mirror of
https://github.com/barry-ran/QtScrcpy.git
synced 2025-04-21 20:15:04 +00:00
feat: update key map
This commit is contained in:
parent
87d0095e35
commit
a9544bb754
4 changed files with 356 additions and 190 deletions
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@ -9,7 +9,10 @@
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InputConvertGame::InputConvertGame(Controller* controller)
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: InputConvertNormal(controller)
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{
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m_keyMap.loadKeyMapNode();
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if (m_keyMap.enableMouseMoveMap()) {
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m_mouseMoveLastConverPos = m_keyMap.getMouseMoveMap().startPos;
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}
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}
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InputConvertGame::~InputConvertGame()
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@ -22,11 +25,14 @@ void InputConvertGame::mouseEvent(const QMouseEvent *from, const QSize &frameSiz
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if (m_gameMap) {
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updateSize(frameSize, showSize);
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// mouse move
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if (processMouseMove(from)) {
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return;
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if (m_keyMap.enableMouseMoveMap()) {
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// mouse move
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if (processMouseMove(from)) {
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return;
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}
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}
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// mouse click
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if (processMouseClick(from)) {
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return;
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@ -47,8 +53,8 @@ void InputConvertGame::wheelEvent(const QWheelEvent *from, const QSize &frameSiz
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void InputConvertGame::keyEvent(const QKeyEvent *from, const QSize& frameSize, const QSize& showSize)
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{
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switch (from->key()) {
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case Qt::Key_QuoteLeft:
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// 处理开关按键
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if (m_keyMap.getSwitchKey() == from->key()) {
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if (QEvent::KeyPress == from->type()) {
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if (!switchGameMap()) {
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m_needSwitchGameAgain = false;
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@ -57,12 +63,16 @@ void InputConvertGame::keyEvent(const QKeyEvent *from, const QSize& frameSize, c
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return;
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}
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if (m_needSwitchGameAgain) {
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KeyMap::KeyMapNode node = m_keyMap.getKeyMapNode(from->key());
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// 处理特殊按键:可以在按键映射和普通映射间切换的按键
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if (m_needSwitchGameAgain
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&& KeyMap::KMT_CLICK == node.type
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&& node.click.switchMap) {
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updateSize(frameSize, showSize);
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// Qt::Key_Tab Qt::Key_M
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if (processKeyClick(from)) {
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return;
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}
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processKeyClick(node.click.keyNode.pos, false,
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node.click.switchMap, from);
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return;
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}
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if (m_gameMap) {
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@ -71,14 +81,20 @@ void InputConvertGame::keyEvent(const QKeyEvent *from, const QSize& frameSize, c
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return;
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}
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// steer wheel
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if (isSteerWheelKeys(from)) {
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processSteerWheel(from);
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// 处理方向盘
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if (KeyMap::KMT_STEER_WHEEL == node.type) {
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processSteerWheel(node, from);
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return;
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}
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// key click
