mirror of
https://github.com/barry-ran/QtScrcpy.git
synced 2025-10-03 22:59:40 +00:00
463 lines
14 KiB
C++
463 lines
14 KiB
C++
#include <QDebug>
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#include <QCursor>
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#include <QGuiApplication>
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#include "inputconvertgame.h"
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <windef.h>
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// restrict mouse into a window
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static void restrictMouse(const int left, const int right,
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const int top, const int bottom)
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{
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RECT mainWinRect; // RECT is defined in <windef.h>
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mainWinRect.left = static_cast<LONG>(left);
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mainWinRect.right = static_cast<LONG>(right);
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mainWinRect.top = static_cast<LONG>(top);
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mainWinRect.bottom = static_cast<LONG>(bottom);
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ClipCursor(&mainWinRect); // Windows API
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}
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static void freeMouse()
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{
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ClipCursor(nullptr);
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}
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#else // linux and macos
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static void restrictMouse(const int left, const int right,
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const int top, const int bottom)
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{}
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static void freeMouse()
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{}
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#endif
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#define CURSOR_POS_CHECK 50
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InputConvertGame::InputConvertGame(Controller* controller)
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: InputConvertNormal(controller)
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{
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}
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InputConvertGame::~InputConvertGame()
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{
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}
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void InputConvertGame::mouseEvent(const QMouseEvent *from, const QSize &frameSize, const QSize &showSize)
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{
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// 处理开关按键
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if (m_keyMap.isSwitchOnKeyboard() == false && m_keyMap.getSwitchKey() == from->button()) {
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if (from->type() != QEvent::MouseButtonPress) {
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return;
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}
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if (!switchGameMap()) {
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m_needSwitchGameAgain = false;
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}
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return;
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}
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if (m_gameMap) {
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updateSize(frameSize, showSize);
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// mouse move
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if (m_keyMap.isValidMouseMoveMap()) {
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if (processMouseMove(from)) {
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return;
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}
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}
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// mouse click
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if (processMouseClick(from)) {
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return;
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}
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} else {
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InputConvertNormal::mouseEvent(from, frameSize, showSize);
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}
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}
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void InputConvertGame::wheelEvent(const QWheelEvent *from, const QSize &frameSize, const QSize &showSize)
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{
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if (m_gameMap) {
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updateSize(frameSize, showSize);
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} else {
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InputConvertNormal::wheelEvent(from, frameSize, showSize);
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}
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}
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void InputConvertGame::keyEvent(const QKeyEvent *from, const QSize& frameSize, const QSize& showSize)
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{
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// 处理开关按键
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if (m_keyMap.isSwitchOnKeyboard() && m_keyMap.getSwitchKey() == from->key()) {
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if (QEvent::KeyPress != from->type()) {
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return;
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}
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if (!switchGameMap()) {
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m_needSwitchGameAgain = false;
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}
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return;
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}
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const KeyMap::KeyMapNode& node = m_keyMap.getKeyMapNodeKey(from->key());
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// 处理特殊按键:可以在按键映射和普通映射间切换的按键
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if (m_needSwitchGameAgain
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&& KeyMap::KMT_CLICK == node.type
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&& node.click.switchMap) {
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updateSize(frameSize, showSize);
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// Qt::Key_Tab Qt::Key_M for PUBG mobile
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processKeyClick(node.click.keyNode.pos, false, node.click.switchMap, from);
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return;
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}
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if (m_gameMap) {
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updateSize(frameSize, showSize);
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if (!from || from->isAutoRepeat()) {
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return;
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}
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switch (node.type) {
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// 处理方向盘
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case KeyMap::KMT_STEER_WHEEL:
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processSteerWheel(node, from);
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return;
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// 处理普通按键
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case KeyMap::KMT_CLICK:
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processKeyClick(node.click.keyNode.pos, false, node.click.switchMap, from);
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return;
