Add separate subroutines for program A/B, and copy attributes to a temp
This commit is contained in:
parent
c9a42f0305
commit
0953469aa1
3 changed files with 109 additions and 55 deletions
|
@ -11,24 +11,32 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
public const int VertexIdAttr = 0x2fc;
|
||||
public const int GlPositionWAttr = 0x7c;
|
||||
|
||||
public const int MaxUboSize = 1024;
|
||||
|
||||
public const int GlPositionVec4Index = 7;
|
||||
|
||||
private const int AttrStartIndex = 8;
|
||||
private const int TexStartIndex = 8;
|
||||
|
||||
public const string PositionOutAttrName = "position";
|
||||
|
||||
private const string InAttrName = "in_attr";
|
||||
private const string OutAttrName = "out_attr";
|
||||
private const string TextureName = "tex";
|
||||
private const string UniformName = "c";
|
||||
|
||||
private const string GprName = "gpr";
|
||||
private const string PredName = "pred";
|
||||
private const string TextureName = "tex";
|
||||
private const string AttrName = "attr";
|
||||
private const string InAttrName = "in_" + AttrName;
|
||||
private const string OutAttrName = "out_" + AttrName;
|
||||
|
||||
private const string GprName = "gpr";
|
||||
private const string PredName = "pred";
|
||||
|
||||
public const string FragmentOutputName = "FragColor";
|
||||
|
||||
public const string FlipUniformName = "flip";
|
||||
|
||||
public const string StageProgramBName = "program_b";
|
||||
public const string ProgramName = "program";
|
||||
public const string ProgramAName = ProgramName + "_a";
|
||||
public const string ProgramBName = ProgramName + "_b";
|
||||
|
||||
private string[] StagePrefixes = new string[] { "vp", "tcp", "tep", "gp", "fp" };
|
||||
|
||||
|
@ -37,6 +45,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
private Dictionary<int, ShaderDeclInfo> m_Textures;
|
||||
private Dictionary<int, ShaderDeclInfo> m_Uniforms;
|
||||
|
||||
private Dictionary<int, ShaderDeclInfo> m_Attributes;
|
||||
private Dictionary<int, ShaderDeclInfo> m_InAttributes;
|
||||
private Dictionary<int, ShaderDeclInfo> m_OutAttributes;
|
||||
|
||||
|
@ -46,6 +55,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
public IReadOnlyDictionary<int, ShaderDeclInfo> Textures => m_Textures;
|
||||
public IReadOnlyDictionary<int, ShaderDeclInfo> Uniforms => m_Uniforms;
|
||||
|
||||
public IReadOnlyDictionary<int, ShaderDeclInfo> Attributes => m_Attributes;
|
||||
public IReadOnlyDictionary<int, ShaderDeclInfo> InAttributes => m_InAttributes;
|
||||
public IReadOnlyDictionary<int, ShaderDeclInfo> OutAttributes => m_OutAttributes;
|
||||
|
||||
|
@ -64,6 +74,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
m_Textures = new Dictionary<int, ShaderDeclInfo>();
|
||||
|
||||
m_Attributes = new Dictionary<int, ShaderDeclInfo>();
|
||||
m_InAttributes = new Dictionary<int, ShaderDeclInfo>();
|
||||
m_OutAttributes = new Dictionary<int, ShaderDeclInfo>();
|
||||
|
||||
|
@ -73,12 +84,6 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
if (ShaderType == GalShaderType.Fragment)
|
||||
{
|
||||
m_Gprs.Add(0, new ShaderDeclInfo(FragmentOutputName, 0, 0, 4));
|
||||
|
||||
m_InAttributes.Add(7, new ShaderDeclInfo(PositionOutAttrName, -1, 0, 4));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_OutAttributes.Add(7, new ShaderDeclInfo("gl_Position", -1, 0, 4));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -135,28 +140,14 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
case ShaderIrOperCbuf Cbuf:
|
||||
{
|
||||
if (m_Uniforms.TryGetValue(Cbuf.Index, out ShaderDeclInfo DeclInfo))
|
||||
{
|
||||
DeclInfo.SetCbufOffs(Cbuf.Pos);
|
||||
}
|
||||
else
|
||||
if (!m_Uniforms.ContainsKey(Cbuf.Index))
|
||||
{
|
||||
string Name = StagePrefix + UniformName + Cbuf.Index;
|
||||
|
||||
DeclInfo = new ShaderDeclInfo(Name, Cbuf.Pos, Cbuf.Index);
|
||||
ShaderDeclInfo DeclInfo = new ShaderDeclInfo(Name, Cbuf.Pos, Cbuf.Index);
|
||||
|
||||
m_Uniforms.Add(Cbuf.Index, DeclInfo);
|
||||
}
|
||||
|
||||
if (Cbuf.Offs != null)
|
||||
{
|
||||
//The constant buffer is being accessed as an array,
|
||||
//we have no way to know the max element it may access in this case.
