Rename FP to FP32
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dc098019a7
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0bc9a2641b
9 changed files with 49 additions and 49 deletions
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@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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{
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public static Instruction ToInstFPType(this FPType type)
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{
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return type == FPType.FP64 ? Instruction.FP64 : Instruction.FP;
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return type == FPType.FP64 ? Instruction.FP64 : Instruction.FP32;
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}
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}
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}
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@ -85,7 +85,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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context.Copy(GetNF(), context.ICompareLess(dest, Const(0)));
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}
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public static void SetFPZnFlags(EmitterContext context, Operand dest, bool setCC, Instruction fpType = Instruction.FP)
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public static void SetFPZnFlags(EmitterContext context, Operand dest, bool setCC, Instruction fpType = Instruction.FP32)
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{
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if (setCC)
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{
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@ -15,8 +15,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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public static void Dfma(EmitterContext context) => EmitFPFma(context, Instruction.FP64);
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public static void Dmul(EmitterContext context) => EmitFPMultiply(context, Instruction.FP64);
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public static void Fadd(EmitterContext context) => EmitFPAdd(context, Instruction.FP);
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public static void Ffma(EmitterContext context) => EmitFPFma(context, Instruction.FP);
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public static void Fadd(EmitterContext context) => EmitFPAdd(context, Instruction.FP32);
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public static void Ffma(EmitterContext context) => EmitFPFma(context, Instruction.FP32);
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public static void Ffma32i(EmitterContext context)
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{
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@ -62,7 +62,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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SetFPZnFlags(context, dest, op.SetCondCode);
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}
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public static void Fmul(EmitterContext context) => EmitFPMultiply(context, Instruction.FP);
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public static void Fmul(EmitterContext context) => EmitFPMultiply(context, Instruction.FP32);
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public static void Fset(EmitterContext context)
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{
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@ -474,7 +474,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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default: throw new InvalidOperationException($"Unexpected condition \"{cond}\".");
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}
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res = context.Add(inst | Instruction.FP, Local(), srcA, srcB);
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res = context.Add(inst | Instruction.FP32, Local(), srcA, srcB);
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if ((cond & Condition.Nan) != 0)
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{
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@ -124,7 +124,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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Count,
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FP = 1 << 16,
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FP32 = 1 << 16,
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FP64 = 1 << 17,
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MrShift = 18,
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@ -159,7 +159,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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if (type == VariableType.Scalar)
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{
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if ((inst & Instruction.FP) != 0)
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if ((inst & Instruction.FP32) != 0)
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{
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return VariableType.F32;
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}
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@ -104,7 +104,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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if (isCondSel && type == VariableType.F32)
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{
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inst |= Instruction.FP;
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inst |= Instruction.FP32;
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}
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dest.VarType = type;
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@ -191,12 +191,12 @@ namespace Ryujinx.Graphics.Shader.Translation
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return context.Add(Instruction.ConvertFP64ToFP32, Local(), a);
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}
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public static Operand FPAbsNeg(this EmitterContext context, Operand a, bool abs, bool neg, Instruction fpType = Instruction.FP)
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public static Operand FPAbsNeg(this EmitterContext context, Operand a, bool abs, bool neg, Instruction fpType = Instruction.FP32)
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{
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return context.FPNegate(context.FPAbsolute(a, abs, fpType), neg, fpType);
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}
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public static Operand FPAbsolute(this EmitterContext context, Operand a, bool abs, Instruction fpType = Instruction.FP)
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public static Operand FPAbsolute(this EmitterContext context, Operand a, bool abs, Instruction fpType = Instruction.FP32)
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{
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if (abs)
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{
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@ -206,27 +206,27 @@ namespace Ryujinx.Graphics.Shader.Translation
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return a;
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}
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public static Operand FPAbsolute(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP)
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public static Operand FPAbsolute(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32)
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{
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return context.Add(fpType | Instruction.Absolute, Local(), a);
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}
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public static Operand FPAdd(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP)
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public static Operand FPAdd(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32)
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{
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return context.Add(fpType | Instruction.Add, Local(), a, b);