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if (processKeyClick(from)) {
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// 处理普通按键
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switch (node.type) {
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case KeyMap::KMT_CLICK:
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processKeyClick(node.click.keyNode.pos, false,
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node.click.switchMap, from);
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return;
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case KeyMap::KMT_CLICK_TWICE:
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processKeyClick(node.clickTwice.keyNode.pos, true, false, from);
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return;
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}
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} else {
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@ -159,49 +175,39 @@ int InputConvertGame::getTouchID(int key)
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return -1;
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}
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bool InputConvertGame::isSteerWheelKeys(const QKeyEvent *from)
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{
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for (int key : m_steerWheelKeys) {
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if (key == from->key()) {
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return true;
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}
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}
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return false;
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}
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void InputConvertGame::processSteerWheel(const QKeyEvent *from)
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void InputConvertGame::processSteerWheel(KeyMap::KeyMapNode &node, const QKeyEvent *from)
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{
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int keyPress1 = -1;
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int keyPress2 = -1;
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int keysNum = updateSteerWheelKeysPress(from, keyPress1, keyPress2);
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int keyPress1 = Qt::Key_unknown;
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int keyPress2 = Qt::Key_unknown;
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int keysNum = updateSteerWheelKeysPress(node, from, keyPress1, keyPress2);
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bool needMove = false;
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if (QEvent::KeyPress == from->type()) {
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if (1 == keysNum) {
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m_steerWheelFirstTouchKey = from->key();
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int id = attachTouchID(m_steerWheelFirstTouchKey);
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node.steerWheel.firstPressKey = from->key();
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int id = attachTouchID(node.steerWheel.firstPressKey);
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if (-1 == id) {
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return;
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}
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sendTouchDownEvent(id, m_steerWheelPos);
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sendTouchDownEvent(id, node.steerWheel.centerPos);
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needMove = true;
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} else if (2 == keysNum) {
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needMove = true;
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}
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} else if (QEvent::KeyRelease == from->type()){
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if (0 == keysNum) {
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sendTouchUpEvent(getTouchID(m_steerWheelFirstTouchKey), m_steerWheelPos);
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detachTouchID(m_steerWheelFirstTouchKey);
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m_steerWheelFirstTouchKey = 0;
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sendTouchUpEvent(getTouchID(node.steerWheel.firstPressKey), node.steerWheel.centerPos);
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detachTouchID(node.steerWheel.firstPressKey);
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node.steerWheel.firstPressKey = 0;
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} else if (1 == keysNum) {
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needMove = true;
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}
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}
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if (needMove) {
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steerWheelMove(keysNum, keyPress1, keyPress2);
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steerWheelMove(node, keysNum, keyPress1, keyPress2);
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}
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}
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int InputConvertGame::updateSteerWheelKeysPress(const QKeyEvent *from, int& keyPress1, int& keyPress2)