|
||||
//Here, we just assume the array size with arbitrary values.
|
||||
//TODO: Find a better solution for this.
|
||||
DeclInfo.SetCbufOffs(Cbuf.Pos + 15);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -174,6 +165,11 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
int GlslIndex = Index - AttrStartIndex;
|
||||
|
||||
if (GlslIndex < 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ShaderDeclInfo DeclInfo;
|
||||
|
||||
if (Parent is ShaderIrAsg Asg && Asg.Dst == Node)
|
||||
|
@ -197,6 +193,12 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
DeclInfo.Enlarge(Elem + 1);
|
||||
|
||||
if (!m_Attributes.ContainsKey(Index))
|
||||
{
|
||||
DeclInfo = new ShaderDeclInfo(AttrName + GlslIndex, GlslIndex, 0, 4);
|
||||
|
||||
m_Attributes.Add(Index, DeclInfo);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -29,8 +29,6 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
private StringBuilder SB;
|
||||
|
||||
private bool NeedsProgramBCall;
|
||||
|
||||
public GlslDecompiler()
|
||||
{
|
||||
InstsExpr = new Dictionary<ShaderIrInst, GetInstExpr>()
|
||||
|
@ -143,6 +141,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
PrintDeclTextures();
|
||||
PrintDeclUniforms();
|
||||
PrintDeclAttributes();
|
||||
PrintDeclInAttributes();
|
||||
PrintDeclOutAttributes();
|
||||
PrintDeclGprs();
|
||||
|
@ -150,18 +149,20 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
if (BlocksB != null)
|
||||
{
|
||||
string SubName = "void " + GlslDecl.StageProgramBName + "()";
|
||||
|
||||
PrintBlockScope(BlocksB[0], null, null, SubName, IdentationStr);
|
||||
PrintBlockScope(Blocks[0], null, null, "void " + GlslDecl.ProgramAName + "()", IdentationStr);
|
||||
|
||||
SB.AppendLine();
|
||||
|
||||
NeedsProgramBCall = true;
|
||||
PrintBlockScope(BlocksB[0], null, null, "void " + GlslDecl.ProgramBName + "()", IdentationStr);
|
||||
}
|
||||
else
|
||||
{
|
||||
PrintBlockScope(Blocks[0], null, null, "void " + GlslDecl.ProgramName + "()", IdentationStr);
|
||||
}
|
||||
|
||||
PrintBlockScope(Blocks[0], null, null, "void main()", IdentationStr);
|
||||
SB.AppendLine();
|
||||
|
||||
NeedsProgramBCall = false;
|
||||
PrintMain();
|
||||
|
||||
string GlslCode = SB.ToString();
|
||||
|
||||
|
@ -187,7 +188,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{
|
||||
SB.AppendLine($"layout (std140) uniform {DeclInfo.Name} {{");
|
||||
|
||||
SB.AppendLine($"{IdentationStr}vec4 {DeclInfo.Name}_data[{DeclInfo.Index / 4 + 1}];");
|
||||
SB.AppendLine($"{IdentationStr}vec4 {DeclInfo.Name}_data[{GlslDecl.MaxUboSize}];");
|
||||
|
||||
SB.AppendLine("};");
|
||||
}
|
||||
|
@ -198,6 +199,11 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
}
|
||||
}
|
||||
|
||||
private void PrintDeclAttributes()
|
||||
{
|
||||
PrintDecls(Decl.Attributes);
|
||||
}
|
||||
|
||||
private void PrintDeclInAttributes()
|
||||
{
|
||||
if (Decl.ShaderType == GalShaderType.Fragment)
|
||||
|
@ -286,6 +292,51 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
return ElemTypes[DeclInfo.Size - 1] + " " + DeclInfo.Name;
|
||||
}
|
||||
|
||||
private void PrintMain()
|
||||
{
|
||||
SB.AppendLine("void main() {");
|
||||
|
||||
foreach (KeyValuePair<int, ShaderDeclInfo> KV in Decl.InAttributes)
|
||||
{
|
||||
if (!Decl.Attributes.TryGetValue(KV.Key, out ShaderDeclInfo Attr))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ShaderDeclInfo DeclInfo = KV.Value;
|
||||
|
||||
string Swizzle = ".xyzw".Substring(0, DeclInfo.Size + 1);
