Force dynamic state update after rasterizer discard disable

This commit is contained in:
Gabriel A 2024-07-07 22:37:57 -03:00
parent a830eb666b
commit 04ab5cd80f

View file

@ -1020,6 +1020,13 @@ namespace Ryujinx.Graphics.Vulkan
{
_newState.RasterizerDiscardEnable = discard;
SignalStateChange();
if (!discard && Gd.Vendor == Vendor.Qualcomm)
{
// On Adreno, enabling rasterizer discard somehow corrupts the viewport state.
// Force it to be updated on next use to work around this bug.
DynamicState.ForceAllDirty();
}
}
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)