStartPos;
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//qDebug()<<from->localPos()<<" - "<<m_mouseMoveLastConverPos<<" - "<<offset<<" - "<<offset.manhattanLength();
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if (!m_mouseMoveLastPos.isNull()) {
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QPointF distance = from->localPos() - m_mouseMoveLastPos;
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distance /= m_keyMap.getMouseMoveMap().speedRatio;
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mouseMoveStartTouch(from);
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//startMouseMoveTimer();
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m_mouseMoveLastConverPos.setX(m_mouseMoveLastConverPos.x() + distance.x() / m_showSize.width());
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m_mouseMoveLastConverPos.setY(m_mouseMoveLastConverPos.y() + distance.y() / m_showSize.height());
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if (m_mouseMoveLastConverPos.x() < 0.1
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|| m_mouseMoveLastConverPos.x() > 0.9
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|| m_mouseMoveLastConverPos.y() < 0.1
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|| m_mouseMoveLastConverPos.y() > 0.9) {
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//if (qAbs(offset.x()) > xbound || qAbs(offset.y()) > ybound)
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if(mousePos.x()<0.05 || mousePos.x()>0.95 || mousePos.y()<0.05 || mousePos.y()>0.95)
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{
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//qDebug()<<"reset";
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mouseMoveStopTouch();
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mouseMoveStartTouch(from);
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}
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//qWarning() << "move: "<<m_mouseMoveLastConverPos;
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sendTouchMoveEvent(getTouchID(Qt::ExtraButton24), m_mouseMoveLastConverPos);
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offset /= m_keyMap.getMouseMoveMap().speedRatio;
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m_mouseMoveLastConverPos = mouseMoveStartPos + offset;
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mouseMoveMovingTouch(m_mouseMoveLastConverPos);
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}else{
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mouseMoveStartTouch(from);
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int left = from->globalX() - from->x();
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int top = from->globalY() - from->y();
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restrictMouse(left, left + m_showSize.width(), top, top+m_showSize.height());
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}
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m_mouseMoveLastPos = from->localPos();
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return true;
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}
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void InputConvertGame::moveCursorToStart(const QMouseEvent *from)
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{
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QPointF mouseMoveStartPos = m_keyMap.getMouseMoveMap().startPos;
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QPoint localPos = QPoint(static_cast<int>(m_showSize.width()*mouseMoveStartPos.x()),
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static_cast<int>(m_showSize.height()*mouseMoveStartPos.y()));
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QPoint posOffset = from->localPos().toPoint() - localPos;
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QPoint globalPos = from->globalPos();
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globalPos -= posOffset;
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QCursor::setPos(globalPos);
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QPointF mouseMoveStartPosF = m_keyMap.getMouseMoveMap().startPos;
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QPointF mmspLocal = QPointF(
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m_showSize.width()*mouseMoveStartPosF.x(),
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m_showSize.height()*mouseMoveStartPosF.y());
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moveCursorTo(from, mmspLocal.toPoint());
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}
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void InputConvertGame::moveCursorTo(const QMouseEvent *from, const QPoint &pos)
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void InputConvertGame::moveCursorTo(const QMouseEvent *from, const QPoint &localPos)
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{
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QPoint posOffset = from->localPos().toPoint() - pos;
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QPoint posOffset = from->pos() - localPos;
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QPoint globalPos = from->globalPos();
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globalPos -= posOffset;
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//qWarning() <<"move to: "<<globalPos;
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//qDebug()<<"move cursor to "<<globalPos<<" offset "<<posOffset;
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QCursor::setPos(globalPos);
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}
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@ -471,23 +472,30 @@ void InputConvertGame::stopMouseMoveTimer()
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void InputConvertGame::mouseMoveStartTouch(const QMouseEvent* from)
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{
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Q_UNUSED(from)
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if (!m_mouseMovePress) {
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if (!m_mouseMoving) {
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QPointF mouseMoveStartPos = m_keyMap.getMouseMoveMap().startPos;
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moveCursorToStart(from);
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int id = attachTouchID(Qt::ExtraButton24);
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sendTouchDownEvent(id, mouseMoveStartPos);
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m_mouseMoveLastConverPos = mouseMoveStartPos;
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m_mouseMovePress = true;
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m_mouseMoving = true;
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}
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}
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void InputConvertGame::mouseMoveMovingTouch(const QPointF& target)