|
||||
|
||||
SB.AppendLine(IdentationStr + Attr.Name + Swizzle + " = " + DeclInfo.Name + ";");
|
||||
}
|
||||
|
||||
if (BlocksB != null)
|
||||
{
|
||||
SB.AppendLine(IdentationStr + GlslDecl.ProgramAName + "();");
|
||||
SB.AppendLine(IdentationStr + GlslDecl.ProgramBName + "();");
|
||||
}
|
||||
else
|
||||
{
|
||||
SB.AppendLine(IdentationStr + GlslDecl.ProgramName + "();");
|
||||
}
|
||||
|
||||
foreach (KeyValuePair<int, ShaderDeclInfo> KV in Decl.OutAttributes)
|
||||
{
|
||||
if (!Decl.Attributes.TryGetValue(KV.Key, out ShaderDeclInfo Attr))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ShaderDeclInfo DeclInfo = KV.Value;
|
||||
|
||||
string Swizzle = ".xyzw".Substring(0, DeclInfo.Size + 1);
|
||||
|
||||
SB.AppendLine(IdentationStr + DeclInfo.Name + " = " + Attr.Name + Swizzle + ";");
|
||||
}
|
||||
|
||||
SB.AppendLine("}");
|
||||
}
|
||||
|
||||
private void PrintBlockScope(
|
||||
ShaderIrBlock Block,
|
||||
ShaderIrBlock EndBlock,
|
||||
|
@ -431,11 +482,6 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
//the shader ends here.
|
||||
if (Decl.ShaderType == GalShaderType.Vertex)
|
||||
{
|
||||
if (NeedsProgramBCall)
|
||||
{
|
||||
SB.AppendLine(Identation + GlslDecl.StageProgramBName + "();");
|
||||
}
|
||||
|
||||
SB.AppendLine(Identation + "gl_Position.xy *= flip;");
|
||||
|
||||
SB.AppendLine(Identation + GlslDecl.PositionOutAttrName + " = gl_Position;");
|
||||
|
@ -593,11 +639,12 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
private string GetOutAbufName(ShaderIrOperAbuf Abuf)
|
||||
{
|
||||
return GetName(Decl.OutAttributes, Abuf);
|
||||
return GetAttrTempName(Abuf);
|
||||
}
|
||||
|
||||
private string GetName(ShaderIrOperAbuf Abuf)
|
||||
{
|
||||
//Handle special scalar read-only attributes here.
|
||||
if (Decl.ShaderType == GalShaderType.Vertex)
|
||||
{
|
||||
switch (Abuf.Offs)
|
||||
|
@ -616,20 +663,33 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
}
|
||||
}
|
||||
|
||||
return GetName(Decl.InAttributes, Abuf);
|
||||
return GetAttrTempName(Abuf);
|
||||
}
|
||||
|
||||
private string GetName(IReadOnlyDictionary<int, ShaderDeclInfo> Dict, ShaderIrOperAbuf Abuf)
|
||||
private string GetAttrTempName(ShaderIrOperAbuf Abuf)
|
||||
{
|
||||
int Index = Abuf.Offs >> 4;
|
||||
int Elem = (Abuf.Offs >> 2) & 3;
|
||||
|
||||
if (!Dict.TryGetValue(Index, out ShaderDeclInfo DeclInfo))
|
||||
string Swizzle = "." + GetAttrSwizzle(Elem);
|
||||
|
||||
if (!Decl.Attributes.TryGetValue(Index, out ShaderDeclInfo DeclInfo))
|
||||
{
|
||||
//Handle special vec4 attributes here
|
||||
//(for example, index 7 is aways gl_Position).
|
||||
if (Index == GlslDecl.GlPositionVec4Index)
|
||||
{
|
||||
string Name =
|
||||
Decl.ShaderType != GalShaderType.Vertex &&
|
||||
Decl.ShaderType != GalShaderType.Geometry ? GlslDecl.PositionOutAttrName : "gl_Position";
|
||||
|
||||
return Name + Swizzle;
|
||||
}
|
||||
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
return DeclInfo.Size > 1 ? DeclInfo.Name + "." + GetAttrSwizzle(Elem) : DeclInfo.Name;
|
||||
return DeclInfo.Name + Swizzle;
|
||||
}
|
||||
|
||||
private string GetName(ShaderIrOperGpr Gpr)
|
||||
|
|
|
@ -23,13 +23,5 @@ namespace Ryujinx.Graphics.Gal
|
|||
Size = NewSize;
|
||||
}
|
||||
}
|
||||
|
||||
internal void SetCbufOffs(int Offs)
|
||||
{
|
||||
if (Index < Offs)
|
||||
{
|
||||
Index = Offs;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Reference in a new issue