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int InputConvertGame::updateSteerWheelKeysPress(KeyMap::KeyMapNode &node, const QKeyEvent *from, int& keyPress1, int& keyPress2)
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{
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bool keyPress = false;
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if (QEvent::KeyPress == from->type()) {
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@ -209,146 +215,93 @@ int InputConvertGame::updateSteerWheelKeysPress(const QKeyEvent *from, int& keyP
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} else if (QEvent::KeyRelease == from->type()) {
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keyPress = false;
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}
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if (from->key() == m_steerWheelKeys[SWD_UP]) {
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m_steerWheelKeysPress[SWD_UP] = keyPress;
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} else if (from->key() == m_steerWheelKeys[SWD_RIGHT]) {
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m_steerWheelKeysPress[SWD_RIGHT] = keyPress;
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} else if (from->key() == m_steerWheelKeys[SWD_DOWN]) {
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m_steerWheelKeysPress[SWD_DOWN] = keyPress;
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} else if (from->key() == m_steerWheelKeys[SWD_LEFT]) {
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m_steerWheelKeysPress[SWD_LEFT] = keyPress;
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if (from->key() == node.steerWheel.upKey) {
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node.steerWheel.upKeyPressed = keyPress;
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} else if (from->key() == node.steerWheel.rightKey) {
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node.steerWheel.rightKeyPressed = keyPress;
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} else if (from->key() == node.steerWheel.downKey) {
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node.steerWheel.downKeyPressed = keyPress;
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} else if (from->key() == node.steerWheel.leftKey) {
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node.steerWheel.leftKeyPressed = keyPress;
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}
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int count = 0;
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keyPress1 = -1;
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keyPress2 = -1;
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for (int i = 0; i < 4; i++) {
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if (true == m_steerWheelKeysPress[i]) {
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count++;
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keyPress1 = Qt::Key_unknown;
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keyPress2 = Qt::Key_unknown;
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if (-1 == keyPress1) {
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keyPress1 = i;
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} else if (-1 == keyPress2) {
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keyPress2 = i;
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}
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// 上右下左的顺序统计按键数量,并记录前两个按键码
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if (node.steerWheel.upKeyPressed) {
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count++;
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if (Qt::Key_unknown == keyPress1) {
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keyPress1 = node.steerWheel.upKey;
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} else if (Qt::Key_unknown == keyPress2) {
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keyPress2 = node.steerWheel.upKey;
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}
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}
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if (node.steerWheel.rightKeyPressed) {
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count++;
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if (Qt::Key_unknown == keyPress1) {
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keyPress1 = node.steerWheel.rightKey;
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} else if (Qt::Key_unknown == keyPress2) {
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keyPress2 = node.steerWheel.rightKey;
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}
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}
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if (node.steerWheel.downKeyPressed) {
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count++;
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if (Qt::Key_unknown == keyPress1) {
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keyPress1 = node.steerWheel.downKey;
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} else if (Qt::Key_unknown == keyPress2) {
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keyPress2 = node.steerWheel.downKey;
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}
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}
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if (node.steerWheel.leftKeyPressed) {
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count++;
