diff --git a/src/Ryujinx.UI.Common/DiscordIntegrationModule.cs b/src/Ryujinx.UI.Common/DiscordIntegrationModule.cs index 5663188bf8..fb07195d08 100644 --- a/src/Ryujinx.UI.Common/DiscordIntegrationModule.cs +++ b/src/Ryujinx.UI.Common/DiscordIntegrationModule.cs @@ -10,7 +10,7 @@ namespace Ryujinx.UI.Common private const string Description = "A simple, experimental Nintendo Switch emulator."; private const string ApplicationId = "1216775165866807456"; - private const int TitleByteLimit = 128; + private const int ApplicationByteLimit = 128; private const string Ellipsis = "…"; private static DiscordRpcClient _discordClient; @@ -64,18 +64,18 @@ namespace Ryujinx.UI.Common } } - public static void SwitchToPlayingState(string titleId, string titleName) + public static void SwitchToPlayingState(string titleId, string applicationName) { _discordClient?.SetPresence(new RichPresence { Assets = new Assets { LargeImageKey = "game", - LargeImageText = TruncateToByteLength(titleName, TitleByteLimit), + LargeImageText = TruncateToByteLength(applicationName, ApplicationByteLimit), SmallImageKey = "ryujinx", SmallImageText = Description, }, - Details = TruncateToByteLength($"Playing {titleName}", TitleByteLimit), + Details = TruncateToByteLength($"Playing {applicationName}", ApplicationByteLimit), State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(), Timestamps = Timestamps.Now, Buttons =