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}
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public static Operand FPCeiling(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP)
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public static Operand FPCeiling(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32)
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{
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return context.Add(fpType | Instruction.Ceiling, Local(), a);
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}
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public static Operand FPCompareEqual(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP)
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public static Operand FPCompareEqual(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32)
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{
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return context.Add(fpType | Instruction.CompareEqual, Local(), a, b);
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}
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public static Operand FPCompareLess(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP)
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public static Operand FPCompareLess(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32)
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{
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return context.Add(fpType | Instruction.CompareLess, Local(), a, b);
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}
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@ -243,50 +243,50 @@ namespace Ryujinx.Graphics.Shader.Translation
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public static Operand FPCosine(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.FP | Instruction.Cosine, Local(), a);
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return context.Add(Instruction.FP32 | Instruction.Cosine, Local(), a);
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}
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public static Operand FPDivide(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.FP | Instruction.Divide, Local(), a, b);
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return context.Add(Instruction.FP32 | Instruction.Divide, Local(), a, b);
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}
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public static Operand FPExponentB2(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.FP | Instruction.ExponentB2, Local(), a);
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return context.Add(Instruction.FP32 | Instruction.ExponentB2, Local(), a);
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}
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public static Operand FPFloor(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP)
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public static Operand FPFloor(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32)
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{
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return context.Add(fpType | Instruction.Floor, Local(), a);
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}
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public static Operand FPFusedMultiplyAdd(this EmitterContext context, Operand a, Operand b, Operand c, Instruction fpType = Instruction.FP)
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public static Operand FPFusedMultiplyAdd(this EmitterContext context, Operand a, Operand b, Operand c, Instruction fpType = Instruction.FP32)
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{
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return context.Add(fpType | Instruction.FusedMultiplyAdd, Local(), a, b, c);
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}
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public static Operand FPLogarithmB2(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.FP | Instruction.LogarithmB2, Local(), a);
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return context.Add(Instruction.FP32 | Instruction.LogarithmB2, Local(), a);
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}
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public static Operand FPMaximum(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.FP | Instruction.Maximum, Local(), a, b);
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return context.Add(Instruction.FP32 | Instruction.Maximum, Local(), a, b);
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}
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public static Operand FPMinimum(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.FP | Instruction.Minimum, Local(), a, b);
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return context.Add(Instruction.FP32 | Instruction.Minimum, Local(), a, b);
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}
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public static Operand FPMultiply(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP)
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public static Operand FPMultiply(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32)
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{
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return context.Add(fpType | Instruction.Multiply, Local(), a, b);
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}
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public static Operand FPNegate(this EmitterContext context, Operand a, bool neg, Instruction fpType = Instruction.FP)
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public static Operand FPNegate(this EmitterContext context, Operand a, bool neg, Instruction fpType = Instruction.FP32)
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{
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if (neg)
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{
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@ -296,7 +296,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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return a;
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}
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public static Operand FPNegate(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP)
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public static Operand FPNegate(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32)
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{
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return context.Add(fpType | Instruction.Negate, Local(), a);
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}
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@ -308,15 +308,15 @@ namespace Ryujinx.Graphics.Shader.Translation
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public static Operand FPReciprocalSquareRoot(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.FP | Instruction.ReciprocalSquareRoot, Local(), a);
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return context.Add(Instruction.FP32 | Instruction.ReciprocalSquareRoot, Local(), a);
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}
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public static Operand FPRound(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP)
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public static Operand FPRound(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32)
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{
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return context.Add(fpType | Instruction.Round, Local(), a);
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}
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public static Operand FPSaturate(this EmitterContext context, Operand a, bool sat, Instruction fpType = Instruction.FP)
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public static Operand FPSaturate(this EmitterContext context, Operand a, bool sat, Instruction fpType = Instruction.FP32)
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{
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if (sat)
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{
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@ -326,22 +326,22 @@ namespace Ryujinx.Graphics.Shader.Translation