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if (Qt::Key_unknown == keyPress1) {
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keyPress1 = node.steerWheel.leftKey;
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} else if (Qt::Key_unknown == keyPress2) {
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keyPress2 = node.steerWheel.leftKey;
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}
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}
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return count;
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}
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void InputConvertGame::steerWheelMove(int keysNum, int keyPress1, int keyPress2)
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void InputConvertGame::steerWheelMove(KeyMap::KeyMapNode &node, int keysNum, int keyPress1, int keyPress2)
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{
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if (1 != keysNum && 2 != keysNum) {
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return;
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}
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QPointF movePos = m_steerWheelPos;
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QPointF movePos = node.steerWheel.centerPos;
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switch (keysNum) {
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case 2:
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if (keyPress2 == SWD_UP) {
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movePos.setY(movePos.y() - m_steerWheelOffset.top());
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} else if (keyPress2 == SWD_RIGHT) {
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movePos.setX(movePos.x() + m_steerWheelOffset.right());
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} else if (keyPress2 == SWD_DOWN) {
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movePos.setY(movePos.y() + m_steerWheelOffset.bottom());
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} else if (keyPress2 == SWD_LEFT) {
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movePos.setX(movePos.x() - m_steerWheelOffset.left());
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if (keyPress2 == node.steerWheel.upKey) {
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movePos.setY(movePos.y() - node.steerWheel.upOffset);
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} else if (keyPress2 == node.steerWheel.rightKey) {
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movePos.setX(movePos.x() + node.steerWheel.rightOffset);
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} else if (keyPress2 == node.steerWheel.downKey) {
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movePos.setY(movePos.y() + node.steerWheel.downOffset);
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} else if (keyPress2 == node.steerWheel.leftKey) {
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movePos.setX(movePos.x() - node.steerWheel.leftOffset);
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}
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case 1:
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if (keyPress1 == SWD_UP) {
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movePos.setY(movePos.y() - m_steerWheelOffset.top());
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} else if (keyPress1 == SWD_RIGHT) {
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movePos.setX(movePos.x() + m_steerWheelOffset.right());
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} else if (keyPress1 == SWD_DOWN) {
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movePos.setY(movePos.y() + m_steerWheelOffset.bottom());
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} else if (keyPress1 == SWD_LEFT) {
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movePos.setX(movePos.x() - m_steerWheelOffset.left());
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if (keyPress1 == node.steerWheel.upKey) {
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movePos.setY(movePos.y() - node.steerWheel.upOffset);
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} else if (keyPress1 == node.steerWheel.rightKey) {
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movePos.setX(movePos.x() + node.steerWheel.rightOffset);
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} else if (keyPress1 == node.steerWheel.downKey) {
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movePos.setY(movePos.y() + node.steerWheel.downOffset);
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} else if (keyPress1 == node.steerWheel.leftKey) {
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movePos.setX(movePos.x() - node.steerWheel.leftOffset);
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}
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break;
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}
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sendTouchMoveEvent(getTouchID(m_steerWheelFirstTouchKey), movePos);
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sendTouchMoveEvent(getTouchID(node.steerWheel.firstPressKey), movePos);
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}
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bool InputConvertGame::processKeyClick(const QKeyEvent *from)
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void InputConvertGame::processKeyClick(QPointF clickPos, bool clickTwice, bool switchMap, const QKeyEvent *from)
