diff --git a/QtScrcpy/device/controller/inputconvert/inputconvertgame.cpp b/QtScrcpy/device/controller/inputconvert/inputconvertgame.cpp index 538ebee..30cc0f8 100644 --- a/QtScrcpy/device/controller/inputconvert/inputconvertgame.cpp +++ b/QtScrcpy/device/controller/inputconvert/inputconvertgame.cpp @@ -494,6 +494,7 @@ void InputConvertGame::stopMouseMoveTimer() bool InputConvertGame::switchGameMap() { m_gameMap = !m_gameMap; + qInfo() << tr("current keymap mode: %1").arg(m_gameMap ? tr("custom") : tr("normal")); if (!m_keyMap.isValidMouseMoveMap()) { return m_gameMap; diff --git a/QtScrcpy/device/controller/inputconvert/keymap/keymap.cpp b/QtScrcpy/device/controller/inputconvert/keymap/keymap.cpp index 7696ab4..3c7b1be 100644 --- a/QtScrcpy/device/controller/inputconvert/keymap/keymap.cpp +++ b/QtScrcpy/device/controller/inputconvert/keymap/keymap.cpp @@ -277,7 +277,7 @@ void KeyMap::loadKeyMap(const QString &json) } // this must be called after m_keyMapNodes is stable makeReverseMap(); - qInfo() << tr("Script updated, Press ~ key to switch the mapping mode"); + qInfo() << tr("Script updated, current keymap mode:normal, Press ~ key to switch keymap mode"); parseError: if (!errorString.isEmpty()) {