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{
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if (m_mouseMoving) {
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sendTouchMoveEvent(getTouchID(Qt::ExtraButton24), target);
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}
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}
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void InputConvertGame::mouseMoveStopTouch()
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{
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if (m_mouseMovePress) {
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sendTouchUpEvent(getTouchID(Qt::ExtraButton24), m_mouseMoveLastConverPos);
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if (m_mouseMoving) {
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int id = getTouchID(Qt::ExtraButton24);
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sendTouchUpEvent(id, m_mouseMoveLastConverPos);
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detachTouchID(Qt::ExtraButton24);
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m_mouseMovePress = false;
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m_mouseMoving = false;
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}
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}
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@ -496,37 +504,20 @@ bool InputConvertGame::switchGameMap()
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m_gameMap = !m_gameMap;
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emit grabCursor(m_gameMap);
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if (m_gameMap) {
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QGuiApplication::setOverrideCursor(QCursor(Qt::BlankCursor));
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#ifdef QT_NO_DEBUG
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QGuiApplication::setOverrideCursor(QCursor(Qt::BlankCursor));
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#else
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QGuiApplication::setOverrideCursor(QCursor(Qt::CrossCursor));
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#endif
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//restrictMouse(); // called at the first run of processMouseMove()
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} else {
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mouseMoveStopTouch();
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QGuiApplication::restoreOverrideCursor();
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freeMouse();
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}
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return m_gameMap;
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}
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bool InputConvertGame::checkCursorPos(const QMouseEvent *from)
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{
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bool moveCursor = true;
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QPoint pos = from->pos();
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if (pos.x() < CURSOR_POS_CHECK) {
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pos.setX(m_showSize.width() - CURSOR_POS_CHECK);
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} else if (pos.x() > m_showSize.width() - CURSOR_POS_CHECK) {
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pos.setX(CURSOR_POS_CHECK);
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} else if (pos.y() < CURSOR_POS_CHECK) {
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pos.setY(m_showSize.height() - CURSOR_POS_CHECK);
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} else if (pos.y() > m_showSize.height() - CURSOR_POS_CHECK) {
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pos.setY(CURSOR_POS_CHECK);
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}else{
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moveCursor = false;
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}
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if (moveCursor) {
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moveCursorTo(from, pos);
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}
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return moveCursor;
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}
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void InputConvertGame::timerEvent(QTimerEvent *event)
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{
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if (m_mouseMoveTimer == event->timerId()) {
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@ -48,14 +48,14 @@ protected:
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bool processMouseClick(const QMouseEvent* from);
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bool processMouseMove(const QMouseEvent* from);
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void moveCursorToStart(const QMouseEvent* from);
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void moveCursorTo(const QMouseEvent* from, const QPoint& pos);
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void moveCursorTo(const QMouseEvent* from, const QPoint& localPos);
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void startMouseMoveTimer();
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void stopMouseMoveTimer();
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void mouseMoveStartTouch(const QMouseEvent* from);
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void mouseMoveMovingTouch(const QPointF& target);
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void mouseMoveStopTouch();
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bool switchGameMap();
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bool checkCursorPos(const QMouseEvent* from);
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protected:
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void timerEvent(QTimerEvent *event);
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@ -75,10 +75,9 @@ private:
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int multiTouchID[MULTI_TOUCH_MAX_NUM] = { 0 };
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// mouse move
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// mouse move
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QPointF m_mouseMoveLastConverPos;
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QPointF m_mouseMoveLastPos = {0.0, 0.0};
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bool m_mouseMovePress = false;
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bool m_mouseMoving = false;
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int m_mouseMoveTimer = 0;
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bool m_needSwitchGameAgain = false;
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