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{
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QPointF clickPos;
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bool clickTwice = false;
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switch (from->key()) {
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case Qt::Key_Space: // 跳
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clickPos = QPointF(0.96f, 0.7f);
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break;
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case Qt::Key_M: // 地图
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if (QEvent::KeyRelease == from->type()) {
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m_needSwitchGameAgain = !m_needSwitchGameAgain;
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switchGameMap();
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}
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clickPos = QPointF(0.98f, 0.03f);
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break;
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case Qt::Key_Tab: // 背包
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if (QEvent::KeyRelease == from->type()) {
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m_needSwitchGameAgain = !m_needSwitchGameAgain;
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switchGameMap();
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}
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clickPos = QPointF(0.06f, 0.9f);
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break;
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case Qt::Key_Z: // 趴
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clickPos = QPointF(0.95f, 0.9f);
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break;
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case Qt::Key_C: // 蹲
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clickPos = QPointF(0.86f, 0.92f);
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break;
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case Qt::Key_R: // 换弹
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clickPos = QPointF(0.795f, 0.93f);
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break;
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case Qt::Key_Alt: // 小眼睛
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clickPos = QPointF(0.8f, 0.31f);
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break;
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case Qt::Key_F: // 捡东西1
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clickPos = QPointF(0.7f, 0.34f);
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break;
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case Qt::Key_G: // 捡东西2
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clickPos = QPointF(0.7f, 0.44f);
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break;
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case Qt::Key_H: // 捡东西3
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clickPos = QPointF(0.7f, 0.54f);
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break;
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case Qt::Key_1: // 换枪1
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clickPos = QPointF(0.45f, 0.9f);
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break;
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case Qt::Key_2: // 换枪2
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clickPos = QPointF(0.55f, 0.9f);
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break;
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case Qt::Key_3: // 手雷
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clickPos = QPointF(0.67f, 0.92f);
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break;
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case Qt::Key_4: // 快速打药
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clickPos = QPointF(0.33f, 0.95f);
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break;
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case Qt::Key_5: // 下车
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clickPos = QPointF(0.92f, 0.4f);
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break;
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case Qt::Key_6: // 救人
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clickPos = QPointF(0.49f, 0.63f);
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break;
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case Qt::Key_Shift: // 车加速
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clickPos = QPointF(0.82f, 0.8f);
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break;
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case Qt::Key_X: // 开关门
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clickPos = QPointF(0.7f, 0.7f);
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break;
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case Qt::Key_T: // 舔包
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clickPos = QPointF(0.72f, 0.26f);
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break;
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case Qt::Key_Q: // 左探头
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clickTwice = true;
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clickPos = QPointF(0.12f, 0.35f);
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break;
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case Qt::Key_E: // 右探头
