Remove unused constant

This commit is contained in:
gdkchan 2018-06-23 19:09:39 -03:00
commit 002e1fc133
2 changed files with 5 additions and 9 deletions

View file

@ -131,11 +131,11 @@ namespace Ryujinx.HLE.Gpu.Engines
} }
private void CopyTexture( private void CopyTexture(
NvGpuVmm Vmm, NvGpuVmm Vmm,
TextureInfo Texture, TextureInfo Texture,
byte[] Buffer, byte[] Buffer,
int Width, int Width,
int Height) int Height)
{ {
TextureWriter.Write(Vmm, Texture, Buffer, Width, Height); TextureWriter.Write(Vmm, Texture, Buffer, Width, Height);
} }

View file

@ -12,10 +12,6 @@ namespace Ryujinx.HLE.Gpu.Engines
//a guess here and use 256kb as the size. Increase if needed. //a guess here and use 256kb as the size. Increase if needed.
private const int MmeWords = 256 * 256; private const int MmeWords = 256 * 256;
//This is used to prevent an unbounded growth of the FIFO queue.
//The game shouldn't send more commands than we are capable to process.
private const int FifoCapacity = 10000;
private NvGpu Gpu; private NvGpu Gpu;
private ConcurrentQueue<(NvGpuVmm, NvGpuPBEntry)> BufferQueue; private ConcurrentQueue<(NvGpuVmm, NvGpuPBEntry)> BufferQueue;