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https://github.com/barry-ran/QtScrcpy.git
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81 lines
1.5 KiB
C++
81 lines
1.5 KiB
C++
#ifndef DIALOG_H
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#define DIALOG_H
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#include <QDialog>
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#include <QPointer>
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#include "adbprocess.h"
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#include "devicemanage.h"
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namespace Ui
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{
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class Dialog;
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}
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class QYUVOpenGLWidget;
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class Dialog : public QDialog
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{
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Q_OBJECT
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public:
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explicit Dialog(QWidget *parent = 0);
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~Dialog();
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void outLog(const QString &log, bool newLine = true);
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bool filterLog(const QString &log);
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void getIPbyIp();
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private slots:
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void on_updateDevice_clicked();
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void on_startServerBtn_clicked();
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void on_stopServerBtn_clicked();
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void on_wirelessConnectBtn_clicked();
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void on_startAdbdBtn_clicked();
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void on_getIPBtn_clicked();
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void on_wirelessDisConnectBtn_clicked();
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void on_selectRecordPathBtn_clicked();
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void on_recordPathEdt_textChanged(const QString &arg1);
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void on_adbCommandBtn_clicked();
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void on_stopAdbBtn_clicked();
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void on_clearOut_clicked();
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void on_stopAllServerBtn_clicked();
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void on_refreshGameScriptBtn_clicked();
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void on_applyScriptBtn_clicked();
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void on_recordScreenCheck_clicked(bool checked);
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void on_bitRateBox_activated(int index);
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void on_maxSizeBox_activated(int index);
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void on_formatBox_activated(int index);
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void on_framelessCheck_stateChanged(int arg1);
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private:
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bool checkAdbRun();
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void initUI();
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void execAdbCmd();
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QString getGameScript(const QString &fileName);
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private:
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Ui::Dialog *ui;
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AdbProcess m_adb;
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DeviceManage m_deviceManage;
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};
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#endif // DIALOG_H
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