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clickTwice = true;
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clickPos = QPointF(0.2, 0.35f);
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break;
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default:
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return false;
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break;
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if (switchMap && QEvent::KeyRelease == from->type()) {
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m_needSwitchGameAgain = !m_needSwitchGameAgain;
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switchGameMap();
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}
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if (QEvent::KeyPress == from->type()) {
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@ -366,25 +319,20 @@ bool InputConvertGame::processKeyClick(const QKeyEvent *from)
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sendTouchUpEvent(getTouchID(from->key()), clickPos);
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detachTouchID(from->key());
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}
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return true;
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}
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bool InputConvertGame::processMouseClick(const QMouseEvent *from)
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{
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QPointF clickPos;
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if (Qt::LeftButton == from->button()) {
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clickPos = QPointF(0.86f, 0.72f);
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} else if (Qt::RightButton == from->button()){
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clickPos = QPointF(0.96f, 0.52f);
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} else {
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KeyMap::KeyMapNode node = m_keyMap.getKeyMapNode(from->button());
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if (KeyMap::KMT_INVALID == node.type) {
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return false;
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}
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if (QEvent::MouseButtonPress == from->type() || QEvent::MouseButtonDblClick == from->type()) {
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int id = attachTouchID(from->button());
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sendTouchDownEvent(id, clickPos);
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sendTouchDownEvent(id, node.click.keyNode.pos);
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} else if (QEvent::MouseButtonRelease == from->type()) {
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sendTouchUpEvent(getTouchID(from->button()), clickPos);
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sendTouchUpEvent(getTouchID(from->button()), node.click.keyNode.pos);
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detachTouchID(from->button());
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} else {
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return false;
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@ -405,7 +353,7 @@ bool InputConvertGame::processMouseMove(const QMouseEvent *from)
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if (!m_mouseMoveLastPos.isNull()) {
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QPointF distance = from->localPos() - m_mouseMoveLastPos;
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distance /= 10;
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distance /= m_keyMap.getMouseMoveMap().speedRatio;
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mouseMoveStartTouch(from);
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startMouseMoveTimer();
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@ -429,7 +377,8 @@ bool InputConvertGame::processMouseMove(const QMouseEvent *from)
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void InputConvertGame::moveCursorToStart(const QMouseEvent *from)
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{
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QPoint localPos = QPoint(m_showSize.width()*m_mouseMoveStartPos.x(), m_showSize.height()*m_mouseMoveStartPos.y());
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QPointF mouseMoveStartPos = m_keyMap.getMouseMoveMap().startPos;
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QPoint localPos = QPoint(m_showSize.width()*mouseMoveStartPos.x(), m_showSize.height()*mouseMoveStartPos.y());
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QPoint posOffset = from->localPos().toPoint() - localPos;
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||||
QPoint globalPos = from->globalPos();
|
||||
|
||||
|
@ -464,10 +413,11 @@ void InputConvertGame::mouseMoveStartTouch(const QMouseEvent* from)
|
|||
{
|
||||
Q_UNUSED(from);
|
||||
if (!m_mouseMovePress) {
|
||||
QPointF mouseMoveStartPos = m_keyMap.getMouseMoveMap().startPos;
|
||||
//moveCursorToStart(from);
|
||||
int id = attachTouchID(Qt::ExtraButton24);
|
||||
sendTouchDownEvent(id, m_mouseMoveStartPos);
|
||||
m_mouseMoveLastConverPos = m_mouseMoveStartPos;
|
||||
sendTouchDownEvent(id, mouseMoveStartPos);
|
||||
m_mouseMoveLastConverPos = mouseMoveStartPos;
|
||||
m_mouseMovePress = true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,9 @@
