mirror of
https://github.com/barry-ran/QtScrcpy.git
synced 2025-04-20 03:25:02 +00:00
parent
7842a69820
commit
fbbe01df22
1 changed files with 7 additions and 3 deletions
|
@ -50,14 +50,18 @@ static QString s_fragShader = R"(
|
|||
{
|
||||
vec3 yuv;
|
||||
vec3 rgb;
|
||||
// SDL2-2.0.10\src\render\opengl\SDL_shaders_gl.c BT709_SHADER_CONSTANTS
|
||||
const vec3 Rcoeff = vec3(1.1644, 0.000, 1.7927);
|
||||
const vec3 Gcoeff = vec3(1.1644, -0.2132, -0.5329);
|
||||
const vec3 Bcoeff = vec3(1.1644, 2.1124, 0.000);
|
||||
// 根据指定的纹理textureY和坐标textureOut来采样
|
||||
yuv.x = texture2D(textureY, textureOut).r;
|
||||
yuv.y = texture2D(textureU, textureOut).r - 0.5;
|
||||
yuv.z = texture2D(textureV, textureOut).r - 0.5;
|
||||
// 采样完转为rgb
|
||||
rgb = mat3(1.0, 1.0, 1.0,
|
||||
0.0, -0.39465, 2.03211,
|
||||
1.13983, -0.58060, 0.0) * yuv;
|
||||
rgb.r = dot(yuv, Rcoeff);
|
||||
rgb.g = dot(yuv, Gcoeff);
|
||||
rgb.b = dot(yuv, Bcoeff);
|
||||
// 输出颜色值
|
||||
gl_FragColor = vec4(rgb, 1.0);
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue