Remove some unneeded usings

This commit is contained in:
gdkchan 2018-08-15 18:30:14 -03:00
parent 9c91d33bb8
commit 022157ead0
10 changed files with 5 additions and 18 deletions

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@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal

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@ -1,4 +1,3 @@
using OpenTK;
using OpenTK.Graphics.OpenGL;
using System;
using System.Collections.Generic;

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@ -1,6 +1,5 @@
using OpenTK.Graphics.OpenGL;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal.OpenGL
{

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@ -1,7 +1,6 @@
using OpenTK.Graphics.OpenGL;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Graphics.Gal.OpenGL
{

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@ -1,6 +1,4 @@
using System;
using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
namespace Ryujinx.Graphics.Gal.Shader
{

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@ -1,6 +1,4 @@
using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using System;
namespace Ryujinx.HLE.Gpu.Texture
{

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@ -1,4 +1,3 @@
using ChocolArm64.Memory;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle.Ipc;
using Ryujinx.HLE.OsHle.SystemState;

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@ -1,4 +1,3 @@
using ChocolArm64.Memory;
using Ryujinx.HLE.Gpu.Memory;
using System.Collections.Generic;

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@ -2,10 +2,8 @@ using Ryujinx.HLE.OsHle.Services.Acc;
using Ryujinx.HLE.OsHle.Services.Am;
using Ryujinx.HLE.OsHle.Services.Apm;
using Ryujinx.HLE.OsHle.Services.Aud;
using Ryujinx.HLE.OsHle.Services.Bcat;
using Ryujinx.HLE.OsHle.Services.Bsd;
using Ryujinx.HLE.OsHle.Services.Caps;
using Ryujinx.HLE.OsHle.Services.Friend;
using Ryujinx.HLE.OsHle.Services.FspSrv;
using Ryujinx.HLE.OsHle.Services.Hid;
using Ryujinx.HLE.OsHle.Services.Lm;
@ -97,10 +95,10 @@ namespace Ryujinx.HLE.OsHle.Services
case "lm":
return new ILogService();
case "mm:u":
return new IRequest();
case "nfp:user":
return new IUserManager();

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@ -4,7 +4,6 @@ using OpenTK.Input;
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE;
using Ryujinx.HLE.Input;
using Ryujinx.UI.Input;
using System;
using System.Threading;
@ -152,7 +151,7 @@ namespace Ryujinx
//Controller Input
CurrentButton |= Config.JoyConController.GetButtons();
//Keyboard has priority stick-wise
if (LeftJoystickDX == 0 && LeftJoystickDY == 0)
{
@ -163,7 +162,7 @@ namespace Ryujinx
{
(RightJoystickDX, RightJoystickDY) = Config.JoyConController.GetRightStick();
}
LeftJoystick = new HidJoystickPosition
{
DX = LeftJoystickDX,