|
|||
#define INPUTCONVERTGAME_H
|
||||
|
||||
#include <QPointF>
|
||||
|
||||
#include "inputconvertnormal.h"
|
||||
#include "keymap.h"
|
||||
|
||||
#define MULTI_TOUCH_MAX_NUM 10
|
||||
class InputConvertGame : public InputConvertNormal
|
||||
|
@ -30,13 +32,12 @@ protected:
|
|||
int getTouchID(int key);
|
||||
|
||||
// steer wheel
|
||||
bool isSteerWheelKeys(const QKeyEvent* from);
|
||||
void processSteerWheel(const QKeyEvent* from);
|
||||
int updateSteerWheelKeysPress(const QKeyEvent* from, int& keyPress1, int& keyPress2);
|
||||
void steerWheelMove(int keysNum, int keyPress1, int keyPress2);
|
||||
void processSteerWheel(KeyMap::KeyMapNode &node, const QKeyEvent* from);
|
||||
int updateSteerWheelKeysPress(KeyMap::KeyMapNode &node, const QKeyEvent* from, int& keyPress1, int& keyPress2);
|
||||
void steerWheelMove(KeyMap::KeyMapNode &node, int keysNum, int keyPress1, int keyPress2);
|
||||
|
||||
// click
|
||||
bool processKeyClick(const QKeyEvent* from);
|
||||
void processKeyClick(QPointF clickPos, bool clickTwice, bool switchMap, const QKeyEvent* from);
|
||||
|
||||
// mouse
|
||||
bool processMouseClick(const QMouseEvent* from);
|
||||
|
@ -67,24 +68,17 @@ private:
|
|||
QSize m_showSize;
|
||||
bool m_gameMap = false;
|
||||
|
||||
int multiTouchID[MULTI_TOUCH_MAX_NUM] = { 0 };
|
||||
int multiTouchID[MULTI_TOUCH_MAX_NUM] = { 0 };
|
||||
|
||||
QPointF m_steerWheelPos = {0.16f, 0.75f};
|
||||
QRectF m_steerWheelOffset = {QPointF(0.1f, 0.27f), QPointF(0.1f, 0.2f)};
|
||||
// order by SteerWheelDirection(up right down left)
|
||||
int m_steerWheelKeys[4] = {Qt::Key_W, Qt::Key_D, Qt::Key_S, Qt::Key_A};
|
||||
bool m_steerWheelKeysPress[4] = { false };
|
||||
int m_steerWheelKeysNum = 0;
|
||||
int m_steerWheelFirstTouchKey = 0;
|
||||
|
||||
// mouse move
|
||||
QPointF m_mouseMoveStartPos = {0.57f, 0.26f};
|
||||
QPointF m_mouseMoveLastConverPos = m_mouseMoveStartPos;
|
||||
// mouse move
|
||||
QPointF m_mouseMoveLastConverPos;
|
||||
QPointF m_mouseMoveLastPos = {0.0f, 0.0f};
|
||||
bool m_mouseMovePress = false;
|
||||
int m_mouseMoveTimer = 0;
|
||||
|
||||
bool m_needSwitchGameAgain = false;
|
||||
|
||||
KeyMap m_keyMap;
|
||||
};
|
||||
|
||||
#endif // INPUTCONVERTGAME_H
|
||||
|
|
|
@ -9,11 +9,162 @@ void KeyMap::loadKeyMapNode()
|
|||
{
|
||||
KeyMapNode node;
|
||||
node.type = KMT_CLICK;
|
||||
node.click.keyNode.key = Qt::Key_J;
|
||||
node.click.keyNode.pos = QPointF(0.5f, 0.5f);
|
||||
node.click.quitMap = false;
|
||||
|
||||
node.click.keyNode.key = Qt::Key_Space; // 跳
|
||||
node.click.keyNode.pos = QPointF(0.96f, 0.7f);
|
||||
node.click.switchMap = false;
|
||||
m_keyMapNodes.push_back(node);
|
||||
|
||||
node.type = KMT_CLICK;
|
||||
node.click.keyNode.key = Qt::Key_M; // 地图
|
||||
node.click.keyNode.pos = QPointF(0.98f, 0.03f);
|
||||
node.click.switchMap = true;
|
||||
m_keyMapNodes.push_back(node);
|
||||
|
||||
node.type = KMT_CLICK;
|
||||
node.click.keyNode.key = Qt::Key_Tab; // 背包
|
||||
node.click.keyNode.pos = QPointF(0.06f, 0.9f);
|
||||
node.click.switchMap = true;
|
||||
m_keyMapNodes.push_back(node);
|
||||
|
||||
node.type = KMT_CLICK;
|
||||
node.click.keyNode.key = Qt::Key_Z; // 趴
|
||||
node.click.keyNode.pos = QPointF(0.95f, 0.9f);
|
||||
node.click.switchMap = false;
|
||||
m_keyMapNodes.push_back(node);
|
||||
|
||||
node.type = KMT_CLICK;
|
||||
node.click.keyNode.key = Qt::Key_C; // 蹲
|
||||
node.click.keyNode.pos = QPointF(0.86f, 0.92f);
|
||||
node.click.switchMap = false;
|
||||
m_keyMapNodes.push_back(node);
|
||||
|
||||
node.type = KMT_CLICK;
|
||||
node.click.keyNode.key = Qt::Key_R; // 换弹
|
||||
node.click.keyNode.pos = QPointF(0.795f, 0.93f);
|
||||
node.click.switchMap = false;
|
||||
m_keyMapNodes.push_back(node);
|
||||
|
||||
node.type = KMT_CLICK;
|
||||
node.click.keyNode.key = Qt::Key_Alt; // 小眼睛
|
||||
node.click.keyNode.pos = QPointF(0.8f, 0.31f);
|
||||
node.click.switchMap = false;
|
||||
m_keyMapNodes.push_back(node);
|
||||
|
||||
node.type = KMT_CLICK;
|
||||
node.click.keyNode.key = Qt::Key_F; // 捡东西1
|
||||
node.click.keyNode.pos = QPointF(0.7f, 0.34f);
|
||||
node.click.switchMap = false;
|
||||
m_keyMapNodes.push_back(node);
|
||||
|
||||
node.type = KMT_CLICK;
|
||||
node.click.keyNode.key = Qt::Key_G; // 捡东西2
|
||||
node.click.keyNode.pos = QPointF(0.7f, 0.44f);
|
||||
node.click.switchMap = false;
|
||||
m_keyMapNodes.push_back(node);
|
||||
|
||||
node.type = KMT_CLICK;
|
||||
node.click.keyNode.key = Qt::Key_H; // 捡东西3
|
||||
node.click.keyNode.pos = QPointF(0.7f, 0.54f);
|
||||
node.click.switchMap = false;
|
||||
m_keyMapNodes.push_back(node);
|
||||
|
||||
node.type = KMT_CLICK;
|
||||
node.click.keyNode.key = Qt::Key_1; // 换枪1
|
||||
node.click.keyNode.pos = QPointF(0.45f, 0.9f);
|
||||
node.click.switchMap = false;
|
||||
m_keyMapNodes.push_back(node);
|
||||
|
||||
node.type = KMT_CLICK;
|
||||
node.click.keyNode.key = Qt::Key_2; // 换枪2
|
||||
node.click.keyNode.pos = QPointF(0.55f, 0.9f);
|
||||
node.click.switchMap = false;
|
||||
m_keyMapNodes.push_back(node);
|
||||
|
||||
node.type = KMT_CLICK;
|
||||
node.click.keyNode.key = Qt::Key_3; // 手雷
|
||||
node.click.keyNode.pos = QPointF(0.67f, 0.92f);
|
||||
node.click.switchMap = false;
|
||||
m_keyMapNodes.push_back(node);
|
||||
|
||||
node.type = KMT_CLICK;
|
||||
node.click.keyNode.key = Qt::Key_4; // 快速打药
|
||||
node.click.keyNode.pos = QPointF(0.33f, 0.95f);
|
||||
node.click.switchMap = false;
|
||||
m_keyMapNodes.push_back(node);
|
||||
|
||||
node.type = KMT_CLICK;
|
||||
node.click.keyNode.key = Qt::Key_5; // 下车
|
||||
node.click.keyNode.pos = QPointF(0.92f, 0.4f);
|
||||
node.click.switchMap = false;
|
||||
m_keyMapNodes.push_back(node);
|
||||
|
||||
node.type = KMT_CLICK;
|
||||
node.click.keyNode.key = Qt::Key_6; // 救人
|
||||
node.click.keyNode.pos = QPointF(0.49f, 0.63f);
|
||||
node.click.switchMap = false;
|
||||
m_keyMapNodes.push_back(node);
|
||||
|
||||
node.type = KMT_CLICK;
|
||||
node.click.keyNode.key = Qt::Key_Shift; // 车加速
|
||||
node.click.keyNode.pos = QPointF(0.82f, 0.8f);
|
||||
node.click.switchMap = false;
|
||||
m_keyMapNodes.push_back(node);
|
||||
|
||||
node.type = KMT_CLICK;
|
||||
node.click.keyNode.key = Qt::Key_X; // 开关门
|
||||
node.click.keyNode.pos = QPointF(0.7f, 0.7f);
|
||||
node.click.switchMap = false;
|
||||
m_keyMapNodes.push_back(node);
|
||||
|
||||
node.type = KMT_CLICK;
|
||||
node.click.keyNode.key = Qt::Key_T; // 舔包
|
||||
node.click.keyNode.pos = QPointF(0.72f, 0.26f);
|
||||
node.click.switchMap = false;
|
||||
m_keyMapNodes.push_back(node);
|
||||
|
||||
node.type = KMT_CLICK;
|
||||
node.click.keyNode.key = Qt::LeftButton; // 开枪
|
||||
node.click.keyNode.pos = QPointF(0.86f, 0.72f);
|
||||
node.click.switchMap = false;
|
||||
m_keyMapNodes.push_back(node);
|
||||
|
||||
node.type = KMT_CLICK;
|
||||
node.click.keyNode.key = Qt::RightButton; // 开镜
|
||||
node.click.keyNode.pos = QPointF(0.96f, 0.52f);
|
||||
node.click.switchMap = false;
|
||||
m_keyMapNodes.push_back(node);
|
||||
|
||||
KeyMapNode node2;
|
||||
node2.type = KMT_CLICK_TWICE;
|
||||
node2.clickTwice.keyNode.key = Qt::Key_Q; // 左探头
|
||||
node2.clickTwice.keyNode.pos = QPointF(0.12f, 0.35f);
|
||||
m_keyMapNodes.push_back(node2);
|
||||
|
||||
node2.type = KMT_CLICK_TWICE;
|
||||
node2.clickTwice.keyNode.key = Qt::Key_E; // 右探头
|
||||
node2.clickTwice.keyNode.pos = QPointF(0.2, 0.35f);
|
||||
m_keyMapNodes.push_back(node2);
|
||||
|
||||
// 方向盘
|
||||
KeyMapNode node3;
|
||||
node3.type = KMT_STEER_WHEEL;
|
||||
node3.steerWheel.centerPos = {0.16f, 0.75f};
|
||||
node3.steerWheel.leftOffset = 0.1f;
|
||||
node3.steerWheel.rightOffset = 0.1f;
|
||||
node3.steerWheel.upOffset = 0.27f;
|
||||
node3.steerWheel.downOffset = 0.2f;
|
||||
|
||||
node3.steerWheel.leftKey = Qt::Key_A;
|
||||
node3.steerWheel.rightKey = Qt::Key_D;
|
||||
node3.steerWheel.upKey = Qt::Key_W;
|
||||
node3.steerWheel.downKey = Qt::Key_S;
|
||||
|
||||
m_keyMapNodes.push_back(node3);
|
||||
|
||||
m_mouseMoveMap.startPos = QPointF(0.57f, 0.26f);
|
||||
m_mouseMoveMap.speedRatio = 10;
|
||||
|
||||
m_switchKey = Qt::Key_QuoteLeft;
|
||||
}
|
||||
|
||||
KeyMap::KeyMapNode KeyMap::getKeyMapNode(int key)
|
||||
|
@ -28,6 +179,24 @@ KeyMap::KeyMapNode KeyMap::getKeyMapNode(int key)
|
|||
find = true;
|
||||
}
|
||||
break;
|
||||
case KMT_CLICK_TWICE:
|
||||
if (node.clickTwice.keyNode.key == key) {
|
||||
retNode = node;
|
||||
find = true;
|
||||
}
|
||||
break;
|
||||
case KMT_STEER_WHEEL:
|
||||
if (node.steerWheel.leftKey == key
|
||||
|| node.steerWheel.rightKey == key
|
||||
|| node.steerWheel.upKey == key
|
||||
|| node.steerWheel.downKey == key
|
||||
) {
|
||||
retNode = node;
|
||||
find = true;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (find) {
|
||||
|
@ -37,3 +206,18 @@ KeyMap::KeyMapNode KeyMap::getKeyMapNode(int key)
|
|||
|
||||
return retNode;
|
||||
}
|
||||
|
||||
int KeyMap::getSwitchKey()
|
||||
{
|
||||
return m_switchKey;
|
||||
}
|
||||
|
||||
KeyMap::MouseMoveMap KeyMap::getMouseMoveMap()
|
||||
{
|
||||
return m_mouseMoveMap;
|
||||
}
|
||||
|
||||
bool KeyMap::enableMouseMoveMap()
|
||||
{
|
||||
return !m_mouseMoveMap.startPos.isNull();
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
#define KEYMAP_H
|
||||
#include <QPointF>
|
||||
#include <QVector>
|
||||
#include <QRectF>
|
||||
|
||||
|
||||
class KeyMap
|
||||
|
@ -11,6 +12,7 @@ public:
|
|||
KMT_INVALID = -1,
|
||||
KMT_CLICK = 0,
|
||||
KMT_CLICK_TWICE,
|
||||
KMT_STEER_WHEEL,
|
||||
};
|
||||
|
||||
struct KeyNode {
|
||||
|
@ -23,24 +25,60 @@ public:
|
|||
union {
|
||||
struct {
|
||||
KeyNode keyNode;
|
||||
bool quitMap = false;
|
||||
bool switchMap = false;
|
||||
} click;
|
||||
struct {
|
||||
KeyNode keyNode;
|
||||
bool quitMap = false;
|
||||
} clickTwice;
|
||||
struct {
|
||||
// 方向盘矩形中心位置
|
||||
QPointF centerPos = {0.0f, 0.0f};
|
||||
|
||||
// 方向盘矩形四个方向偏移量
|
||||
float leftOffset = 0.0f;
|
||||
float rightOffset = 0.0f;
|
||||
float upOffset = 0.0f;
|
||||
float downOffset = 0.0f;
|
||||
|
||||
// 方向盘矩形四个方向按键
|
||||
int leftKey = Qt::Key_unknown;
|
||||
int rightKey = Qt::Key_unknown;
|
||||
int upKey = Qt::Key_unknown;
|
||||
int downKey = Qt::Key_unknown;
|
||||
|
||||
// 辅助变量
|
||||
// 方向键的按下状态
|
||||
bool leftKeyPressed = false;
|
||||
bool rightKeyPressed = false;
|
||||
bool upKeyPressed = false;
|
||||
bool downKeyPressed = false;
|
||||
// 按下方向键的数量
|
||||
int pressKeysNum = 0;
|
||||
// 第一次按下的键
|
||||
int firstPressKey = 0;
|
||||
} steerWheel;
|
||||
};
|
||||
KeyMapNode() {}
|
||||
~KeyMapNode() {}
|
||||
};
|
||||
|
||||
struct MouseMoveMap {
|
||||
QPointF startPos = {0.0f, 0.0f};
|
||||
int speedRatio = 1;
|
||||
};
|
||||
|
||||
KeyMap();
|
||||
|
||||
void loadKeyMapNode();
|
||||
KeyMap::KeyMapNode getKeyMapNode(int key);
|
||||
int getSwitchKey();
|
||||
MouseMoveMap getMouseMoveMap();
|
||||
bool enableMouseMoveMap();
|
||||
|
||||
private:
|
||||
QVector<KeyMapNode> m_keyMapNodes;
|
||||
int m_switchKey = Qt::Key_QuoteLeft;
|
||||
MouseMoveMap m_mouseMoveMap;
|
||||
|
||||
};
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue