Correctly calculates the number of itterations required to copy all the data from compressed textures

This commit is contained in:
Andy Adshead 2019-03-08 13:53:25 +00:00
parent a2a4650108
commit 0c1b29bd1a

View file

@ -151,6 +151,14 @@ namespace Ryujinx.Graphics.Graphics3d
dstCpp);
}
// Calculate the bits per pixel
int bpp = srcPitch / xCount;
// Copying all the bits at the same time corrupts the texture, unknown why but probably because the texture isn't linear
// To avoid this we will simply loop more times to cover all the bits,
// this allows up to recalculate the memory locations for each iteration around the loop
xCount *= bpp / srcCpp;
for (int y = 0; y < yCount; y++)
for (int x = 0; x < xCount; x++)
{