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case KeyMap::KMT_CLICK_TWICE:
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processKeyClick(node.clickTwice.keyNode.pos, true, false, from);
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return;
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case KeyMap::KMT_DRAG:
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processKeyDrag(node.drag.startPos, node.drag.endPos, from);
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return;
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default:
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break;
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}
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} else {
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InputConvertNormal::keyEvent(from, frameSize, showSize);
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}
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}
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void InputConvertGame::loadKeyMap(const QString &json)
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{
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m_keyMap.loadKeyMap(json);
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if (m_keyMap.isValidMouseMoveMap()) {
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m_ctrlMouseMove.valid = true;
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m_ctrlMouseMove.touching = false;
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m_ctrlMouseMove.startPosRel = m_keyMap.getMouseMoveMap().startPos;
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m_ctrlMouseMove.startPosPixel = calcFrameAbsolutePos(m_ctrlMouseMove.startPosRel);
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}
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if(m_keyMap.isValidSteerWheelMap()){
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m_ctrlSteerWheel.valid = true;
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m_ctrlMouseMove.touching = false;
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}
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}
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void InputConvertGame::updateSize(const QSize &frameSize, const QSize &showSize)
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{
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m_frameSize = frameSize;
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m_showSize = showSize;
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if(m_ctrlMouseMove.valid){
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m_ctrlMouseMove.startPosPixel = calcScreenAbsolutePos(m_ctrlMouseMove.startPosRel);
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}
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}
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void InputConvertGame::sendTouchDownEvent(int id, QPointF pos)
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{
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sendTouchEvent(id, pos, AMOTION_EVENT_ACTION_DOWN);
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}
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void InputConvertGame::sendTouchMoveEvent(int id, QPointF pos)
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{
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sendTouchEvent(id, pos, AMOTION_EVENT_ACTION_MOVE);
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}
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void InputConvertGame::sendTouchUpEvent(int id, QPointF pos)
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{
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sendTouchEvent(id, pos, AMOTION_EVENT_ACTION_UP);
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}
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void InputConvertGame::sendTouchEvent(int id, QPointF pos, AndroidMotioneventAction action)
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{
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if (0 > id || MULTI_TOUCH_MAX_NUM-1 < id) {
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Q_ASSERT(0);
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return;
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}
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//qDebug() << "id:" << id << " pos:" << pos << " action" << action;
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ControlMsg* controlMsg = new ControlMsg(ControlMsg::CMT_INJECT_TOUCH);
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if (!controlMsg) {
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return;
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}
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controlMsg->setInjectTouchMsgData(id, action, (AndroidMotioneventButtons)0, QRect(calcFrameAbsolutePos(pos).toPoint(), m_frameSize), 1.0f);
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sendControlMsg(controlMsg);
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}
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QPointF InputConvertGame::calcFrameAbsolutePos(QPointF relativePos)
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{
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QPointF absolutePos;
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absolutePos.setX(m_frameSize.width() * relativePos.x());
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absolutePos.setY(m_frameSize.height() * relativePos.y());
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return absolutePos;
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}
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QPointF InputConvertGame::calcScreenAbsolutePos(QPointF relativePos)
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{
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QPointF absolutePos;
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absolutePos.setX(m_showSize.width() * relativePos.x());
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absolutePos.setY(m_showSize.height() * relativePos.y());
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return absolutePos;
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}
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int InputConvertGame::attachTouchID(int key)
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{
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//QMetaEnum map = QMetaEnum::fromType<Qt::Key>();
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for (int i = 0; i < MULTI_TOUCH_MAX_NUM; i++) {
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if (0 == multiTouchID[i]) {
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multiTouchID[i] = key;
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//qDebug() << "attach "<<key<<" ("<<map.valueToKey(key)<<") as "<<i;
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return i;
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}
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}
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//qDebug() << "attach "<<key<<" ("<<map.valueToKey(key)<<") failed ";
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return -1;
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}
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void InputConvertGame::detachTouchID(int key)
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{
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//QMetaEnum map = QMetaEnum::fromType<Qt::Key>();
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for (int i = 0; i < MULTI_TOUCH_MAX_NUM; i++) {
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if (key == multiTouchID[i]) {
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multiTouchID[i] = 0;
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//qDebug() << "detach "<<key<<" ("<<map.valueToKey(key)<<") from "<<i;
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return;
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}
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}
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}
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int InputConvertGame::getTouchID(int key)
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{
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for (int i = 0; i < MULTI_TOUCH_MAX_NUM; i++) {
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if (key == multiTouchID[i]) {
