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7842a69820
commit
fbbe01df22
1 changed files with 7 additions and 3 deletions
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@ -50,14 +50,18 @@ static QString s_fragShader = R"(
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{
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{
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vec3 yuv;
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vec3 yuv;
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vec3 rgb;
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vec3 rgb;
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// SDL2-2.0.10\src\render\opengl\SDL_shaders_gl.c BT709_SHADER_CONSTANTS
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const vec3 Rcoeff = vec3(1.1644, 0.000, 1.7927);
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const vec3 Gcoeff = vec3(1.1644, -0.2132, -0.5329);
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const vec3 Bcoeff = vec3(1.1644, 2.1124, 0.000);
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// 根据指定的纹理textureY和坐标textureOut来采样
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// 根据指定的纹理textureY和坐标textureOut来采样
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yuv.x = texture2D(textureY, textureOut).r;
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yuv.x = texture2D(textureY, textureOut).r;
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yuv.y = texture2D(textureU, textureOut).r - 0.5;
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yuv.y = texture2D(textureU, textureOut).r - 0.5;
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yuv.z = texture2D(textureV, textureOut).r - 0.5;
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yuv.z = texture2D(textureV, textureOut).r - 0.5;
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// 采样完转为rgb
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// 采样完转为rgb
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rgb = mat3(1.0, 1.0, 1.0,
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rgb.r = dot(yuv, Rcoeff);
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0.0, -0.39465, 2.03211,
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rgb.g = dot(yuv, Gcoeff);
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1.13983, -0.58060, 0.0) * yuv;
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rgb.b = dot(yuv, Bcoeff);
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// 输出颜色值
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// 输出颜色值
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gl_FragColor = vec4(rgb, 1.0);
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gl_FragColor = vec4(rgb, 1.0);
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}
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}
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