Fix blend descriptors not dirting render pipeline

Thanks peri
This commit is contained in:
Isaac Marovitz 2024-06-26 22:34:21 +01:00
parent 84c797ddcb
commit 0770fd0b5d
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@ -497,6 +497,9 @@ namespace Ryujinx.Graphics.Metal
{
_currentState.BlendDescriptors[index] = blend;
_currentState.BlendColor = blend.BlendConstant;
// Mark dirty
_currentState.Dirty |= DirtyFlags.RenderPipeline;
}
// Inlineable