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return i;
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}
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}
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return -1;
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}
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// -------- steer wheel event --------
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void InputConvertGame::processSteerWheel(const KeyMap::KeyMapNode &node, const QKeyEvent *from)
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{
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int key = from->key();
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bool flag = from->type() == QEvent::KeyPress;
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// identify keys
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if(key == node.steerWheel.up.key){
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m_ctrlSteerWheel.pressedUp = flag;
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}else if(key == node.steerWheel.right.key){
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m_ctrlSteerWheel.pressedRight = flag;
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}else if(key == node.steerWheel.down.key){
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m_ctrlSteerWheel.pressedDown = flag;
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}else{ // left
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m_ctrlSteerWheel.pressedLeft = flag;
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}
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QPointF offset(0.0, 0.0);
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int nPressed = 0;
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if(m_ctrlSteerWheel.pressedUp){
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++nPressed;
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offset.ry() -= node.steerWheel.up.offset;
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}
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if(m_ctrlSteerWheel.pressedRight){
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++nPressed;
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offset.rx() += node.steerWheel.right.offset;
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}
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if(m_ctrlSteerWheel.pressedDown){
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++nPressed;
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offset.ry() += node.steerWheel.down.offset;
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}
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if(m_ctrlSteerWheel.pressedLeft){
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++nPressed;
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offset.rx() -= node.steerWheel.left.offset;
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}
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// action
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//qDebug()<<nPressed<<"-"<<char(from->key())<<"-"<<from->type()<<"-"<<offset;
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if(nPressed == 0){ // release all
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int id = getTouchID(m_ctrlSteerWheel.touchKey);
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sendTouchUpEvent(id, node.steerWheel.centerPos + m_ctrlSteerWheel.lastOffset);
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detachTouchID(m_ctrlSteerWheel.touchKey);
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}else{
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int id;
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if(nPressed == 1 && flag){ // first press
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m_ctrlSteerWheel.touchKey = from->key();
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id = attachTouchID(m_ctrlSteerWheel.touchKey);
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sendTouchDownEvent(id, node.steerWheel.centerPos);
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}else{
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id = getTouchID(m_ctrlSteerWheel.touchKey);
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}
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sendTouchMoveEvent(id, node.steerWheel.centerPos + offset);
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}
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m_ctrlSteerWheel.lastOffset = offset;
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return;
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}
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// -------- key event --------
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void InputConvertGame::processKeyClick(
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const QPointF& clickPos, bool clickTwice, bool switchMap, const QKeyEvent *from)
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{
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if (switchMap && QEvent::KeyRelease == from->type()) {
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m_needSwitchGameAgain = !m_needSwitchGameAgain;
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switchGameMap();
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}
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if (QEvent::KeyPress == from->type()) {
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int id = attachTouchID(from->key());
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sendTouchDownEvent(id, clickPos);
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if (clickTwice) {
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sendTouchUpEvent(getTouchID(from->key()), clickPos);
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detachTouchID(from->key());
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}
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} else if (QEvent::KeyRelease == from->type()) {
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if (clickTwice) {
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int id = attachTouchID(from->key());
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sendTouchDownEvent(id, clickPos);
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}
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sendTouchUpEvent(getTouchID(from->key()), clickPos);
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detachTouchID(from->key());
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}
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}
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void InputConvertGame::processKeyDrag(const QPointF& startPos, QPointF endPos, const QKeyEvent* from)
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{
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if(QEvent::KeyPress == from->type()){
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int id = attachTouchID(from->key());
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sendTouchDownEvent(id, startPos);
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sendTouchMoveEvent(id, endPos);
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sendTouchUpEvent(id, endPos);
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detachTouchID(from->key());
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}
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}
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// -------- mouse event --------
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bool InputConvertGame::processMouseClick(const QMouseEvent *from)
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{
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const KeyMap::KeyMapNode& node = m_keyMap.getKeyMapNodeMouse(from->button());
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if (KeyMap::KMT_INVALID == node.type) {
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return false;
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}
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if (QEvent::MouseButtonPress == from->type() || QEvent::MouseButtonDblClick == from->type()) {
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int id = attachTouchID(from->button());
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sendTouchDownEvent(id, node.click.keyNode.pos);
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} else if (QEvent::MouseButtonRelease == from->type()) {
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sendTouchUpEvent(getTouchID(from->button()), node.click.keyNode.pos);
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detachTouchID(from->button());
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} else {
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return false;
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}
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return true;
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}
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bool InputConvertGame::processMouseMove(const QMouseEvent *from)
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{
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if (QEvent::MouseMove != from->type()) {
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return false;
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}
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if(m_ctrlMouseMove.touching){
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QPointF mousePos = from->localPos();
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mousePos.rx() /= m_showSize.width();
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mousePos.ry() /= m_showSize.height();
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QPointF offset = mousePos - m_ctrlMouseMove.startPosRel;
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//qDebug()<<from->localPos()<<" - "<<m_mouseMoveLastConverPos<<" - "<<offset<<" - "<<offset.manhattanLength();
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if(mousePos.x()<0.05 || mousePos.x()>0.95 || mousePos.y()<0.05 || mousePos.y()>0.95)
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{
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//qDebug()<<"reset";
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mouseMoveStopTouch();
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mouseMoveStartTouch(from);
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}
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offset /= m_keyMap.getMouseMoveMap().speedRatio;
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m_ctrlMouseMove.lastPosRel = m_ctrlMouseMove.startPosRel + offset;
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mouseMoveMovingTouch(m_ctrlMouseMove.lastPosRel);
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}else{
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m_ctrlMouseMove.touching = true;
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mouseMoveStartTouch(from);
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int left = from->globalX() - from->x();
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int top = from->globalY() - from->y();
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restrictMouse(left, left + m_showSize.width(), top, top+m_showSize.height());
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}
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return true;
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}
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void InputConvertGame::moveCursorTo(const QMouseEvent *from, const QPoint &localPosPixel)
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{
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QPoint posOffset = from->pos() - localPosPixel;
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QPoint globalPos = from->globalPos();
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globalPos -= posOffset;
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//qDebug()<<"move cursor to "<<globalPos<<" offset "<<posOffset;
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QCursor::setPos(globalPos);
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}
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void InputConvertGame::mouseMoveStartTouch(const QMouseEvent* from)
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{
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moveCursorTo(from, m_ctrlMouseMove.startPosPixel.toPoint());
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int id = attachTouchID(m_ctrlMouseMove.touchKey);
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sendTouchDownEvent(id, m_ctrlMouseMove.startPosRel);
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m_ctrlMouseMove.lastPosRel = m_ctrlMouseMove.startPosRel;
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m_ctrlMouseMove.touching = true;
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}
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void InputConvertGame::mouseMoveMovingTouch(const QPointF& target)
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{
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sendTouchMoveEvent(getTouchID(m_ctrlMouseMove.touchKey), target);
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}
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void InputConvertGame::mouseMoveStopTouch()
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{
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int id = getTouchID(m_ctrlMouseMove.touchKey);
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sendTouchUpEvent(id, m_ctrlMouseMove.lastPosRel);
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detachTouchID(m_ctrlMouseMove.touchKey);
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m_ctrlMouseMove.touching = false;
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}
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void InputConvertGame::startMouseMoveTimer()
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{
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stopMouseMoveTimer();
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m_mouseMoveTimer = startTimer(1000);
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}
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void InputConvertGame::stopMouseMoveTimer()
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{
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if (0 != m_mouseMoveTimer) {
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killTimer(m_mouseMoveTimer);
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m_mouseMoveTimer = 0;
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}
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}
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bool InputConvertGame::switchGameMap()
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{
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m_gameMap = !m_gameMap;
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emit grabCursor(m_gameMap);
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if (m_gameMap) {
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#ifdef QT_NO_DEBUG
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QGuiApplication::setOverrideCursor(QCursor(Qt::BlankCursor));
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#else
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QGuiApplication::setOverrideCursor(QCursor(Qt::CrossCursor));
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#endif
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//restrictMouse(); // called at the first run of processMouseMove()
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} else {
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if(m_ctrlMouseMove.touching)
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mouseMoveStopTouch();
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QGuiApplication::restoreOverrideCursor();
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freeMouse();
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}
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return m_gameMap;
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}
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void InputConvertGame::timerEvent(QTimerEvent *event)
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{
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if (m_mouseMoveTimer == event->timerId()) {
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stopMouseMoveTimer();
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mouseMoveStopTouch();
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}
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}
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