Enhance Error Handling with Try-Pattern Refactoring
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66b1d59c66
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2 changed files with 45 additions and 29 deletions
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@ -104,20 +104,15 @@ namespace Ryujinx.HLE.FileSystem
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foreach (StorageId storageId in Enum.GetValues<StorageId>())
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{
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string contentDirectory = null;
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string contentPathString = null;
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string registeredDirectory = null;
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try
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{
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contentPathString = ContentPath.GetContentPath(storageId);
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contentDirectory = ContentPath.GetRealPath(contentPathString);
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registeredDirectory = Path.Combine(contentDirectory, "registered");
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}
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catch (NotSupportedException)
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if (!ContentPath.TryGetContentPath(storageId, out var contentPathString))
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{
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continue;
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}
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if (!ContentPath.TryGetRealPath(contentPathString, out var contentDirectory))
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{
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continue;
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}
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var registeredDirectory = Path.Combine(contentDirectory, "registered");
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Directory.CreateDirectory(registeredDirectory);
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@ -471,8 +466,8 @@ namespace Ryujinx.HLE.FileSystem
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public void InstallFirmware(string firmwareSource)
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{
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string contentPathString = ContentPath.GetContentPath(StorageId.BuiltInSystem);
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string contentDirectory = ContentPath.GetRealPath(contentPathString);
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ContentPath.TryGetContentPath(StorageId.BuiltInSystem, out var contentPathString);
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ContentPath.TryGetRealPath(contentPathString, out var contentDirectory);
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string registeredDirectory = Path.Combine(contentDirectory, "registered");
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string temporaryDirectory = Path.Combine(contentDirectory, "temp");
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@ -26,19 +26,32 @@ namespace Ryujinx.HLE.FileSystem
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public const string Nintendo = "Nintendo";
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public const string Contents = "Contents";
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public static string GetRealPath(string switchContentPath)
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public static bool TryGetRealPath(string switchContentPath, out string realPath)
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{
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return switchContentPath switch
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switch (switchContentPath)
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{
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SystemContent => Path.Combine(AppDataManager.BaseDirPath, SystemNandPath, Contents),
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UserContent => Path.Combine(AppDataManager.BaseDirPath, UserNandPath, Contents),
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SdCardContent => Path.Combine(GetSdCardPath(), Nintendo, Contents),
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System => Path.Combine(AppDataManager.BaseDirPath, SystemNandPath),
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User => Path.Combine(AppDataManager.BaseDirPath, UserNandPath),
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_ => throw new NotSupportedException($"Content Path \"`{switchContentPath}`\" is not supported."),
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};
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case SystemContent:
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realPath = Path.Combine(AppDataManager.BaseDirPath, SystemNandPath, Contents);
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return true;
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case UserContent:
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realPath = Path.Combine(AppDataManager.BaseDirPath, UserNandPath, Contents);
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return true;
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case SdCardContent:
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realPath = Path.Combine(GetSdCardPath(), Nintendo, Contents);
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return true;
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case System:
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realPath = Path.Combine(AppDataManager.BaseDirPath, SystemNandPath);
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return true;
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case User:
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realPath = Path.Combine(AppDataManager.BaseDirPath, UserNandPath);
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return true;
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default:
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realPath = null;
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return false;
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}
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}
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public static string GetContentPath(ContentStorageId contentStorageId)
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{
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return contentStorageId switch
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@ -50,15 +63,23 @@ namespace Ryujinx.HLE.FileSystem
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};
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}
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public static string GetContentPath(StorageId storageId)
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public static bool TryGetContentPath(StorageId storageId, out string contentPath)
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{
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return storageId switch
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switch (storageId)
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{
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StorageId.BuiltInSystem => SystemContent,
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StorageId.BuiltInUser => UserContent,
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StorageId.SdCard => SdCardContent,
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_ => throw new NotSupportedException($"Storage Id \"`{storageId}`\" is not supported."),
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};
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case StorageId.BuiltInSystem:
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contentPath = SystemContent;
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return true;
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case StorageId.BuiltInUser:
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contentPath = UserContent;
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return true;
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case StorageId.SdCard:
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contentPath = SdCardContent;
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return true;
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default:
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contentPath = null;
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return false;
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}
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}
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public static StorageId GetStorageId(string contentPathString)
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