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return a;
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}
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public static Operand FPSaturate(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP)
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public static Operand FPSaturate(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32)
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{
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return context.Add(fpType | Instruction.Clamp, Local(), a, ConstF(0), ConstF(1));
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}
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public static Operand FPSine(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.FP | Instruction.Sine, Local(), a);
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return context.Add(Instruction.FP32 | Instruction.Sine, Local(), a);
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}
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public static Operand FPSquareRoot(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.FP | Instruction.SquareRoot, Local(), a);
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return context.Add(Instruction.FP32 | Instruction.SquareRoot, Local(), a);
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}
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public static Operand FPTruncate(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP)
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public static Operand FPTruncate(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32)
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{
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return context.Add(fpType | Instruction.Truncate, Local(), a);
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}
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@ -304,7 +304,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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Operand coordNormalized = Local();
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node.List.AddBefore(node, new Operation(Instruction.FP | Instruction.Divide, coordNormalized, source, Float(coordSize)));
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node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, coordNormalized, source, Float(coordSize)));
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sources[coordsIndex + index] = coordNormalized;
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}
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@ -375,13 +375,13 @@ namespace Ryujinx.Graphics.Shader.Translation
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Operand intOffset = offsets[index + (hasOffsets ? texOp.Index * coordsCount : 0)];
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node.List.AddBefore(node, new Operation(Instruction.FP | Instruction.Divide, offset, Float(intOffset), Float(coordSize)));
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node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, offset, Float(intOffset), Float(coordSize)));
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Operand source = sources[coordsIndex + index];
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Operand coordPlusOffset = Local();
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node.List.AddBefore(node, new Operation(Instruction.FP | Instruction.Add, coordPlusOffset, source, offset));
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node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordPlusOffset, source, offset));
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sources[coordsIndex + index] = coordPlusOffset;
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}
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@ -101,51 +101,51 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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EvaluateBinary(operation, (x, y) => y != 0 ? x / y : 0);
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break;
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case Instruction.FP | Instruction.Add:
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case Instruction.FP32 | Instruction.Add:
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EvaluateFPBinary(operation, (x, y) => x + y);
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break;
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case Instruction.FP | Instruction.Clamp:
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case Instruction.FP32 | Instruction.Clamp:
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EvaluateFPTernary(operation, (x, y, z) => Math.Clamp(x, y, z));
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break;
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case Instruction.FP | Instruction.CompareEqual:
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case Instruction.FP32 | Instruction.CompareEqual:
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EvaluateFPBinary(operation, (x, y) => x == y);
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break;
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case Instruction.FP | Instruction.CompareGreater:
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case Instruction.FP32 | Instruction.CompareGreater:
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EvaluateFPBinary(operation, (x, y) => x > y);
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break;
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case Instruction.FP | Instruction.CompareGreaterOrEqual:
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case Instruction.FP32 | Instruction.CompareGreaterOrEqual:
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EvaluateFPBinary(operation, (x, y) => x >= y);
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break;
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case Instruction.FP | Instruction.CompareLess:
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case Instruction.FP32 | Instruction.CompareLess:
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EvaluateFPBinary(operation, (x, y) => x < y);
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break;
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case Instruction.FP | Instruction.CompareLessOrEqual:
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case Instruction.FP32 | Instruction.CompareLessOrEqual:
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EvaluateFPBinary(operation, (x, y) => x <= y);
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break;
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case Instruction.FP | Instruction.CompareNotEqual:
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case Instruction.FP32 | Instruction.CompareNotEqual:
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EvaluateFPBinary(operation, (x, y) => x != y);
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break;
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case Instruction.FP | Instruction.Divide:
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case Instruction.FP32 | Instruction.Divide:
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EvaluateFPBinary(operation, (x, y) => x / y);
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break;
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case Instruction.FP | Instruction.Multiply:
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case Instruction.FP32 | Instruction.Multiply:
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EvaluateFPBinary(operation, (x, y) => x * y);
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break;
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case Instruction.FP | Instruction.Negate:
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case Instruction.FP32 | Instruction.Negate:
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EvaluateFPUnary(operation, (x) => -x);
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break;
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case Instruction.FP | Instruction.Subtract:
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case Instruction.FP32 | Instruction.Subtract:
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EvaluateFPBinary(operation, (x, y) => x - y);
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break;
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